Tom Clancy's Rainbow Six (video game) Audience in United States

Tom Clancy's Rainbow Six (video game) has an estimated audience of 955,011 people in United States. 16.7% are female, 83.3% are male, average age 28.9. Top regions: California, Texas, Florida. Top brand affinities: Autism Awareness, Diabetes mellitus awareness, Micro Center, Microblogging, Singer-songwriter.

The average Tom Clancy's Rainbow Six (video game) fan in United States is 28.9 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Autism Awareness, Diabetes mellitus awareness, Micro Center, with strongest over-indexing on Autism Awareness (19.03× the country average). Demographically, the Tom Clancy's Rainbow Six (video game) audience skews more male with an average age of 28.9, and over-indexes on personality traits such as Early Adopter Mentality, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

Category: Games · Type: Video / Board Game · Subtype: Shooter

Demographics of Tom Clancy's Rainbow Six (video game) fans

Demographic split for Tom Clancy's Rainbow Six (video game) audience in United States
MetricValue
Female16.7%
Male83.3%
Average age28.9
Estimated audience size955,011

Audience persona

The typical Tom Clancy's Rainbow Six (video game) fan in United States is more male, around 28.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Autism Awareness.

Top regions in United States

Top regions ranked by reach for Tom Clancy's Rainbow Six (video game) in United States
RegionReachAffinity
California106,8941.02×
Texas90,4981.1×
Florida60,2060.93×
New York48,7590.91×
Pennsylvania33,8771.05×
Ohio33,8111.15×
Illinois32,7751.03×
North Carolina29,0631.01×
Georgia28,5790.97×
Michigan26,9521.08×
Virginia25,5921.1×
Washington23,6751.24×
Arizona20,9391.07×
Indiana20,4781.17×
New Jersey20,4350.84×
Tennessee18,8020.98×
Missouri17,0921.11×
Massachusetts16,8240.89×
Kentucky15,1031.26×
Colorado15,101
Maryland14,2600.87×
Wisconsin13,9600.97×
Oklahoma13,8111.3×
South Carolina12,9980.9×
Alabama12,5720.94×
Minnesota12,1420.89×
Louisiana11,7790.96×
Oregon10,8260.99×
Nevada9,9161.07×
Utah9,3881.1×
Arkansas9,1011.16×
Connecticut8,2230.86×
Iowa8,0561.02×
Kansas7,6771.02×
Mississippi7,0650.9×
West Virginia5,6871.28×
Idaho5,3861.12×
Nebraska4,5880.96×
New Mexico4,4470.93×
Maine3,7101.08×
New Hampshire3,1240.83×
Hawaii2,8300.69×
Montana2,6641.01×
Rhode Island2,5520.84×
North Dakota2,1941.12×
Delaware2,1820.83×
South Dakota2,1290.96×
Alaska1,8920.93×
Washington, District of Columbia1,8750.65×
Vermont1,4830.88×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Tom Clancy's Rainbow Six (video game) audience
BrandAffinityCategory
Autism Awareness19.03×Health
Diabetes mellitus awareness12.48×Health
Micro Center14.99×Shopping
Microblogging12.67×Technology & Electronics
Singer-songwriter5.51×Music & Radio
Cyberpunk 207724.62×Games
Roblox10.52×Games
PSV Eindhoven45.42×Sports
Call of Duty9.58×Games
Mortal Kombat14.31×Games
Rick and Morty8.73×Movies & TV
Halo (series)17.42×Games
Income tax13.19×Business & Career
World of Tanks32.76×Games
SteelSeries25.72×Games
GameStop5.91×Games
Xbox Game Pass19.74×Games
Toyota Supra14.76×Cars & Mobility
Counter-Strike: Global Offensive10.48×Games
Diablo (series)13.76×Games

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Tom Clancy's Rainbow Six (video game) audience
TraitClusterScore
Early Adopter MentalityPOWER2.05
LGBTQ+ IdentityOPEN1.74
PatriotismCONSERVATISM1.69
Family OrientationCONSERVATISM1.28
Social Media UsageJOY1.26
ExtroversionTHRILL1.13

Worldwide distribution

Worldwide audience distribution share by country for Tom Clancy's Rainbow Six (video game)
CountryShare
United States55.1%
United Kingdom9.8%
Germany9.7%

See Tom Clancy's Rainbow Six (video game) audiences in other countries

More Shooter audiences in United States

Frequently asked questions

How many fans does Tom Clancy's Rainbow Six (video game) have in United States?

Tom Clancy's Rainbow Six (video game) has an estimated audience of 955,011 people in United States, concentrated in California and Texas.

What is the gender split and age of Tom Clancy's Rainbow Six (video game) fans?

16.7% of Tom Clancy's Rainbow Six (video game) fans are female, 83.3% are male, with an average age of 28.9 years.

Which brands do Tom Clancy's Rainbow Six (video game) fans like most?

Tom Clancy's Rainbow Six (video game) fans show strongest brand affinity for Autism Awareness (19.03×), Diabetes mellitus awareness (12.48×), and Micro Center (14.99×) over the country average.

Where do Tom Clancy's Rainbow Six (video game) fans live in United States?

Tom Clancy's Rainbow Six (video game) fans in United States are most concentrated in California (reach 106,894), Texas (reach 90,498), and Florida (reach 60,206). These three regions account for the largest share of the active audience.

What other brands do Tom Clancy's Rainbow Six (video game) fans also like?

Beyond Tom Clancy's Rainbow Six (video game) itself, the audience over-indexes on Diabetes mellitus awareness (12.48×), Micro Center (14.99×), Microblogging (12.67×), and Singer-songwriter (5.51×) compared to the United States average.

How to read this data

Audience size is the estimated number of people in United States who actively search for Tom Clancy's Rainbow Six (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.