Vehicle simulation game Audience in United States

Vehicle simulation game logo

Vehicle simulation game has an estimated audience of 2,079,323 people in United States. 24.4% are female, 75.6% are male, average age 33.2. Top regions: Mississippi, Texas, Louisiana.

The average Vehicle simulation game fan in United States is 33.2 years old, more male, and lives primarily in Mississippi. The audience is concentrated in Mississippi, Texas, Louisiana.

Category: Games · Type: Topic · Subtype: Gaming genre

Demographics of Vehicle simulation game fans

Demographic split for Vehicle simulation game audience in United States
MetricValue
Female24.4%
Male75.6%
Average age33.2
Estimated audience size2,079,323

Top regions in United States

Top regions ranked by reach for Vehicle simulation game in United States
RegionReachAffinity
Mississippi35,9202.1×
Texas32,7240.18×
Louisiana31,9381.19×
Arkansas31,9111.86×
Oklahoma31,2081.35×
Kentucky30,7131.18×
Alabama29,7291.02×
West Virginia29,6543.06×
Tennessee28,3220.68×
California28,2420.12×
South Carolina28,1190.9×
Indiana27,3980.72×
Kansas27,3901.67×
Idaho27,3842.63×
Missouri26,5340.79×
Florida26,3300.19×
Hawaii26,1592.93×
Iowa26,0031.52×
North Carolina25,4750.41×
Ohio25,3720.4×
Georgia25,2690.39×
Michigan25,2580.46×
Wisconsin25,1230.8×
Arizona24,1940.57×
Pennsylvania24,0880.34×
Connecticut23,8891.15×
Nevada23,7241.18×
Oregon23,4210.98×
Utah23,2811.25×
Virginia23,1310.46×
Maryland23,0150.64×
New Jersey22,9590.43×
Illinois22,5930.33×
Minnesota22,4470.75×
New York22,2820.19×
Massachusetts22,2160.54×
Washington21,6870.52×
Colorado21,6260.66×
Washington, District of Columbia15,2552.44×

Worldwide distribution

Worldwide audience distribution share by country for Vehicle simulation game
CountryShare
United States15.5%
Italy5.5%
India5.3%

See Vehicle simulation game audiences in other countries

More Gaming genre audiences in United States

How to read this data

Audience size is the estimated number of people in United States who actively search for Vehicle simulation game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.