Rascasse Audience Intelligence

Vehicle simulation game Audience in Germany

A data profile of the people who buy, follow and care about Vehicle simulation game in Germany — modelled from more than twelve digital signal sources. Vehicle simulation game has an estimated audience of 449,127 people in Germany.

The average Vehicle simulation game fan in Germany is 33.0 years old, balanced, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Coin Master, Terraria, Games Workshop, with strongest over-indexing on Coin Master (20.31× the country average).

Demographically, the Vehicle simulation game audience skews balanced with an average age of 33.0, and over-indexes on personality traits such as Patriotism, Risk Appetite.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 14 regions tracked by Rascasse.

The typical Vehicle simulation game fan in Germany is balanced, around 33.0 years old, with strong Patriotism tendencies and a notable affinity for Coin Master.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Vehicle simulation game profile in Germany.

Audience size
449K
in Germany
Gender
51.6%
48.4% male
Age
33.0
average years
Country rank
#12776
Topic in Germany
Fig. 01

Search interest · 12-month trend

-33%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Vehicle simulation game fans

51.6% are female, 48.4% are male, average age 33.0.

Fig. 02

Gender split

51.6%
Female
48.4%
Male
Demographic split for Vehicle simulation game audience in Germany
MetricValue
Female51.6%
Male48.4%
Average age33.0
Estimated audience size449,127
Fig. 03

Age distribution

Ø 33.0
average years
Age distribution of the Vehicle simulation game audience in Germany
Age bracketShare%
16-1939%
20-2918%
30-3916%
40-4918%
50+9%
Fig. 04

Worldwide distribution

3.4%

of the worldwide Vehicle simulation game audience comes from Germany.

Worldwide audience distribution share by country for Vehicle simulation game
CountryShare
United States15.5%
Italy5.5%
India5.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Vehicle simulation game audience in Germany is strongest.

Fig. 05

Top regions by affinity

Vehicle simulation game fans by region: top regions in Germany
#RegionReachAffinity×
01Berlin~20K1.06×
02Schleswig-Holstein~20K1.06×
03Niedersachsen~50K1.04×
04Hamburg~10K1.01×
05Bayern~70K1.00×
06Baden-Württemberg~60K1.00×
07Hessen~30K1.00×
08Nordrhein-Westfalen~100K0.99×
09Bremen0.00×
10Brandenburg0.00×
11Rheinland-Pfalz0.00×
12Sachsen-Anhalt0.00×
13Mecklenburg-Vorpommern0.00×
14Sachsen0.00×
Fig. 06

Affinity by region

Affinity by region — Vehicle simulation game, Germany
0.99×1.00×1.06×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Vehicle simulation game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Vehicle simulation game audience
#·InterestCategoryAffinity×
01Donkey Kong (video game)Games47.42×
02TerrariaGames41.01×
03Wargame (video games)Games38.28×
04SplatoonGames35.34×
05Super Mario GalaxyGames33.38×
06Euro Truck SimulatorGames29.29×
07MetroidGames25.52×
08Unreal EngineGames21.21×
09Coin MasterGames20.31×
10Euro Truck Simulator 2Games17.21×
11cocoonMusic & Radio16.01×
12Football ManagerGames14.05×
13Games WorkshopGames12.88×
14Unity (game engine)Technology & Electronics11.25×
15Video game developmentGames9.76×
16Game engineGames8.15×
17ConflagrationPolitics & Society4.21×
18Instant GamingGames4.08×
19SteamGames2.95×
20TikTokInternet & Social Media1.53×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Vehicle simulation game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Vehicle simulation game audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.55×
Risk AppetiteTHRILL1.22×
Social Media UsageJOY1.18×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Vehicle simulation game audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.74×
MindfulnessBALANCE0.76×
IndividualismJOY0.81×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Vehicle simulation game have in Germany?

Vehicle simulation game has an estimated audience of 449,127 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Vehicle simulation game fans?

51.6% of Vehicle simulation game fans are female, 48.4% are male, with an average age of 33.0 years.

03

Which brands do Vehicle simulation game fans like most?

Vehicle simulation game fans show strongest brand affinity for Coin Master (20.31×), Terraria (41.01×), and Games Workshop (12.88×) over the country average.

04

Where do Vehicle simulation game fans live in Germany?

Vehicle simulation game fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~100K), Bayern (reach ~70K), and Baden-Württemberg (reach ~60K). These three regions account for the largest share of the active audience.

05

What other brands do Vehicle simulation game fans also like?

Beyond Vehicle simulation game itself, the audience over-indexes on Terraria (41.01×), Games Workshop (12.88×), Wargame (video games) (38.28×), and cocoon (16.01×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Vehicle simulation game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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