Tom Clancy's Rainbow Six (video game) Audience in United States

Tom Clancy's Rainbow Six (video game) logo

Tom Clancy's Rainbow Six (video game) has an estimated audience of 955,011 people in United States. 16.7% are female, 83.3% are male, average age 28.9. Top regions: California, Texas, Florida. Top brand affinities: Wikia, Combat sport, Urban Outfitters, Monogram, Dog breed.

The average Tom Clancy's Rainbow Six (video game) fan in United States is 28.9 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Wikia, Combat sport, Urban Outfitters, with strongest over-indexing on Wikia (8.04× the country average). Demographically, the Tom Clancy's Rainbow Six (video game) audience skews more male with an average age of 28.9, and over-indexes on personality traits such as Early Adopter Mentality, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

Category: Games · Type: Video / Board Game · Subtype: Shooter

Demographics of Tom Clancy's Rainbow Six (video game) fans

Demographic split for Tom Clancy's Rainbow Six (video game) audience in United States
MetricValue
Female16.7%
Male83.3%
Average age28.9
Estimated audience size955,011

Audience persona

The typical Tom Clancy's Rainbow Six (video game) fan in United States is more male, around 28.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Wikia.

Top regions in United States

Top regions ranked by reach for Tom Clancy's Rainbow Six (video game) in United States
RegionReachAffinity
California106,8941.02×
Texas90,4981.1×
Florida60,2060.93×
New York48,7590.91×
Pennsylvania33,8771.05×
Ohio33,8111.15×
Illinois32,7751.03×
North Carolina29,0631.01×
Georgia28,5790.97×
Michigan26,9521.08×
Virginia25,5921.1×
Washington23,6751.24×
Arizona20,9391.07×
Indiana20,4781.17×
New Jersey20,4350.84×
Tennessee18,8020.98×
Missouri17,0921.11×
Massachusetts16,8240.89×
Kentucky15,1031.26×
Colorado15,101
Maryland14,2600.87×
Wisconsin13,9600.97×
Oklahoma13,8111.3×
South Carolina12,9980.9×
Alabama12,5720.94×
Minnesota12,1420.89×
Louisiana11,7790.96×
Oregon10,8260.99×
Nevada9,9161.07×
Utah9,3881.1×
Arkansas9,1011.16×
Connecticut8,2230.86×
Iowa8,0561.02×
Kansas7,6771.02×
Mississippi7,0650.9×
West Virginia5,6871.28×
Idaho5,3861.12×
Nebraska4,5880.96×
New Mexico4,4470.93×
Maine3,7101.08×
New Hampshire3,1240.83×
Hawaii2,8300.69×
Montana2,6641.01×
Rhode Island2,5520.84×
North Dakota2,1941.12×
Delaware2,1820.83×
South Dakota2,1290.96×
Alaska1,8920.93×
Washington, District of Columbia1,8750.65×
Vermont1,4830.88×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Tom Clancy's Rainbow Six (video game) audience
BrandAffinityCategory
Wikia8.04×Internet & Social Media
Combat sport3.32×Sports
Urban Outfitters3.05×Shopping
Monogram6.24×Home & Garden
Dog breed1.69×Pets & Animals
Gina Raimondo32.76×Politics & Society
Home construction1.77×Home & Garden
Bridget Jones: The Edge of Reason24.62×Movies & TV
Nebraska Cornhuskers football3.7×Sports
Grinch3.88×Movies & TV
Grammarly4.24×Business & Career
James Beard14.88×Literature
Jesse Plemons3.08×Movies & TV
Pro-Ject3.57×Music & Radio
Racing2.27×Cars & Mobility
Elizabethtown College16.5×Business & Career
Zach Ertz6.79×Sports
Harmony Korine9.1×Movies & TV
Chili con carne6.58×Food & Beverages
Vocal harmony3.67×Music & Radio

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Tom Clancy's Rainbow Six (video game) audience
TraitClusterScore
Early Adopter MentalityPOWER2.05
LGBTQ+ IdentityOPEN1.74
PatriotismCONSERVATISM1.69
Family OrientationCONSERVATISM1.28
Social Media UsageJOY1.26
ExtroversionTHRILL1.13

Worldwide distribution

Worldwide audience distribution share by country for Tom Clancy's Rainbow Six (video game)
CountryShare
United States55.1%
United Kingdom9.8%
Germany9.7%

See Tom Clancy's Rainbow Six (video game) audiences in other countries

More Shooter audiences in United States

Frequently asked questions

How many fans does Tom Clancy's Rainbow Six (video game) have in United States?

Tom Clancy's Rainbow Six (video game) has an estimated audience of 955,011 people in United States, concentrated in California and Texas.

What is the gender split and age of Tom Clancy's Rainbow Six (video game) fans?

16.7% of Tom Clancy's Rainbow Six (video game) fans are female, 83.3% are male, with an average age of 28.9 years.

Which brands do Tom Clancy's Rainbow Six (video game) fans like most?

Tom Clancy's Rainbow Six (video game) fans show strongest brand affinity for Wikia (8.04×), Combat sport (3.32×), and Urban Outfitters (3.05×) over the country average.

Where do Tom Clancy's Rainbow Six (video game) fans live in United States?

Tom Clancy's Rainbow Six (video game) fans in United States are most concentrated in California (reach 106,894), Texas (reach 90,498), and Florida (reach 60,206). These three regions account for the largest share of the active audience.

What other brands do Tom Clancy's Rainbow Six (video game) fans also like?

Beyond Tom Clancy's Rainbow Six (video game) itself, the audience over-indexes on Combat sport (3.32×), Urban Outfitters (3.05×), Monogram (6.24×), and Dog breed (1.69×) compared to the United States average.

How to read this data

Audience size is the estimated number of people in United States who actively search for Tom Clancy's Rainbow Six (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.