A data profile of the people who buy, follow and care about Vehicle simulation game in United States — modelled from more than twelve digital signal sources. Vehicle simulation game has an estimated audience of 2,079,323 people in United States.
The average Vehicle simulation game fan in United States is 33.2 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
The key figures that characterise the Vehicle simulation game profile in United States.
24.4% are female, 75.6% are male, average age 33.2.
| Metric | Value |
|---|---|
| Female | 24.4% |
| Male | 75.6% |
| Average age | 33.2 |
| Estimated audience size | 2,079,323 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 35% | |
| 20-29 | 23% | |
| 30-39 | 18% | |
| 40-49 | 14% | |
| 50+ | 10% |
Where the Vehicle simulation game audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | West Virginia | ~10K | 1.26× | |
| 02 | Idaho | ~10K | 1.20× | |
| 03 | Hawaii | ~10K | 1.20× | |
| 04 | Mississippi | ~20K | 1.16× | |
| 05 | Vermont | ~4K | 1.15× | |
| 06 | Washington, District of Columbia | ~7K | 1.14× | |
| 07 | Arkansas | ~20K | 1.13× | |
| 08 | Rhode Island | ~7K | 1.09× | |
| 09 | Kansas | ~20K | 1.07× | |
| 10 | North Dakota | ~5K | 1.07× | |
| 11 | Oklahoma | ~20K | 1.05× | |
| 12 | Iowa | ~20K | 1.05× | |
| 13 | Louisiana | ~30K | 1.04× | |
| 14 | South Dakota | ~5K | 1.03× | |
| 15 | Alaska | ~5K | 1.03× | |
| 16 | Kentucky | ~30K | 1.02× | |
| 17 | New Hampshire | ~8K | 1.02× | |
| 18 | Montana | ~6K | 1.02× | |
| 19 | Utah | ~20K | 1.01× | |
| 20 | Nebraska | ~10K | 1.01× | |
| 21 | Maine | ~7K | 1.00× | |
| 22 | Delaware | ~6K | 1.00× | |
| 23 | Oregon | ~20K | 0.99× | |
| 24 | Nevada | ~20K | 0.99× | |
| 25 | Alabama | ~30K | 0.98× | |
| 26 | Connecticut | ~20K | 0.98× | |
| 27 | New Mexico | ~10K | 0.98× | |
| 28 | Wisconsin | ~30K | 0.97× | |
| 29 | South Carolina | ~30K | 0.97× | |
| 30 | Missouri | ~30K | 0.96× | |
| 31 | Georgia | ~60K | 0.95× | |
| 32 | Tennessee | ~40K | 0.94× | |
| 33 | Indiana | ~40K | 0.93× | |
| 34 | Minnesota | ~30K | 0.93× | |
| 35 | North Carolina | ~60K | 0.91× | |
| 36 | Maryland | ~30K | 0.91× | |
| 37 | Colorado | ~30K | 0.91× | |
| 38 | Washington | ~40K | 0.90× | |
| 39 | Michigan | ~50K | 0.89× | |
| 40 | Virginia | ~50K | 0.89× | |
| 41 | Arizona | ~40K | 0.89× | |
| 42 | Ohio | ~60K | 0.88× | |
| 43 | Massachusetts | ~40K | 0.88× | |
| 44 | New Jersey | ~50K | 0.87× | |
| 45 | Pennsylvania | ~60K | 0.84× | |
| 46 | Illinois | ~60K | 0.84× | |
| 47 | Texas | ~100K | 0.82× | |
| 48 | Florida | ~100K | 0.78× | |
| 49 | New York | ~90K | 0.77× | |
| 50 | California | ~200K | 0.70× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Vehicle simulation game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.