Tom Clancy's Rainbow Six (video game) Audience in United States
Tom Clancy's Rainbow Six (video game) has an estimated audience of 955,011 people in United States. 16.7% are female, 83.3% are male, average age 28.9. Top regions: California, Texas, Florida. Top brand affinities: Autism Awareness, Diabetes mellitus awareness, Micro Center, Microblogging, Singer-songwriter.
The average Tom Clancy's Rainbow Six (video game) fan in United States is 28.9 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Autism Awareness, Diabetes mellitus awareness, Micro Center, with strongest over-indexing on Autism Awareness (19.03× the country average). Demographically, the Tom Clancy's Rainbow Six (video game) audience skews more male with an average age of 28.9, and over-indexes on personality traits such as Early Adopter Mentality, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Shooter
Demographics of Tom Clancy's Rainbow Six (video game) fans
| Metric | Value |
|---|---|
| Female | 16.7% |
| Male | 83.3% |
| Average age | 28.9 |
| Estimated audience size | 955,011 |
Audience persona
The typical Tom Clancy's Rainbow Six (video game) fan in United States is more male, around 28.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Autism Awareness.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 106,894 | 1.02× |
| Texas | 90,498 | 1.1× |
| Florida | 60,206 | 0.93× |
| New York | 48,759 | 0.91× |
| Pennsylvania | 33,877 | 1.05× |
| Ohio | 33,811 | 1.15× |
| Illinois | 32,775 | 1.03× |
| North Carolina | 29,063 | 1.01× |
| Georgia | 28,579 | 0.97× |
| Michigan | 26,952 | 1.08× |
| Virginia | 25,592 | 1.1× |
| Washington | 23,675 | 1.24× |
| Arizona | 20,939 | 1.07× |
| Indiana | 20,478 | 1.17× |
| New Jersey | 20,435 | 0.84× |
| Tennessee | 18,802 | 0.98× |
| Missouri | 17,092 | 1.11× |
| Massachusetts | 16,824 | 0.89× |
| Kentucky | 15,103 | 1.26× |
| Colorado | 15,101 | 1× |
| Maryland | 14,260 | 0.87× |
| Wisconsin | 13,960 | 0.97× |
| Oklahoma | 13,811 | 1.3× |
| South Carolina | 12,998 | 0.9× |
| Alabama | 12,572 | 0.94× |
| Minnesota | 12,142 | 0.89× |
| Louisiana | 11,779 | 0.96× |
| Oregon | 10,826 | 0.99× |
| Nevada | 9,916 | 1.07× |
| Utah | 9,388 | 1.1× |
| Arkansas | 9,101 | 1.16× |
| Connecticut | 8,223 | 0.86× |
| Iowa | 8,056 | 1.02× |
| Kansas | 7,677 | 1.02× |
| Mississippi | 7,065 | 0.9× |
| West Virginia | 5,687 | 1.28× |
| Idaho | 5,386 | 1.12× |
| Nebraska | 4,588 | 0.96× |
| New Mexico | 4,447 | 0.93× |
| Maine | 3,710 | 1.08× |
| New Hampshire | 3,124 | 0.83× |
| Hawaii | 2,830 | 0.69× |
| Montana | 2,664 | 1.01× |
| Rhode Island | 2,552 | 0.84× |
| North Dakota | 2,194 | 1.12× |
| Delaware | 2,182 | 0.83× |
| South Dakota | 2,129 | 0.96× |
| Alaska | 1,892 | 0.93× |
| Washington, District of Columbia | 1,875 | 0.65× |
| Vermont | 1,483 | 0.88× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Autism Awareness | 19.03× | Health |
| Diabetes mellitus awareness | 12.48× | Health |
| Micro Center | 14.99× | Shopping |
| Microblogging | 12.67× | Technology & Electronics |
| Singer-songwriter | 5.51× | Music & Radio |
| Cyberpunk 2077 | 24.62× | Games |
| Roblox | 10.52× | Games |
| PSV Eindhoven | 45.42× | Sports |
| Call of Duty | 9.58× | Games |
| Mortal Kombat | 14.31× | Games |
| Rick and Morty | 8.73× | Movies & TV |
| Halo (series) | 17.42× | Games |
| Income tax | 13.19× | Business & Career |
| World of Tanks | 32.76× | Games |
| SteelSeries | 25.72× | Games |
| GameStop | 5.91× | Games |
| Xbox Game Pass | 19.74× | Games |
| Toyota Supra | 14.76× | Cars & Mobility |
| Counter-Strike: Global Offensive | 10.48× | Games |
| Diablo (series) | 13.76× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 2.05 |
| LGBTQ+ Identity | OPEN | 1.74 |
| Patriotism | CONSERVATISM | 1.69 |
| Family Orientation | CONSERVATISM | 1.28 |
| Social Media Usage | JOY | 1.26 |
| Extroversion | THRILL | 1.13 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 55.1% |
| United Kingdom | 9.8% |
| Germany | 9.7% |
See Tom Clancy's Rainbow Six (video game) audiences in other countries
- Tom Clancy's Rainbow Six (video game) — Germany
- Tom Clancy's Rainbow Six (video game) — United Kingdom
- Tom Clancy's Rainbow Six (video game) — France
- Tom Clancy's Rainbow Six (video game) — Italy
- Tom Clancy's Rainbow Six (video game) — Spain
- Tom Clancy's Rainbow Six (video game) — Brazil
- Tom Clancy's Rainbow Six (video game) — Japan
- Tom Clancy's Rainbow Six (video game) — South Korea
- Tom Clancy's Rainbow Six (video game) — India
More Shooter audiences in United States
- Fortnite (21,111,782)
- Call of Duty (16,541,098)
- Counter-Strike: Global Offensive (8,281,970)
- Call of Duty (6,858,354)
- Grand Theft Auto V (6,351,521)
Frequently asked questions
How many fans does Tom Clancy's Rainbow Six (video game) have in United States?
Tom Clancy's Rainbow Six (video game) has an estimated audience of 955,011 people in United States, concentrated in California and Texas.
What is the gender split and age of Tom Clancy's Rainbow Six (video game) fans?
16.7% of Tom Clancy's Rainbow Six (video game) fans are female, 83.3% are male, with an average age of 28.9 years.
Which brands do Tom Clancy's Rainbow Six (video game) fans like most?
Tom Clancy's Rainbow Six (video game) fans show strongest brand affinity for Autism Awareness (19.03×), Diabetes mellitus awareness (12.48×), and Micro Center (14.99×) over the country average.
Where do Tom Clancy's Rainbow Six (video game) fans live in United States?
Tom Clancy's Rainbow Six (video game) fans in United States are most concentrated in California (reach 106,894), Texas (reach 90,498), and Florida (reach 60,206). These three regions account for the largest share of the active audience.
What other brands do Tom Clancy's Rainbow Six (video game) fans also like?
Beyond Tom Clancy's Rainbow Six (video game) itself, the audience over-indexes on Diabetes mellitus awareness (12.48×), Micro Center (14.99×), Microblogging (12.67×), and Singer-songwriter (5.51×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Tom Clancy's Rainbow Six (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.