Rascasse Audience Intelligence

GameZone Audience in Germany

A data profile of the people who buy, follow and care about GameZone in Germany — modelled from more than twelve digital signal sources. GameZone has an estimated audience of 20,804 people in Germany.

The average GameZone fan in Germany is 30.4 years old, more female, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include The Elder Scrolls, Kristen Bell, SimCity, with strongest over-indexing on The Elder Scrolls (20× the country average).

Demographically, the GameZone audience skews more female with an average age of 30.4, and over-indexes on personality traits such as Individualism, Career Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical GameZone fan in Germany is more female, around 30.4 years old, with strong Individualism tendencies and a notable affinity for The Elder Scrolls.

Category: Sports · Type: Team

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-09-29.

Section 01

At a glance

The key figures that characterise the GameZone profile in Germany.

Audience size
21K
in Germany
Gender
60.3%♀
39.7% male
Age
30.4
average years
Country rank
#71880
Team in Germany
Fig. 01

Search interest · 12-month trend

-4%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of GameZone fans

60.3% are female, 39.7% are male, average age 30.4.

Fig. 02

Gender split

60.3%
Female
39.7%
Male
Demographic split for GameZone audience in Germany
MetricValue
Female60.3%
Male39.7%
Average age30.4
Estimated audience size20,804
Fig. 03

Age distribution

Ø 30.4
average years
Age distribution of the GameZone audience in Germany
Age bracketShare%
16-1954%
20-2912%
30-399%
40-4918%
50+8%
Fig. 04

Worldwide distribution

1.5%

of the worldwide GameZone audience comes from Germany.

Worldwide audience distribution share by country for GameZone
CountryShare
Philippines31.2%
United States15.7%
India7.8%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the GameZone audience in Germany is strongest.

Fig. 05

Top regions by affinity

GameZone fans by region: top regions in Germany
#RegionReachAffinity×
01Hessen~2K1.22×
02Bremen<1K1.22×
03Mecklenburg-Vorpommern<1K1.10×
04Saarland<1K1.10×
05Berlin<1K1.03×
06Schleswig-Holstein<1K1.02×
07Thüringen<1K0.97×
08Nordrhein-Westfalen~4K0.96×
09Hamburg<1K0.96×
10Bayern~3K0.95×
11Sachsen-Anhalt<1K0.95×
12Niedersachsen~2K0.91×
13Brandenburg<1K0.90×
14Rheinland-Pfalz<1K0.88×
15Baden-Württemberg~2K0.87×
16Sachsen<1K0.86×
Fig. 06

Affinity by region

Affinity by region — GameZone, Germany
0.86×1.00×1.22×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the GameZone audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for GameZone audience
#·InterestCategoryAffinity×
01ThrustmasterGames53.38×
02SimCityGames25.96×
03The Elder ScrollsGames20.00×
04Kristen BellMovies & TV20.00×
05Spirited AwayMovies & TV20.00×
06The Grand Budapest HotelMovies & TV20.00×
07David Copperfield (illusionist)Movies & TV20.00×
08Clueless (film)Movies & TV20.00×
09Brenda SongFashion & Accessoires20.00×
10Hot FuzzMovies & TV20.00×
11Cocktail shakerFood & Beverages20.00×
12World Economic ForumPolitics & Society19.99×
13Age of EmpiresGames18.25×
14Catch Me If You CanMovies & TV16.52×
15City-building gameGames11.71×
16Collectible card gameGames6.93×
17La LigaSports4.22×
18Michael SchumacherSports3.54×
19RedditInternet & Social Media2.92×
20BatmanMovies & TV2.78×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the GameZone audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Top personality traits over-indexed by GameZone audience · What stands out
TraitClusterDeviationScore
IndividualismJOY2.12×
Career OrientationPOWER1.58×
SpiritualityBALANCE1.45×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Top personality traits over-indexed by GameZone audience · Rather not
TraitClusterDeviationScore
Price SensitivityPREMIUM0.67×
IndulgenceJOY0.70×
Pet OwnershipJOY0.70×
0×1.00× baseline2×
Section 06

Frequently asked questions

01

How many fans does GameZone have in Germany?

GameZone has an estimated audience of 20,804 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of GameZone fans?

60.3% of GameZone fans are female, 39.7% are male, with an average age of 30.4 years.

03

Which brands do GameZone fans like most?

GameZone fans show strongest brand affinity for The Elder Scrolls (20×), Kristen Bell (20×), and SimCity (25.96×) over the country average.

04

Where do GameZone fans live in Germany?

GameZone fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~4K), Bayern (reach ~3K), and Baden-Württemberg (reach ~2K). These three regions account for the largest share of the active audience.

05

What other brands do GameZone fans also like?

Beyond GameZone itself, the audience over-indexes on Kristen Bell (20×), SimCity (25.96×), Spirited Away (20×), and The Grand Budapest Hotel (20×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for GameZone. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.

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