A data profile of the people who buy, follow and care about Crazy Games in Indonesia — modelled from more than twelve digital signal sources. Crazy Games has an estimated audience of 2,484,377 people in Indonesia.
Crazy Games has an estimated audience of 2,484,377 people in Indonesia. 38.0% are female, 62.0% are male, average age 33.5. Top brand affinities: Casual game, Online games, Slot machine, Telegram, Online poker.
Top brand affinities include Casual game, Online games, Slot machine, with strongest over-indexing on Casual game (8.11× the country average).
Demographically, the Crazy Games audience skews more male with an average age of 33.5, and over-indexes on personality traits such as Early Adopter Mentality, Risk Appetite.
The typical Crazy Games fan in Indonesia is more male, around 33.5 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Casual game.
The key figures that characterise the Crazy Games profile in Indonesia.
38.0% are female, 62.0% are male, average age 33.5.
| Metric | Value |
|---|---|
| Female | 38.0% |
| Male | 62.0% |
| Average age | 33.5 |
| Estimated audience size | 2,484,377 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 26% | |
| 20-29 | 32% | |
| 30-39 | 22% | |
| 40-49 | 13% | |
| 50+ | 8% |
of the worldwide Crazy Games audience comes from Indonesia.
| Country | Share |
|---|---|
| United States | 21.9% |
| Germany | 7.4% |
| United Kingdom | 5.8% |
The strongest cross-interests of the Crazy Games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Casual game | Games | 8.11× | ||
| 02 | Online games | Games | 2.22× | ||
| 03 | Action role-playing game | Games | 2.21× | ||
| 04 | Slot machine | Games | 2.20× | ||
| 05 | Massively multiplayer online games | Games | 2.02× | ||
| 06 | NASDAQ | Business & Career | 1.89× | ||
| 07 | Online poker | Games | 1.88× | ||
| 08 | Telegram | Internet & Social Media | 1.86× | ||
| 09 | Lottery | Games | 1.84× | ||
| 10 | Digital camera | Technology & Electronics | 1.84× | ||
| 11 | Online chat | Technology & Electronics | 1.82× | ||
| 12 | Innovation | Business & Career | 1.67× | ||
| 13 | Linux | Technology & Electronics | 1.66× | ||
| 14 | Self-employment | Business & Career | 1.66× | ||
| 15 | Roblox | Games | 1.64× | ||
| 16 | FIFA (video game series) | Games | 1.60× | ||
| 17 | Investment management | Business & Career | 1.60× | ||
| 18 | Bars | Travel & Leisure | 1.55× | ||
| 19 | Online gambling | Games | 1.55× | ||
| 20 | Baccarat | Games | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.37× | |
| Risk Appetite | THRILL | 1.32× | |
| Pet Ownership | JOY | 1.21× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Mindfulness | BALANCE | 0.75× | |
| Design Affinity | PREMIUM | 0.76× | |
| Creativity | OPEN | 0.85× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Indonesia who actively search for Crazy Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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