A data profile of the people who buy, follow and care about Homefront (video game) in United States — modelled from more than twelve digital signal sources. Homefront (video game) has an estimated audience of 286,224 people in United States.
The average Homefront (video game) fan in United States is 37.4 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Alice: Madness Returns, Dying Light, Micro Center, with strongest over-indexing on Alice: Madness Returns (1272.1× the country average).
Demographically, the Homefront (video game) audience skews balanced with an average age of 37.4, and over-indexes on personality traits such as Patriotism, Quality Awareness.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Homefront (video game) fan in United States is balanced, around 37.4 years old, with strong Patriotism tendencies and a notable affinity for Alice: Madness Returns.
The key figures that characterise the Homefront (video game) profile in United States.
48.0% are female, 52.0% are male, average age 37.4.
| Metric | Value |
|---|---|
| Female | 48.0% |
| Male | 52.0% |
| Average age | 37.4 |
| Estimated audience size | 286,224 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 26% | |
| 20-29 | 19% | |
| 30-39 | 19% | |
| 40-49 | 19% | |
| 50+ | 18% |
of the worldwide Homefront (video game) audience comes from United States.
| Country | Share |
|---|---|
| United States | 51.3% |
| Australia | 8.2% |
| United Kingdom | 7.2% |
Where the Homefront (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~4K | 1.26× | |
| 02 | Indiana | ~6K | 1.17× | |
| 03 | West Virginia | ~2K | 1.14× | |
| 04 | Ohio | ~10K | 1.12× | |
| 05 | Washington | ~6K | 1.12× | |
| 06 | Kentucky | ~4K | 1.12× | |
| 07 | Arkansas | ~3K | 1.11× | |
| 08 | Kansas | ~2K | 1.10× | |
| 09 | Alaska | <1K | 1.09× | |
| 10 | Missouri | ~5K | 1.08× | |
| 11 | Arizona | ~6K | 1.05× | |
| 12 | Maine | ~1K | 1.05× | |
| 13 | Idaho | ~1K | 1.03× | |
| 14 | New Hampshire | ~1K | 1.03× | |
| 15 | Pennsylvania | ~10K | 1.02× | |
| 16 | New Mexico | ~1K | 1.02× | |
| 17 | North Dakota | <1K | 1.02× | |
| 18 | Texas | ~20K | 1.01× | |
| 19 | Tennessee | ~6K | 1.01× | |
| 20 | Oregon | ~3K | 1.01× | |
| 21 | Nebraska | ~1K | 1.01× | |
| 22 | Wyoming | <1K | 1.01× | |
| 23 | Minnesota | ~4K | 1.00× | |
| 24 | Montana | <1K | 1.00× | |
| 25 | South Dakota | <1K | 1.00× | |
| 26 | Vermont | <1K | 1.00× | |
| 27 | Nevada | ~3K | 0.99× | |
| 28 | Louisiana | ~4K | 0.98× | |
| 29 | Iowa | ~2K | 0.98× | |
| 30 | Rhode Island | <1K | 0.98× | |
| 31 | Alabama | ~4K | 0.97× | |
| 32 | Illinois | ~9K | 0.96× | |
| 33 | Mississippi | ~2K | 0.96× | |
| 34 | Delaware | <1K | 0.96× | |
| 35 | Colorado | ~4K | 0.95× | |
| 36 | Wisconsin | ~4K | 0.95× | |
| 37 | Hawaii | ~1K | 0.95× | |
| 38 | Virginia | ~7K | 0.94× | |
| 39 | South Carolina | ~4K | 0.93× | |
| 40 | Utah | ~2K | 0.93× | |
| 41 | North Carolina | ~8K | 0.92× | |
| 42 | California | ~30K | 0.91× | |
| 43 | Connecticut | ~3K | 0.91× | |
| 44 | Washington, District of Columbia | <1K | 0.91× | |
| 45 | Georgia | ~8K | 0.90× | |
| 46 | Massachusetts | ~5K | 0.89× | |
| 47 | Maryland | ~4K | 0.88× | |
| 48 | Florida | ~20K | 0.81× | |
| 49 | New Jersey | ~6K | 0.81× | |
| 50 | New York | ~10K | 0.75× |
The strongest cross-interests of the Homefront (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Alice: Madness Returns | Games | 1272.10× | ||
| 02 | Uplay | Internet & Social Media | 320.15× | ||
| 03 | Portal 2 | Games | 235.81× | ||
| 04 | Dying Light | Games | 207.02× | ||
| 05 | ASRock | Technology & Electronics | 189.24× | ||
| 06 | BenQ | Technology & Electronics | 181.72× | ||
| 07 | Seagate Technology | Technology & Electronics | 136.85× | ||
| 08 | Borderlands (series) | Games | 136.26× | ||
| 09 | Cooler Master | Technology & Electronics | 127.75× | ||
| 10 | Water cooling | Technology & Electronics | 123.47× | ||
| 11 | Western Digital | Technology & Electronics | 123.44× | ||
| 12 | Tom's Hardware | Technology & Electronics | 123.03× | ||
| 13 | Path of Exile | Games | 113.75× | ||
| 14 | Felicity Jones | Movies & TV | 109.24× | ||
| 15 | Watch Dogs | Games | 98.37× | ||
| 16 | TP-Link | Technology & Electronics | 72.05× | ||
| 17 | Belkin | Technology & Electronics | 64.54× | ||
| 18 | Call of Duty: Modern Warfare 2 | Games | 43.65× | ||
| 19 | Micro Center | Shopping | 39.67× | ||
| 20 | Waffle House | Food & Beverages | 19.26× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 6.59× | |
| Quality Awareness | PREMIUM | 2.02× | |
| Convenience Orientation | PREMIUM | 2.01× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Luxury Orientation | PREMIUM | 0.79× | |
| Healthy Lifestyle | BALANCE | 0.81× | |
| Extroversion | THRILL | 0.81× |
Homefront (video game) has an estimated audience of 286,224 people in United States, concentrated in California and Texas.
48.0% of Homefront (video game) fans are female, 52.0% are male, with an average age of 37.4 years.
Homefront (video game) fans show strongest brand affinity for Alice: Madness Returns (1272.1×), Dying Light (207.02×), and Micro Center (39.67×) over the country average.
Homefront (video game) fans in United States are most concentrated in California (reach ~30K), Texas (reach ~20K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Homefront (video game) itself, the audience over-indexes on Dying Light (207.02×), Micro Center (39.67×), Portal 2 (235.81×), and Borderlands (series) (136.26×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Homefront (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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