Rascasse Audience Intelligence

Tom Clancy's Rainbow Six (video game) Audience in United States

A data profile of the people who buy, follow and care about Tom Clancy's Rainbow Six (video game) in United States — modelled from more than twelve digital signal sources. Tom Clancy's Rainbow Six (video game) has an estimated audience of 955,353 people in United States.

The average Tom Clancy's Rainbow Six (video game) fan in United States is 28.9 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Micro Center, Mobile game, Action role-playing game, with strongest over-indexing on Micro Center (14.38× the country average).

Demographically, the Tom Clancy's Rainbow Six (video game) audience skews more male with an average age of 28.9, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Tom Clancy's Rainbow Six (video game) fan in United States is more male, around 28.9 years old, with strong Patriotism tendencies and a notable affinity for Micro Center.

Category: Games · Type: Video / Board Game · Subtype: Shooter

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Tom Clancy's Rainbow Six (video game) profile in United States.

Audience size
955K
in United States
Gender
16.7%
83.3% male
Age
28.9
average years
Country rank
#24415
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

+28%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Tom Clancy's Rainbow Six (video game) fans

16.7% are female, 83.3% are male, average age 28.9.

Fig. 02

Gender split

16.7%
Female
83.3%
Male
Demographic split for Tom Clancy's Rainbow Six (video game) audience in United States
MetricValue
Female16.7%
Male83.3%
Average age28.9
Estimated audience size955,353
Fig. 03

Age distribution

Ø 28.9
average years
Age distribution of the Tom Clancy's Rainbow Six (video game) audience in United States
Age bracketShare%
16-1946%
20-2927%
30-3915%
40-499%
50+4%
Fig. 04

Worldwide distribution

55.1%

of the worldwide Tom Clancy's Rainbow Six (video game) audience comes from United States.

Worldwide audience distribution share by country for Tom Clancy's Rainbow Six (video game)
CountryShare
United States55.1%
United Kingdom9.8%
Germany9.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Tom Clancy's Rainbow Six (video game) audience in United States is strongest.

Fig. 05

Top regions by affinity

Tom Clancy's Rainbow Six (video game) fans by region: top regions in United States
#RegionReachAffinity×
01Kentucky~10K1.15×
02Arkansas~9K1.12×
03Texas~90K1.11×
04Missouri~20K1.11×
05Indiana~20K1.10×
06Utah~9K1.08×
07Oklahoma~10K1.07×
08Ohio~30K1.06×
09Iowa~8K1.06×
10Arizona~20K1.05×
11Tennessee~20K1.05×
12West Virginia~5K1.05×
13Pennsylvania~30K1.04×
14North Carolina~30K1.04×
15Alabama~10K1.04×
16Washington~20K1.03×
17Wisconsin~10K1.03×
18Nebraska~5K1.03×
19Alaska~2K1.03×
20New Hampshire~4K1.02×
21Michigan~30K1.01×
22Virginia~20K1.01×
23Kansas~8K1.01×
24Idaho~5K1.01×
25North Dakota~2K1.01×
26California~100K1.00×
27Louisiana~10K1.00×
28Oregon~10K1.00×
29Minnesota~10K0.99×
30Nevada~9K0.99×
31Mississippi~8K0.99×
32Vermont~2K0.99×
33Illinois~30K0.98×
34Maine~3K0.98×
35Montana~3K0.98×
36Delaware~3K0.98×
37South Dakota~2K0.98×
38Colorado~10K0.97×
39Maryland~20K0.96×
40Connecticut~9K0.96×
41New Mexico~5K0.96×
42Hawaii~4K0.96×
43Rhode Island~3K0.96×
44Georgia~30K0.95×
45South Carolina~10K0.95×
46Massachusetts~20K0.93×
47Florida~60K0.92×
48Washington, District of Columbia~3K0.92×
49New Jersey~20K0.90×
50New York~50K0.87×
Fig. 06

Affinity by region

Affinity by region — Tom Clancy's Rainbow Six (video game), United States
0.87×1.00×1.15×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Tom Clancy's Rainbow Six (video game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Tom Clancy's Rainbow Six (video game) audience
#·InterestCategoryAffinity×
01World of TanksGames37.98×
02SteelSeriesGames25.86×
03Tom Clancy's Rainbow Six SiegeGames22.77×
04Xbox Game PassGames17.01×
05Mortal KombatGames15.26×
06Micro CenterShopping14.38×
07Diablo (series)Games12.65×
08Action role-playing gameGames11.58×
09RobloxGames10.84×
10Action-adventure gameGames9.03×
11Massively multiplayer online gamesGames8.16×
12SteamGames8.01×
13Rick and MortyMovies & TV7.43×
14Real-time strategyGames7.33×
15Mobile gameGames7.05×
16Adventure gameGames5.75×
17GameStopGames5.22×
18PokémonGames4.71×
19Game consolesTechnology & Electronics4.03×
20Online gamesGames3.53×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Tom Clancy's Rainbow Six (video game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Tom Clancy's Rainbow Six (video game) audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM3.36×
Early Adopter MentalityPOWER2.02×
Family OrientationCONSERVATISM1.60×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Tom Clancy's Rainbow Six (video game) audience · Rather not
TraitClusterDeviationScore
DIY MentalityTHRILL0.49×
CreativityOPEN0.51×
Design AffinityPREMIUM0.59×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Tom Clancy's Rainbow Six (video game) have in United States?

Tom Clancy's Rainbow Six (video game) has an estimated audience of 955,353 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Tom Clancy's Rainbow Six (video game) fans?

16.7% of Tom Clancy's Rainbow Six (video game) fans are female, 83.3% are male, with an average age of 28.9 years.

03

Which brands do Tom Clancy's Rainbow Six (video game) fans like most?

Tom Clancy's Rainbow Six (video game) fans show strongest brand affinity for Micro Center (14.38×), Mobile game (7.05×), and Action role-playing game (11.58×) over the country average.

04

Where do Tom Clancy's Rainbow Six (video game) fans live in United States?

Tom Clancy's Rainbow Six (video game) fans in United States are most concentrated in California (reach ~100K), Texas (reach ~90K), and Florida (reach ~60K). These three regions account for the largest share of the active audience.

05

What other brands do Tom Clancy's Rainbow Six (video game) fans also like?

Beyond Tom Clancy's Rainbow Six (video game) itself, the audience over-indexes on Mobile game (7.05×), Action role-playing game (11.58×), Roblox (10.84×), and World of Tanks (37.98×) compared to the United States average.

Appendix

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How to read this data

Audience size is the estimated number of people in United States who actively search for Tom Clancy's Rainbow Six (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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