A data profile of the people who buy, follow and care about Tom Clancy's Rainbow Six (video game) in United States — modelled from more than twelve digital signal sources. Tom Clancy's Rainbow Six (video game) has an estimated audience of 955,353 people in United States.
The average Tom Clancy's Rainbow Six (video game) fan in United States is 28.9 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Micro Center, Mobile game, Action role-playing game, with strongest over-indexing on Micro Center (14.38× the country average).
Demographically, the Tom Clancy's Rainbow Six (video game) audience skews more male with an average age of 28.9, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Tom Clancy's Rainbow Six (video game) fan in United States is more male, around 28.9 years old, with strong Patriotism tendencies and a notable affinity for Micro Center.
The key figures that characterise the Tom Clancy's Rainbow Six (video game) profile in United States.
16.7% are female, 83.3% are male, average age 28.9.
| Metric | Value |
|---|---|
| Female | 16.7% |
| Male | 83.3% |
| Average age | 28.9 |
| Estimated audience size | 955,353 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 46% | |
| 20-29 | 27% | |
| 30-39 | 15% | |
| 40-49 | 9% | |
| 50+ | 4% |
of the worldwide Tom Clancy's Rainbow Six (video game) audience comes from United States.
| Country | Share |
|---|---|
| United States | 55.1% |
| United Kingdom | 9.8% |
| Germany | 9.7% |
Where the Tom Clancy's Rainbow Six (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Kentucky | ~10K | 1.15× | |
| 02 | Arkansas | ~9K | 1.12× | |
| 03 | Texas | ~90K | 1.11× | |
| 04 | Missouri | ~20K | 1.11× | |
| 05 | Indiana | ~20K | 1.10× | |
| 06 | Utah | ~9K | 1.08× | |
| 07 | Oklahoma | ~10K | 1.07× | |
| 08 | Ohio | ~30K | 1.06× | |
| 09 | Iowa | ~8K | 1.06× | |
| 10 | Arizona | ~20K | 1.05× | |
| 11 | Tennessee | ~20K | 1.05× | |
| 12 | West Virginia | ~5K | 1.05× | |
| 13 | Pennsylvania | ~30K | 1.04× | |
| 14 | North Carolina | ~30K | 1.04× | |
| 15 | Alabama | ~10K | 1.04× | |
| 16 | Washington | ~20K | 1.03× | |
| 17 | Wisconsin | ~10K | 1.03× | |
| 18 | Nebraska | ~5K | 1.03× | |
| 19 | Alaska | ~2K | 1.03× | |
| 20 | New Hampshire | ~4K | 1.02× | |
| 21 | Michigan | ~30K | 1.01× | |
| 22 | Virginia | ~20K | 1.01× | |
| 23 | Kansas | ~8K | 1.01× | |
| 24 | Idaho | ~5K | 1.01× | |
| 25 | North Dakota | ~2K | 1.01× | |
| 26 | California | ~100K | 1.00× | |
| 27 | Louisiana | ~10K | 1.00× | |
| 28 | Oregon | ~10K | 1.00× | |
| 29 | Minnesota | ~10K | 0.99× | |
| 30 | Nevada | ~9K | 0.99× | |
| 31 | Mississippi | ~8K | 0.99× | |
| 32 | Vermont | ~2K | 0.99× | |
| 33 | Illinois | ~30K | 0.98× | |
| 34 | Maine | ~3K | 0.98× | |
| 35 | Montana | ~3K | 0.98× | |
| 36 | Delaware | ~3K | 0.98× | |
| 37 | South Dakota | ~2K | 0.98× | |
| 38 | Colorado | ~10K | 0.97× | |
| 39 | Maryland | ~20K | 0.96× | |
| 40 | Connecticut | ~9K | 0.96× | |
| 41 | New Mexico | ~5K | 0.96× | |
| 42 | Hawaii | ~4K | 0.96× | |
| 43 | Rhode Island | ~3K | 0.96× | |
| 44 | Georgia | ~30K | 0.95× | |
| 45 | South Carolina | ~10K | 0.95× | |
| 46 | Massachusetts | ~20K | 0.93× | |
| 47 | Florida | ~60K | 0.92× | |
| 48 | Washington, District of Columbia | ~3K | 0.92× | |
| 49 | New Jersey | ~20K | 0.90× | |
| 50 | New York | ~50K | 0.87× |
The strongest cross-interests of the Tom Clancy's Rainbow Six (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | World of Tanks | Games | 37.98× | ||
| 02 | SteelSeries | Games | 25.86× | ||
| 03 | Tom Clancy's Rainbow Six Siege | Games | 22.77× | ||
| 04 | Xbox Game Pass | Games | 17.01× | ||
| 05 | Mortal Kombat | Games | 15.26× | ||
| 06 | Micro Center | Shopping | 14.38× | ||
| 07 | Diablo (series) | Games | 12.65× | ||
| 08 | Action role-playing game | Games | 11.58× | ||
| 09 | Roblox | Games | 10.84× | ||
| 10 | Action-adventure game | Games | 9.03× | ||
| 11 | Massively multiplayer online games | Games | 8.16× | ||
| 12 | Steam | Games | 8.01× | ||
| 13 | Rick and Morty | Movies & TV | 7.43× | ||
| 14 | Real-time strategy | Games | 7.33× | ||
| 15 | Mobile game | Games | 7.05× | ||
| 16 | Adventure game | Games | 5.75× | ||
| 17 | GameStop | Games | 5.22× | ||
| 18 | Pokémon | Games | 4.71× | ||
| 19 | Game consoles | Technology & Electronics | 4.03× | ||
| 20 | Online games | Games | 3.53× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 3.36× | |
| Early Adopter Mentality | POWER | 2.02× | |
| Family Orientation | CONSERVATISM | 1.60× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.49× | |
| Creativity | OPEN | 0.51× | |
| Design Affinity | PREMIUM | 0.59× |
Tom Clancy's Rainbow Six (video game) has an estimated audience of 955,353 people in United States, concentrated in California and Texas.
16.7% of Tom Clancy's Rainbow Six (video game) fans are female, 83.3% are male, with an average age of 28.9 years.
Tom Clancy's Rainbow Six (video game) fans show strongest brand affinity for Micro Center (14.38×), Mobile game (7.05×), and Action role-playing game (11.58×) over the country average.
Tom Clancy's Rainbow Six (video game) fans in United States are most concentrated in California (reach ~100K), Texas (reach ~90K), and Florida (reach ~60K). These three regions account for the largest share of the active audience.
Beyond Tom Clancy's Rainbow Six (video game) itself, the audience over-indexes on Mobile game (7.05×), Action role-playing game (11.58×), Roblox (10.84×), and World of Tanks (37.98×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Tom Clancy's Rainbow Six (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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