A data profile of the people who buy, follow and care about Vehicle simulation game in Germany — modelled from more than twelve digital signal sources. Vehicle simulation game has an estimated audience of 449,127 people in Germany.
The average Vehicle simulation game fan in Germany is 33.0 years old, balanced, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Coin Master, Terraria, Games Workshop, with strongest over-indexing on Coin Master (20.31× the country average).
Demographically, the Vehicle simulation game audience skews balanced with an average age of 33.0, and over-indexes on personality traits such as Patriotism, Risk Appetite.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 14 regions tracked by Rascasse.
The typical Vehicle simulation game fan in Germany is balanced, around 33.0 years old, with strong Patriotism tendencies and a notable affinity for Coin Master.
The key figures that characterise the Vehicle simulation game profile in Germany.
51.6% are female, 48.4% are male, average age 33.0.
| Metric | Value |
|---|---|
| Female | 51.6% |
| Male | 48.4% |
| Average age | 33.0 |
| Estimated audience size | 449,127 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 39% | |
| 20-29 | 18% | |
| 30-39 | 16% | |
| 40-49 | 18% | |
| 50+ | 9% |
of the worldwide Vehicle simulation game audience comes from Germany.
| Country | Share |
|---|---|
| United States | 15.5% |
| Italy | 5.5% |
| India | 5.3% |
Where the Vehicle simulation game audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Berlin | ~20K | 1.06× | |
| 02 | Schleswig-Holstein | ~20K | 1.06× | |
| 03 | Niedersachsen | ~50K | 1.04× | |
| 04 | Hamburg | ~10K | 1.01× | |
| 05 | Bayern | ~70K | 1.00× | |
| 06 | Baden-Württemberg | ~60K | 1.00× | |
| 07 | Hessen | ~30K | 1.00× | |
| 08 | Nordrhein-Westfalen | ~100K | 0.99× | |
| 09 | Bremen | 0.00× | ||
| 10 | Brandenburg | 0.00× | ||
| 11 | Rheinland-Pfalz | 0.00× | ||
| 12 | Sachsen-Anhalt | 0.00× | ||
| 13 | Mecklenburg-Vorpommern | 0.00× | ||
| 14 | Sachsen | 0.00× |
The strongest cross-interests of the Vehicle simulation game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Donkey Kong (video game) | Games | 47.42× | ||
| 02 | Terraria | Games | 41.01× | ||
| 03 | Wargame (video games) | Games | 38.28× | ||
| 04 | Splatoon | Games | 35.34× | ||
| 05 | Super Mario Galaxy | Games | 33.38× | ||
| 06 | Euro Truck Simulator | Games | 29.29× | ||
| 07 | Metroid | Games | 25.52× | ||
| 08 | Unreal Engine | Games | 21.21× | ||
| 09 | Coin Master | Games | 20.31× | ||
| 10 | Euro Truck Simulator 2 | Games | 17.21× | ||
| 11 | cocoon | Music & Radio | 16.01× | ||
| 12 | Football Manager | Games | 14.05× | ||
| 13 | Games Workshop | Games | 12.88× | ||
| 14 | Unity (game engine) | Technology & Electronics | 11.25× | ||
| 15 | Video game development | Games | 9.76× | ||
| 16 | Game engine | Games | 8.15× | ||
| 17 | Conflagration | Politics & Society | 4.21× | ||
| 18 | Instant Gaming | Games | 4.08× | ||
| 19 | Steam | Games | 2.95× | ||
| 20 | TikTok | Internet & Social Media | 1.53× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.55× | |
| Risk Appetite | THRILL | 1.22× | |
| Social Media Usage | JOY | 1.18× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.74× | |
| Mindfulness | BALANCE | 0.76× | |
| Individualism | JOY | 0.81× |
Vehicle simulation game has an estimated audience of 449,127 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
51.6% of Vehicle simulation game fans are female, 48.4% are male, with an average age of 33.0 years.
Vehicle simulation game fans show strongest brand affinity for Coin Master (20.31×), Terraria (41.01×), and Games Workshop (12.88×) over the country average.
Vehicle simulation game fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~100K), Bayern (reach ~70K), and Baden-Württemberg (reach ~60K). These three regions account for the largest share of the active audience.
Beyond Vehicle simulation game itself, the audience over-indexes on Terraria (41.01×), Games Workshop (12.88×), Wargame (video games) (38.28×), and cocoon (16.01×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Vehicle simulation game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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