A data profile of the people who buy, follow and care about Gaming computer in Indonesia — modelled from more than twelve digital signal sources. Gaming computer has an estimated audience of 2,426,739 people in Indonesia.
The average Gaming computer fan in Indonesia is 32.8 years old, more male, and lives primarily in West Java.
The audience is concentrated in West Java, East Java, Central Java.
The key figures that characterise the Gaming computer profile in Indonesia.
29.1% are female, 70.9% are male, average age 32.8.
| Metric | Value |
|---|---|
| Female | 29.1% |
| Male | 70.9% |
| Average age | 32.8 |
| Estimated audience size | 2,426,739 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 28% | |
| 20-29 | 32% | |
| 30-39 | 21% | |
| 40-49 | 12% | |
| 50+ | 7% |
of the worldwide Gaming computer audience comes from Indonesia.
| Country | Share |
|---|---|
| United States | 15.8% |
| China | 8.5% |
| India | 6.9% |
Where the Gaming computer audience in Indonesia is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | West Sulawesi | ~10K | 1.10× | |
| 02 | West Papua | ~8K | 1.09× | |
| 03 | North Kalimantan | ~8K | 1.09× | |
| 04 | Gorontalo (disambiguation)(2) | ~10K | 1.07× | |
| 05 | Papua (province) | ~10K | 1.04× | |
| 06 | Bangka-Belitung Islands | ~10K | 1.04× | |
| 07 | Central Java | ~200K | 1.02× | |
| 08 | Bengkulu | ~20K | 1.01× | |
| 09 | Maluku | ~10K | 1.01× | |
| 10 | North Maluku | ~8K | 1.01× | |
| 11 | Banten | ~100K | 1.00× | |
| 12 | South Sulawesi | ~70K | 1.00× | |
| 13 | Lampung | ~50K | 1.00× | |
| 14 | Riau Islands | ~30K | 1.00× | |
| 15 | South Kalimantan | ~30K | 0.99× | |
| 16 | East Java | ~300K | 0.98× | |
| 17 | Central Kalimantan | ~20K | 0.98× | |
| 18 | Southeast Sulawesi | ~20K | 0.98× | |
| 19 | West Kalimantan | ~30K | 0.97× | |
| 20 | Central Sulawesi | ~20K | 0.97× | |
| 21 | North Sulawesi | ~30K | 0.96× | |
| 22 | Bali | ~50K | 0.95× | |
| 23 | Jambi | ~30K | 0.95× | |
| 24 | East Nusa Tenggara | ~20K | 0.95× | |
| 25 | Special Region of Yogyakarta | ~40K | 0.94× | |
| 26 | East Kalimantan | ~40K | 0.94× | |
| 27 | West Nusa Tenggara | ~30K | 0.94× | |
| 28 | Riau | ~50K | 0.93× | |
| 29 | Aceh | ~30K | 0.93× | |
| 30 | West Sumatra | ~40K | 0.92× | |
| 31 | West Java | ~300K | 0.91× | |
| 32 | North Sumatra | ~100K | 0.91× | |
| 33 | South Sumatra | ~50K | 0.91× | |
| 34 | Jakarta | ~200K | 0.89× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Indonesia who actively search for Gaming computer. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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