A data profile of the people who buy, follow and care about Major League Gaming in United States — modelled from more than twelve digital signal sources. Major League Gaming has an estimated audience of 1,077,575 people in United States.
The average Major League Gaming fan in United States is 32.7 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Star Citizen, GameStop, James Spader, with strongest over-indexing on Star Citizen (39.65× the country average).
Demographically, the Major League Gaming audience skews more male with an average age of 32.7, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Major League Gaming fan in United States is more male, around 32.7 years old, with strong Patriotism tendencies and a notable affinity for Star Citizen.
The key figures that characterise the Major League Gaming profile in United States.
31.4% are female, 68.6% are male, average age 32.7.
| Metric | Value |
|---|---|
| Female | 31.4% |
| Male | 68.6% |
| Average age | 32.7 |
| Estimated audience size | 1,077,575 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 34% | |
| 20-29 | 26% | |
| 30-39 | 18% | |
| 40-49 | 14% | |
| 50+ | 8% |
of the worldwide Major League Gaming audience comes from United States.
| Country | Share |
|---|---|
| United States | 29.0% |
| Indonesia | 7.5% |
| Poland | 5.8% |
Where the Major League Gaming audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Tennessee | ~40K | 1.92× | |
| 02 | Nevada | ~10K | 1.43× | |
| 03 | California | ~200K | 1.40× | |
| 04 | New Mexico | ~7K | 1.31× | |
| 05 | Texas | ~100K | 1.29× | |
| 06 | Hawaii | ~6K | 1.21× | |
| 07 | Washington | ~30K | 1.18× | |
| 08 | Indiana | ~20K | 1.18× | |
| 09 | Arizona | ~20K | 1.11× | |
| 10 | Illinois | ~40K | 1.10× | |
| 11 | Kentucky | ~10K | 1.07× | |
| 12 | Oregon | ~10K | 1.07× | |
| 13 | New Jersey | ~30K | 1.05× | |
| 14 | Oklahoma | ~10K | 1.05× | |
| 15 | Florida | ~80K | 1.04× | |
| 16 | New York | ~60K | 1.03× | |
| 17 | Virginia | ~30K | 1.03× | |
| 18 | Maryland | ~20K | 1.03× | |
| 19 | Georgia | ~30K | 1.02× | |
| 20 | Alaska | ~2K | 1.01× | |
| 21 | Pennsylvania | ~40K | 1.00× | |
| 22 | North Carolina | ~30K | 1.00× | |
| 23 | Michigan | ~30K | 0.99× | |
| 24 | Rhode Island | ~3K | 0.99× | |
| 25 | Ohio | ~30K | 0.98× | |
| 26 | Massachusetts | ~20K | 0.98× | |
| 27 | North Dakota | ~2K | 0.98× | |
| 28 | Missouri | ~20K | 0.97× | |
| 29 | Louisiana | ~10K | 0.97× | |
| 30 | Connecticut | ~10K | 0.96× | |
| 31 | Utah | ~9K | 0.96× | |
| 32 | Arkansas | ~9K | 0.96× | |
| 33 | Kansas | ~8K | 0.95× | |
| 34 | West Virginia | ~5K | 0.95× | |
| 35 | Wisconsin | ~20K | 0.94× | |
| 36 | Delaware | ~3K | 0.94× | |
| 37 | Mississippi | ~8K | 0.93× | |
| 38 | South Dakota | ~2K | 0.93× | |
| 39 | South Carolina | ~10K | 0.92× | |
| 40 | Nebraska | ~5K | 0.92× | |
| 41 | Colorado | ~20K | 0.90× | |
| 42 | Minnesota | ~10K | 0.89× | |
| 43 | New Hampshire | ~4K | 0.89× | |
| 44 | Idaho | ~5K | 0.87× | |
| 45 | Maine | ~3K | 0.87× | |
| 46 | Iowa | ~8K | 0.86× | |
| 47 | Montana | ~3K | 0.86× | |
| 48 | Vermont | ~2K | 0.86× | |
| 49 | Alabama | ~10K | 0.85× | |
| 50 | Washington, District of Columbia | ~3K | 0.78× |
The strongest cross-interests of the Major League Gaming audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Fnatic | Sports | 46.02× | ||
| 02 | Star Citizen | News | 39.65× | ||
| 03 | Age of Empires | Games | 30.46× | ||
| 04 | Activision | Games | 24.17× | ||
| 05 | James Spader | Movies & TV | 19.77× | ||
| 06 | Call of Duty | Games | 11.88× | ||
| 07 | GameStop | Games | 8.14× | ||
| 08 | Collectible card game | Games | 7.76× | ||
| 09 | Action role-playing game | Games | 7.41× | ||
| 10 | Micro Center | Shopping | 6.94× | ||
| 11 | Massively multiplayer online role-playing games | Games | 6.84× | ||
| 12 | Massively multiplayer online games | Games | 6.71× | ||
| 13 | Pokémon (video game series) | Games | 5.73× | ||
| 14 | Casey | Music & Radio | 5.68× | ||
| 15 | PC game | Games | 5.67× | ||
| 16 | Twitch | Games | 5.35× | ||
| 17 | Mobile game | Games | 4.55× | ||
| 18 | Game consoles | Technology & Electronics | 3.85× | ||
| 19 | Electronics | Technology & Electronics | 3.83× | ||
| 20 | Humour | Literature | 2.81× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.12× | |
| Early Adopter Mentality | POWER | 1.91× | |
| Social Media Usage | JOY | 1.55× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.52× | |
| Sustainability | BALANCE | 0.54× | |
| Creativity | OPEN | 0.54× |
Major League Gaming has an estimated audience of 1,077,575 people in United States, concentrated in California and Texas.
31.4% of Major League Gaming fans are female, 68.6% are male, with an average age of 32.7 years.
Major League Gaming fans show strongest brand affinity for Star Citizen (39.65×), GameStop (8.14×), and James Spader (19.77×) over the country average.
Major League Gaming fans in United States are most concentrated in California (reach ~200K), Texas (reach ~100K), and Florida (reach ~80K). These three regions account for the largest share of the active audience.
Beyond Major League Gaming itself, the audience over-indexes on GameStop (8.14×), James Spader (19.77×), Age of Empires (30.46×), and Fnatic (46.02×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Major League Gaming. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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