Rascasse Audience Intelligence

World of Tanks Audience in Germany

A data profile of the people who buy, follow and care about World of Tanks in Germany — modelled from more than twelve digital signal sources. World of Tanks has an estimated audience of 369,286 people in Germany.

The average World of Tanks fan in Germany is 35.8 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Niedersachsen.

Top brand affinities include Tokyo Disney Resort, AOL, MSN, with strongest over-indexing on Tokyo Disney Resort (41.49× the country average).

Demographically, the World of Tanks audience skews more male with an average age of 35.8, and over-indexes on personality traits such as Patriotism, Risk Appetite.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical World of Tanks fan in Germany is more male, around 35.8 years old, with strong Patriotism tendencies and a notable affinity for Tokyo Disney Resort.

Category: Games · Type: Video / Board Game · Subtype: Video game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the World of Tanks profile in Germany.

Audience size
369K
in Germany
Gender
19.8%
80.2% male
Age
35.8
average years
Country rank
#14940
Video / Board Game in Germany
Fig. 01

Search interest · 12-month trend

-44%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of World of Tanks fans

19.8% are female, 80.2% are male, average age 35.8.

Fig. 02

Gender split

19.8%
Female
80.2%
Male
Demographic split for World of Tanks audience in Germany
MetricValue
Female19.8%
Male80.2%
Average age35.8
Estimated audience size369,286
Fig. 03

Age distribution

Ø 35.8
average years
Age distribution of the World of Tanks audience in Germany
Age bracketShare%
16-1924%
20-2923%
30-3924%
40-4918%
50+11%
Fig. 04

Worldwide distribution

6.6%

of the worldwide World of Tanks audience comes from Germany.

Worldwide audience distribution share by country for World of Tanks
CountryShare
United States18.5%
Germany6.6%
Japan6.1%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the World of Tanks audience in Germany is strongest.

Fig. 05

Top regions by affinity

World of Tanks fans by region: top regions in Germany
#RegionReachAffinity×
01Thüringen~10K1.45×
02Sachsen~30K1.44×
03Mecklenburg-Vorpommern~10K1.38×
04Sachsen-Anhalt~10K1.37×
05Brandenburg~10K1.18×
06Niedersachsen~40K1.05×
07Schleswig-Holstein~10K0.97×
08Hessen~30K0.89×
09Bremen~3K0.88×
10Bayern~50K0.86×
11Nordrhein-Westfalen~70K0.82×
12Berlin~10K0.81×
13Rheinland-Pfalz~10K0.75×
14Baden-Württemberg~40K0.74×
15Hamburg~6K0.73×
16Saarland~3K0.73×
Fig. 06

Affinity by region

Affinity by region — World of Tanks, Germany
0.73×1.00×1.45×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the World of Tanks audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for World of Tanks audience
#·InterestCategoryAffinity×
01Order & Chaos OnlineGames42.11×
02Tokyo Disney ResortTravel & Leisure41.49×
03Silkroad OnlineGames37.78×
04Metin2Games28.11×
05AOLInternet & Social Media19.93×
06Age of EmpiresGames11.91×
07Hercules (2014 film)Movies & TV7.54×
08MSNNews5.63×
09Massively multiplayer online gamesGames5.48×
10NATOPolitics & Society4.86×
11ConflagrationPolitics & Society4.54×
12SteamGames3.55×
13Online gamesGames3.26×
14CrazyGamesGames3.26×
15BauhausShopping2.39×
16TikTokInternet & Social Media1.74×
17FC Bayern MunichSports1.63×
18Borussia DortmundSports1.55×
19FIFA World CupSports1.54×
20BundesligaSports1.54×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the World of Tanks audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by World of Tanks audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM3.41×
Risk AppetiteTHRILL1.57×
Early Adopter MentalityPOWER1.50×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by World of Tanks audience · Rather not
TraitClusterDeviationScore
IndividualismJOY0.79×
Design AffinityPREMIUM0.80×
MindfulnessBALANCE0.86×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does World of Tanks have in Germany?

World of Tanks has an estimated audience of 369,286 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of World of Tanks fans?

19.8% of World of Tanks fans are female, 80.2% are male, with an average age of 35.8 years.

03

Which brands do World of Tanks fans like most?

World of Tanks fans show strongest brand affinity for Tokyo Disney Resort (41.49×), AOL (19.93×), and MSN (5.63×) over the country average.

04

Where do World of Tanks fans live in Germany?

World of Tanks fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~70K), Bayern (reach ~50K), and Niedersachsen (reach ~40K). These three regions account for the largest share of the active audience.

05

What other brands do World of Tanks fans also like?

Beyond World of Tanks itself, the audience over-indexes on AOL (19.93×), MSN (5.63×), Massively multiplayer online games (5.48×), and Hercules (2014 film) (7.54×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for World of Tanks. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Scale & coverage
500,000+ ready-to-use audiences across 170+ countries

From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.

See pricing →