Rascasse Audience Intelligence

Homefront (video game) Audience in United States

A data profile of the people who buy, follow and care about Homefront (video game) in United States — modelled from more than twelve digital signal sources. Homefront (video game) has an estimated audience of 286,224 people in United States.

The average Homefront (video game) fan in United States is 37.4 years old, balanced, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Alice: Madness Returns, Dying Light, Micro Center, with strongest over-indexing on Alice: Madness Returns (1272.1× the country average).

Demographically, the Homefront (video game) audience skews balanced with an average age of 37.4, and over-indexes on personality traits such as Patriotism, Quality Awareness.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Homefront (video game) fan in United States is balanced, around 37.4 years old, with strong Patriotism tendencies and a notable affinity for Alice: Madness Returns.

Category: Games · Type: Video / Board Game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Homefront (video game) profile in United States.

Audience size
286K
in United States
Gender
48.0%
52.0% male
Age
37.4
average years
Country rank
#49500
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

+27%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Homefront (video game) fans

48.0% are female, 52.0% are male, average age 37.4.

Fig. 02

Gender split

48.0%
Female
52.0%
Male
Demographic split for Homefront (video game) audience in United States
MetricValue
Female48.0%
Male52.0%
Average age37.4
Estimated audience size286,224
Fig. 03

Age distribution

Ø 37.4
average years
Age distribution of the Homefront (video game) audience in United States
Age bracketShare%
16-1926%
20-2919%
30-3919%
40-4919%
50+18%
Fig. 04

Worldwide distribution

51.3%

of the worldwide Homefront (video game) audience comes from United States.

Worldwide audience distribution share by country for Homefront (video game)
CountryShare
United States51.3%
Australia8.2%
United Kingdom7.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Homefront (video game) audience in United States is strongest.

Fig. 05

Top regions by affinity

Homefront (video game) fans by region: top regions in United States
#RegionReachAffinity×
01Oklahoma~4K1.26×
02Indiana~6K1.17×
03West Virginia~2K1.14×
04Ohio~10K1.12×
05Washington~6K1.12×
06Kentucky~4K1.12×
07Arkansas~3K1.11×
08Kansas~2K1.10×
09Alaska<1K1.09×
10Missouri~5K1.08×
11Arizona~6K1.05×
12Maine~1K1.05×
13Idaho~1K1.03×
14New Hampshire~1K1.03×
15Pennsylvania~10K1.02×
16New Mexico~1K1.02×
17North Dakota<1K1.02×
18Texas~20K1.01×
19Tennessee~6K1.01×
20Oregon~3K1.01×
21Nebraska~1K1.01×
22Wyoming<1K1.01×
23Minnesota~4K1.00×
24Montana<1K1.00×
25South Dakota<1K1.00×
26Vermont<1K1.00×
27Nevada~3K0.99×
28Louisiana~4K0.98×
29Iowa~2K0.98×
30Rhode Island<1K0.98×
31Alabama~4K0.97×
32Illinois~9K0.96×
33Mississippi~2K0.96×
34Delaware<1K0.96×
35Colorado~4K0.95×
36Wisconsin~4K0.95×
37Hawaii~1K0.95×
38Virginia~7K0.94×
39South Carolina~4K0.93×
40Utah~2K0.93×
41North Carolina~8K0.92×
42California~30K0.91×
43Connecticut~3K0.91×
44Washington, District of Columbia<1K0.91×
45Georgia~8K0.90×
46Massachusetts~5K0.89×
47Maryland~4K0.88×
48Florida~20K0.81×
49New Jersey~6K0.81×
50New York~10K0.75×
Fig. 06

Affinity by region

Affinity by region — Homefront (video game), United States
0.75×1.00×1.26×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Homefront (video game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Homefront (video game) audience
#·InterestCategoryAffinity×
01Alice: Madness ReturnsGames1272.10×
02UplayInternet & Social Media320.15×
03Portal 2Games235.81×
04Dying LightGames207.02×
05ASRockTechnology & Electronics189.24×
06BenQTechnology & Electronics181.72×
07Seagate TechnologyTechnology & Electronics136.85×
08Borderlands (series)Games136.26×
09Cooler MasterTechnology & Electronics127.75×
10Water coolingTechnology & Electronics123.47×
11Western DigitalTechnology & Electronics123.44×
12Tom's HardwareTechnology & Electronics123.03×
13Path of ExileGames113.75×
14Felicity JonesMovies & TV109.24×
15Watch DogsGames98.37×
16TP-LinkTechnology & Electronics72.05×
17BelkinTechnology & Electronics64.54×
18Call of Duty: Modern Warfare 2Games43.65×
19Micro CenterShopping39.67×
20Waffle HouseFood & Beverages19.26×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Homefront (video game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Homefront (video game) audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM6.59×
Quality AwarenessPREMIUM2.02×
Convenience OrientationPREMIUM2.01×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Homefront (video game) audience · Rather not
TraitClusterDeviationScore
Luxury OrientationPREMIUM0.79×
Healthy LifestyleBALANCE0.81×
ExtroversionTHRILL0.81×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Homefront (video game) have in United States?

Homefront (video game) has an estimated audience of 286,224 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Homefront (video game) fans?

48.0% of Homefront (video game) fans are female, 52.0% are male, with an average age of 37.4 years.

03

Which brands do Homefront (video game) fans like most?

Homefront (video game) fans show strongest brand affinity for Alice: Madness Returns (1272.1×), Dying Light (207.02×), and Micro Center (39.67×) over the country average.

04

Where do Homefront (video game) fans live in United States?

Homefront (video game) fans in United States are most concentrated in California (reach ~30K), Texas (reach ~20K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.

05

What other brands do Homefront (video game) fans also like?

Beyond Homefront (video game) itself, the audience over-indexes on Dying Light (207.02×), Micro Center (39.67×), Portal 2 (235.81×), and Borderlands (series) (136.26×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Homefront (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Scale & coverage
500,000+ ready-to-use audiences across 170+ countries

From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.

See pricing →