Homefront (video game) Audience in United States
Homefront (video game) has an estimated audience of 285,914 people in United States. 48.0% are female, 52.0% are male, average age 37.4. Top brand affinities: Alice: Madness Returns, Dying Light, Felicity Jones, Uplay, Portal 2.
Top brand affinities include Alice: Madness Returns, Dying Light, Felicity Jones, with strongest over-indexing on Alice: Madness Returns (891.33× the country average). Demographically, the Homefront (video game) audience skews balanced with an average age of 37.4, and over-indexes on personality traits such as Patriotism, Quality Awareness.
Category: Games · Type: Video / Board Game
Demographics of Homefront (video game) fans
| Metric | Value |
|---|---|
| Female | 48.0% |
| Male | 52.0% |
| Average age | 37.4 |
| Estimated audience size | 285,914 |
Audience persona
The typical Homefront (video game) fan in United States is balanced, around 37.4 years old, with strong Patriotism tendencies and a notable affinity for Alice: Madness Returns.
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Alice: Madness Returns | 891.33× | Games |
| Dying Light | 142.38× | Games |
| Felicity Jones | 98.36× | Movies & TV |
| Uplay | 308.8× | Internet & Social Media |
| Portal 2 | 213.49× | Games |
| Grand Chase | 157.98× | Sports |
| Borderlands (series) | 102.04× | Games |
| Micro Center | 27.35× | Shopping |
| Water cooling | 117.26× | Technology & Electronics |
| Watch Dogs | 68.63× | Games |
| Western Digital | 90.8× | Technology & Electronics |
| Path of Exile | 107.17× | Games |
| Black Desert | 71.54× | Games |
| ASRock | 143.99× | Technology & Electronics |
| SteelSeries | 56.64× | Games |
| BenQ | 136.18× | Technology & Electronics |
| Belkin | 59.37× | Technology & Electronics |
| Waffle House | 14.32× | Food & Beverages |
| Autism Awareness | 19.03× | Health |
| Call of Duty: Modern Warfare 2 | 41.36× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Patriotism | CONSERVATISM | 4.53 |
| Quality Awareness | PREMIUM | 1.59 |
| Need for Security | CONSERVATISM | 1.56 |
| Individualism | JOY | 1.36 |
| Price Sensitivity | PREMIUM | 1.35 |
| Community Orientation | OPEN | 1.3 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 51.3% |
| Australia | 8.2% |
| United Kingdom | 7.2% |
See Homefront (video game) audiences in other countries
More Games audiences in United States
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- Pokémon (video game series) (17,840,594)
- Call of Duty (16,541,098)
How to read this data
Audience size is the estimated number of people in United States who actively search for Homefront (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.