A data profile of the people who buy, follow and care about Game consoles in Brazil — modelled from more than twelve digital signal sources. Game consoles has an estimated audience of 8,481,284 people in Brazil.
The average Game consoles fan in Brazil is 31.3 years old, more male, and lives primarily in São Paulo.
The audience is concentrated in São Paulo, Minas Gerais, Rio de Janeiro.
The key figures that characterise the Game consoles profile in Brazil.
37.5% are female, 62.5% are male, average age 31.3.
| Metric | Value |
|---|---|
| Female | 37.5% |
| Male | 62.5% |
| Average age | 31.3 |
| Estimated audience size | 8,481,284 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 42% | |
| 20-29 | 23% | |
| 30-39 | 15% | |
| 40-49 | 11% | |
| 50+ | 9% |
of the worldwide Game consoles audience comes from Brazil.
| Country | Share |
|---|---|
| United States | 18.4% |
| India | 4.9% |
| Italy | 4.3% |
Where the Game consoles audience in Brazil is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Pernambuco | ~500K | 1.17× | |
| 02 | Paraíba | ~200K | 1.12× | |
| 03 | Rio Grande do Norte | ~200K | 1.09× | |
| 04 | Alagoas | ~100K | 1.07× | |
| 05 | Amazonas | ~200K | 1.06× | |
| 06 | Ceará | ~400K | 1.05× | |
| 07 | Pará | ~300K | 1.04× | |
| 08 | Maranhão | ~200K | 1.04× | |
| 09 | São Paulo | ~2M | 1.02× | |
| 10 | Federal District | ~100K | 1.02× | |
| 11 | Amapá | ~30K | 1.01× | |
| 12 | Minas Gerais | ~900K | 1.00× | |
| 13 | Goiás | ~300K | 1.00× | |
| 14 | Piauí | ~100K | 1.00× | |
| 15 | Paraná | ~500K | 0.99× | |
| 16 | Sergipe | ~90K | 0.99× | |
| 17 | Roraima | ~20K | 0.99× | |
| 18 | Rio de Janeiro | ~800K | 0.98× | |
| 19 | Bahia | ~500K | 0.98× | |
| 20 | Rondônia | ~70K | 0.98× | |
| 21 | Acre | ~30K | 0.98× | |
| 22 | Rio Grande do Sul | ~500K | 0.95× | |
| 23 | Santa Catarina | ~400K | 0.95× | |
| 24 | Mato Grosso do Sul | ~100K | 0.95× | |
| 25 | Tocantins | ~50K | 0.95× | |
| 26 | Espírito Santo | ~200K | 0.94× | |
| 27 | Mato Grosso | ~100K | 0.90× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Brazil who actively search for Game consoles. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Brazil. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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