Vehicle simulation game Audience in United States
Vehicle simulation game has an estimated audience of 2,079,323 people in United States. 24.4% are female, 75.6% are male, average age 33.2. Top regions: Mississippi, Texas, Louisiana.
The average Vehicle simulation game fan in United States is 33.2 years old, more male, and lives primarily in Mississippi. The audience is concentrated in Mississippi, Texas, Louisiana. Demographically, the Vehicle simulation game audience skews more male with an average age of 33.2, and over-indexes on personality traits such as LGBTQ+ Identity, Family Orientation.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Vehicle simulation game fans
| Metric | Value |
|---|---|
| Female | 24.4% |
| Male | 75.6% |
| Average age | 33.2 |
| Estimated audience size | 2,079,323 |
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| Mississippi | 35,921 | 2.1× |
| Texas | 32,724 | 0.18× |
| Louisiana | 31,938 | 1.19× |
| Arkansas | 31,912 | 1.86× |
| Oklahoma | 31,208 | 1.35× |
| Kentucky | 30,714 | 1.18× |
| Alabama | 29,729 | 1.02× |
| West Virginia | 29,654 | 3.06× |
| Tennessee | 28,323 | 0.68× |
| California | 28,242 | 0.12× |
| South Carolina | 28,120 | 0.9× |
| Indiana | 27,398 | 0.72× |
| Kansas | 27,391 | 1.67× |
| Idaho | 27,384 | 2.63× |
| Missouri | 26,534 | 0.79× |
| Florida | 26,330 | 0.19× |
| Hawaii | 26,160 | 2.93× |
| Iowa | 26,003 | 1.52× |
| North Carolina | 25,476 | 0.41× |
| Ohio | 25,373 | 0.4× |
| Georgia | 25,269 | 0.39× |
| Michigan | 25,258 | 0.46× |
| Wisconsin | 25,124 | 0.8× |
| Arizona | 24,195 | 0.57× |
| Pennsylvania | 24,089 | 0.34× |
| Connecticut | 23,890 | 1.15× |
| Nevada | 23,724 | 1.18× |
| Oregon | 23,422 | 0.98× |
| Utah | 23,282 | 1.25× |
| Virginia | 23,131 | 0.46× |
| Maryland | 23,015 | 0.64× |
| New Jersey | 22,959 | 0.43× |
| Illinois | 22,594 | 0.33× |
| Minnesota | 22,447 | 0.75× |
| New York | 22,283 | 0.19× |
| Massachusetts | 22,217 | 0.54× |
| Washington | 21,687 | 0.52× |
| Colorado | 21,627 | 0.66× |
| Washington, District of Columbia | 15,256 | 2.44× |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.28 |
| Family Orientation | CONSERVATISM | 1.27 |
| Early Adopter Mentality | POWER | 1.14 |
| Social Media Usage | JOY | 1.12 |
| Need for Security | CONSERVATISM | 1.08 |
| Convenience Orientation | PREMIUM | 1.07 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 15.5% |
| Italy | 5.5% |
| India | 5.3% |
See Vehicle simulation game audiences in other countries
- Vehicle simulation game — Germany
- Vehicle simulation game — United Kingdom
- Vehicle simulation game — France
- Vehicle simulation game — Italy
- Vehicle simulation game — Spain
- Vehicle simulation game — Brazil
- Vehicle simulation game — Japan
- Vehicle simulation game — South Korea
- Vehicle simulation game — India
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
How to read this data
Audience size is the estimated number of people in United States who actively search for Vehicle simulation game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.