Major League Gaming Audience in United States

Major League Gaming has an estimated audience of 1,078,064 people in United States. 31.4% are female, 68.6% are male, average age 32.7. Top regions: California, Texas, Florida. Top brand affinities: Star Citizen, GameStop, Age of Empires, James Spader, Casey.
The average Major League Gaming fan in United States is 32.7 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Star Citizen, GameStop, Age of Empires, with strongest over-indexing on Star Citizen (39.65× the country average). Demographically, the Major League Gaming audience skews more male with an average age of 32.7, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Sports · Type: Event · Subtype: E-sports
Demographics of Major League Gaming fans
| Metric | Value |
|---|---|
| Female | 31.4% |
| Male | 68.6% |
| Average age | 32.7 |
| Estimated audience size | 1,078,064 |
Audience persona
The typical Major League Gaming fan in United States is more male, around 32.7 years old, with strong Patriotism tendencies and a notable affinity for Star Citizen.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 174,769 | 1.47× |
| Texas | 108,926 | 1.18× |
| Florida | 83,542 | 1.14× |
| New York | 69,429 | 1.15× |
| Tennessee | 46,815 | 2.16× |
| Illinois | 41,853 | 1.17× |
| Pennsylvania | 35,194 | 0.97× |
| Georgia | 34,663 | 1.04× |
| North Carolina | 32,768 | 1.01× |
| Ohio | 31,575 | 0.95× |
| New Jersey | 31,276 | 1.14× |
| Michigan | 28,217 | 1× |
| Washington | 27,936 | 1.29× |
| Virginia | 27,906 | 1.06× |
| Indiana | 25,454 | 1.29× |
| Arizona | 23,306 | 1.06× |
| Massachusetts | 23,089 | 1.09× |
| Maryland | 20,245 | 1.09× |
| Missouri | 17,241 | 0.99× |
| Nevada | 16,497 | 1.58× |
| Wisconsin | 15,418 | 0.95× |
| Colorado | 15,080 | 0.89× |
| Minnesota | 14,628 | 0.95× |
| Kentucky | 13,888 | 1.03× |
| Oregon | 13,795 | 1.12× |
| Louisiana | 13,592 | 0.98× |
| South Carolina | 13,143 | 0.81× |
| Oklahoma | 12,748 | 1.06× |
| Alabama | 11,184 | 0.74× |
| Connecticut | 10,984 | 1.02× |
| Utah | 9,024 | 0.93× |
| Arkansas | 8,064 | 0.91× |
| Mississippi | 7,985 | 0.9× |
| Kansas | 7,858 | 0.92× |
| Iowa | 7,658 | 0.86× |
| New Mexico | 6,873 | 1.27× |
| Nebraska | 4,682 | 0.87× |
| Hawaii | 4,672 | 1.01× |
| West Virginia | 4,564 | 0.91× |
| Idaho | 4,214 | 0.78× |
| Rhode Island | 3,586 | 1.05× |
| New Hampshire | 3,342 | 0.79× |
| Maine | 3,091 | 0.8× |
| Delaware | 2,730 | 0.92× |
| Washington, District of Columbia | 2,319 | 0.72× |
| North Dakota | 1,884 | 0.85× |
| Montana | 1,764 | 0.59× |
| Alaska | 1,687 | 0.73× |
| South Dakota | 1,645 | 0.66× |
| Vermont | 1,146 | 0.61× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Star Citizen | 39.65× | News |
| GameStop | 8.14× | Games |
| Age of Empires | 30.46× | Games |
| James Spader | 19.77× | Movies & TV |
| Casey | 5.68× | Music & Radio |
| Fnatic | 46.02× | Sports |
| Mobile game | 4.55× | Games |
| Call of Duty | 11.88× | Games |
| Twitch | 5.35× | Games |
| Activision | 24.17× | Games |
| Massively multiplayer online role-playing games | 6.84× | Games |
| Electronics | 3.83× | Technology & Electronics |
| Collectible card game | 7.76× | Games |
| Humour | 2.81× | Literature |
| Action role-playing game | 7.41× | Games |
| Massively multiplayer online games | 6.71× | Games |
| Micro Center | 6.94× | Shopping |
| Call of Duty | 6.07× | Games |
| Game consoles | 3.85× | Technology & Electronics |
| PC game | 5.67× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Patriotism | CONSERVATISM | 4.08 |
| Early Adopter Mentality | POWER | 2.27 |
| LGBTQ+ Identity | OPEN | 1.65 |
| Family Orientation | CONSERVATISM | 1.49 |
| Extroversion | THRILL | 1.39 |
| Social Media Usage | JOY | 1.22 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 29.0% |
| Indonesia | 7.5% |
| Poland | 5.9% |
See Major League Gaming audiences in other countries
More E-sports audiences in United States
- Ninja (gamer) (3,751,843)
- CDL (2,667,717)
- Team Liquid (684,568)
- OMG (eSports) (644,828)
- cloud9 (609,929)
Frequently asked questions
How many fans does Major League Gaming have in United States?
Major League Gaming has an estimated audience of 1,078,064 people in United States, concentrated in California and Texas.
What is the gender split and age of Major League Gaming fans?
31.4% of Major League Gaming fans are female, 68.6% are male, with an average age of 32.7 years.
Which brands do Major League Gaming fans like most?
Major League Gaming fans show strongest brand affinity for Star Citizen (39.65×), GameStop (8.14×), and Age of Empires (30.46×) over the country average.
Where do Major League Gaming fans live in United States?
Major League Gaming fans in United States are most concentrated in California (reach 174,769), Texas (reach 108,926), and Florida (reach 83,542). These three regions account for the largest share of the active audience.
What other brands do Major League Gaming fans also like?
Beyond Major League Gaming itself, the audience over-indexes on GameStop (8.14×), Age of Empires (30.46×), James Spader (19.77×), and Casey (5.68×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Major League Gaming. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.