Homefront (video game) Audience in United States

Homefront (video game) has an estimated audience of 285,914 people in United States. 48.0% are female, 52.0% are male, average age 37.4. Top brand affinities: Alice: Madness Returns, Dying Light, Felicity Jones, Uplay, Portal 2.

Top brand affinities include Alice: Madness Returns, Dying Light, Felicity Jones, with strongest over-indexing on Alice: Madness Returns (891.33× the country average). Demographically, the Homefront (video game) audience skews balanced with an average age of 37.4, and over-indexes on personality traits such as Patriotism, Quality Awareness.

Category: Games · Type: Video / Board Game

Demographics of Homefront (video game) fans

Demographic split for Homefront (video game) audience in United States
MetricValue
Female48.0%
Male52.0%
Average age37.4
Estimated audience size285,914

Audience persona

The typical Homefront (video game) fan in United States is balanced, around 37.4 years old, with strong Patriotism tendencies and a notable affinity for Alice: Madness Returns.

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Homefront (video game) audience
BrandAffinityCategory
Alice: Madness Returns891.33×Games
Dying Light142.38×Games
Felicity Jones98.36×Movies & TV
Uplay308.8×Internet & Social Media
Portal 2213.49×Games
Grand Chase157.98×Sports
Borderlands (series)102.04×Games
Micro Center27.35×Shopping
Water cooling117.26×Technology & Electronics
Watch Dogs68.63×Games
Western Digital90.8×Technology & Electronics
Path of Exile107.17×Games
Black Desert71.54×Games
ASRock143.99×Technology & Electronics
SteelSeries56.64×Games
BenQ136.18×Technology & Electronics
Belkin59.37×Technology & Electronics
Waffle House14.32×Food & Beverages
Autism Awareness19.03×Health
Call of Duty: Modern Warfare 241.36×Games

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Homefront (video game) audience
TraitClusterScore
PatriotismCONSERVATISM4.53
Quality AwarenessPREMIUM1.59
Need for SecurityCONSERVATISM1.56
IndividualismJOY1.36
Price SensitivityPREMIUM1.35
Community OrientationOPEN1.3

Worldwide distribution

Worldwide audience distribution share by country for Homefront (video game)
CountryShare
United States51.3%
Australia8.2%
United Kingdom7.2%

See Homefront (video game) audiences in other countries

More Games audiences in United States

How to read this data

Audience size is the estimated number of people in United States who actively search for Homefront (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.