A data profile of the people who buy, follow and care about Crazy Games in Australia — modelled from more than twelve digital signal sources. Crazy Games has an estimated audience of 2,113,028 people in Australia.
Crazy Games has an estimated audience of 2,113,028 people in Australia. 53.8% are female, 46.2% are male, average age 40.9. Top brand affinities: Wikipedia, EB Games, Twitch, Crossword, Call of Duty.
Top brand affinities include Wikipedia, EB Games, Twitch, with strongest over-indexing on Wikipedia (1.72× the country average).
Demographically, the Crazy Games audience skews balanced with an average age of 40.9, and over-indexes on personality traits such as Extroversion, Price Sensitivity.
The typical Crazy Games fan in Australia is balanced, around 40.9 years old, with strong Extroversion tendencies and a notable affinity for Wikipedia.
The key figures that characterise the Crazy Games profile in Australia.
53.8% are female, 46.2% are male, average age 40.9.
| Metric | Value |
|---|---|
| Female | 53.8% |
| Male | 46.2% |
| Average age | 40.9 |
| Estimated audience size | 2,113,028 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 18% | |
| 20-29 | 19% | |
| 30-39 | 17% | |
| 40-49 | 19% | |
| 50+ | 28% |
of the worldwide Crazy Games audience comes from Australia.
| Country | Share |
|---|---|
| United States | 21.9% |
| Germany | 7.4% |
| United Kingdom | 5.8% |
The strongest cross-interests of the Crazy Games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Animal Crossing | Games | 2.95× | ||
| 02 | The Legend of Zelda | Games | 2.28× | ||
| 03 | International education | Business & Career | 2.26× | ||
| 04 | Twitch | Games | 2.07× | ||
| 05 | Call of Duty | Games | 1.98× | ||
| 06 | EA Sports FC | Games | 1.95× | ||
| 07 | FIFA (video game series) | Games | 1.95× | ||
| 08 | Nathan Fillion | Movies & TV | 1.87× | ||
| 09 | Stitch! | Movies & TV | 1.81× | ||
| 10 | EB Games | Games | 1.79× | ||
| 11 | Wikipedia | Internet & Social Media | 1.72× | ||
| 12 | Reggaeton | Music & Radio | 1.66× | ||
| 13 | Crossword | Games | 1.65× | ||
| 14 | Jason Bateman | Movies & TV | 1.58× | ||
| 15 | Comedy club | Movies & TV | 1.58× | ||
| 16 | Michael J. Fox | Movies & TV | 1.58× | ||
| 17 | Strategy games | Games | 1.54× | ||
| 18 | Casino games | Games | 1.54× | ||
| 19 | Demi Moore | Movies & TV | 1.52× | ||
| 20 | Simulation games | Games | 1.50× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 1.16× | |
| Price Sensitivity | PREMIUM | 1.14× | |
| Convenience Orientation | PREMIUM | 1.13× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.81× | |
| Career Orientation | POWER | 0.82× | |
| Luxury Orientation | PREMIUM | 0.83× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Australia who actively search for Crazy Games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Australia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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