Video game development Audience in Germany

Video game development logo

Video game development has an estimated audience of 541,305 people in Germany. 30.4% are female, 69.6% are male, average age 35.1. Top regions: Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities: Moodle, GitHub, EdX, Goat Simulator, Batman.

The average Video game development fan in Germany is 35.1 years old, more male, and lives primarily in Nordrhein-Westfalen. The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities include Moodle, GitHub, EdX, with strongest over-indexing on Moodle (17.67× the country average). Demographically, the Video game development audience skews more male with an average age of 35.1, and over-indexes on personality traits such as Early Adopter Mentality, Sustainability. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

Category: Games · Type: Topic

Demographics of Video game development fans

Demographic split for Video game development audience in Germany
MetricValue
Female30.4%
Male69.6%
Average age35.1
Estimated audience size541,305

Audience persona

The typical Video game development fan in Germany is more male, around 35.1 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Moodle.

Top regions in Germany

Top regions ranked by reach for Video game development in Germany
RegionReachAffinity
Nordrhein-Westfalen48,7100.41×
Bayern48,1530.55×
Baden-Württemberg47,5330.64×
Brandenburg38,6892.3×
Niedersachsen37,5860.71×
Hessen35,6340.86×
Berlin32,5921.35×
Rheinland-Pfalz29,7871.1×
Sachsen29,6211.12×
Schleswig-Holstein25,5111.31×
Hamburg16,7871.37×
Thüringen13,739
Saarland11,6661.76×
Sachsen-Anhalt8,8950.63×
Mecklenburg-Vorpommern7,8240.76×
Bremen7,6321.65×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Video game development audience
BrandAffinityCategory
Moodle17.67×Technology & Electronics
GitHub12.21×Internet & Social Media
EdX21.17×Kids & Family
Goat Simulator52.29×Games
Batman3.77×Movies & TV
Superman3.71×Movies & TV
Harry Potter1.98×Movies & TV
Office 3655.2×Technology & Electronics
Virtual reality4.92×Technology & Electronics
Photovoltaics3.93×Home & Garden
Reddit2.69×Internet & Social Media
Desktop computers4.51×Technology & Electronics
Advanced Micro Devices7.95×Technology & Electronics
Solar power3.09×Home & Garden
Pets1.53×Pets & Animals
Arnold Schwarzenegger5.27×Movies & TV
Livemusic2.61×Music & Radio
ArtStation23.32×Arts & Culture
Watercolor painting3.75×Arts & Culture
Euro Truck Simulator 214.97×Games

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Video game development audience
TraitClusterScore
Early Adopter MentalityPOWER1.92
SustainabilityBALANCE1.66
Social Media UsageJOY1.56
IndividualismJOY1.55
ExtroversionTHRILL1.43
Risk AppetiteTHRILL1.42

Worldwide distribution

Worldwide audience distribution share by country for Video game development
CountryShare
United States19.6%
India12.3%
Brazil5.3%

See Video game development audiences in other countries

More Games audiences in Germany

Frequently asked questions

How many fans does Video game development have in Germany?

Video game development has an estimated audience of 541,305 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

What is the gender split and age of Video game development fans?

30.4% of Video game development fans are female, 69.6% are male, with an average age of 35.1 years.

Which brands do Video game development fans like most?

Video game development fans show strongest brand affinity for Moodle (17.67×), GitHub (12.21×), and EdX (21.17×) over the country average.

Where do Video game development fans live in Germany?

Video game development fans in Germany are most concentrated in Nordrhein-Westfalen (reach 48,710), Bayern (reach 48,153), and Baden-Württemberg (reach 47,533). These three regions account for the largest share of the active audience.

What other brands do Video game development fans also like?

Beyond Video game development itself, the audience over-indexes on GitHub (12.21×), EdX (21.17×), Goat Simulator (52.29×), and Batman (3.77×) compared to the Germany average.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Video game development. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.