Rascasse Audience Intelligence

Vehicle simulation game Audience in United States

A data profile of the people who buy, follow and care about Vehicle simulation game in United States — modelled from more than twelve digital signal sources. Vehicle simulation game has an estimated audience of 2,079,323 people in United States.

The average Vehicle simulation game fan in United States is 33.2 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Vehicle simulation game profile in United States.

Audience size
2.1M
in United States
Gender
24.4%
75.6% male
Age
33.2
average years
Country rank
#13824
Topic in United States
Fig. 01

Search interest · 12-month trend

+540%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Vehicle simulation game fans

24.4% are female, 75.6% are male, average age 33.2.

Fig. 02

Gender split

24.4%
Female
75.6%
Male
Demographic split for Vehicle simulation game audience in United States
MetricValue
Female24.4%
Male75.6%
Average age33.2
Estimated audience size2,079,323
Fig. 03

Age distribution

Ø 33.2
average years
Age distribution of the Vehicle simulation game audience in United States
Age bracketShare%
16-1935%
20-2923%
30-3918%
40-4914%
50+10%
Fig. 04

Worldwide distribution

15.5%

of the worldwide Vehicle simulation game audience comes from United States.

Worldwide audience distribution share by country for Vehicle simulation game
CountryShare
United States15.5%
Italy5.5%
India5.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Vehicle simulation game audience in United States is strongest.

Fig. 05

Top regions by affinity

Vehicle simulation game fans by region: top regions in United States
#RegionReachAffinity×
01West Virginia~10K1.26×
02Idaho~10K1.20×
03Hawaii~10K1.20×
04Mississippi~20K1.16×
05Vermont~4K1.15×
06Washington, District of Columbia~7K1.14×
07Arkansas~20K1.13×
08Rhode Island~7K1.09×
09Kansas~20K1.07×
10North Dakota~5K1.07×
11Oklahoma~20K1.05×
12Iowa~20K1.05×
13Louisiana~30K1.04×
14South Dakota~5K1.03×
15Alaska~5K1.03×
16Kentucky~30K1.02×
17New Hampshire~8K1.02×
18Montana~6K1.02×
19Utah~20K1.01×
20Nebraska~10K1.01×
21Maine~7K1.00×
22Delaware~6K1.00×
23Oregon~20K0.99×
24Nevada~20K0.99×
25Alabama~30K0.98×
26Connecticut~20K0.98×
27New Mexico~10K0.98×
28Wisconsin~30K0.97×
29South Carolina~30K0.97×
30Missouri~30K0.96×
31Georgia~60K0.95×
32Tennessee~40K0.94×
33Indiana~40K0.93×
34Minnesota~30K0.93×
35North Carolina~60K0.91×
36Maryland~30K0.91×
37Colorado~30K0.91×
38Washington~40K0.90×
39Michigan~50K0.89×
40Virginia~50K0.89×
41Arizona~40K0.89×
42Ohio~60K0.88×
43Massachusetts~40K0.88×
44New Jersey~50K0.87×
45Pennsylvania~60K0.84×
46Illinois~60K0.84×
47Texas~100K0.82×
48Florida~100K0.78×
49New York~90K0.77×
50California~200K0.70×
Fig. 06

Affinity by region

Affinity by region — Vehicle simulation game, United States
0.70×1.00×1.26×
Appendix

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How to read this data

Audience size is the estimated number of people in United States who actively search for Vehicle simulation game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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