A data profile of the people who buy, follow and care about Video game development in Germany — modelled from more than twelve digital signal sources. Video game development has an estimated audience of 541,305 people in Germany.
The average Video game development fan in Germany is 35.1 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Moodle, GitHub, EdX, with strongest over-indexing on Moodle (17.67× the country average).
Demographically, the Video game development audience skews more male with an average age of 35.1, and over-indexes on personality traits such as Extroversion, Risk Appetite.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Video game development fan in Germany is more male, around 35.1 years old, with strong Extroversion tendencies and a notable affinity for Moodle.
The key figures that characterise the Video game development profile in Germany.
30.4% are female, 69.6% are male, average age 35.1.
| Metric | Value |
|---|---|
| Female | 30.4% |
| Male | 69.6% |
| Average age | 35.1 |
| Estimated audience size | 541,305 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 25% | |
| 20-29 | 25% | |
| 30-39 | 24% | |
| 40-49 | 14% | |
| 50+ | 11% |
of the worldwide Video game development audience comes from Germany.
| Country | Share |
|---|---|
| United States | 19.6% |
| India | 12.3% |
| Brazil | 5.3% |
Where the Video game development audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Brandenburg | ~20K | 1.18× | |
| 02 | Berlin | ~30K | 1.08× | |
| 03 | Schleswig-Holstein | ~20K | 1.02× | |
| 04 | Hamburg | ~10K | 1.02× | |
| 05 | Saarland | ~7K | 1.02× | |
| 06 | Rheinland-Pfalz | ~30K | 1.01× | |
| 07 | Sachsen | ~30K | 1.01× | |
| 08 | Bremen | ~5K | 1.01× | |
| 09 | Thüringen | ~10K | 1.00× | |
| 10 | Mecklenburg-Vorpommern | ~10K | 1.00× | |
| 11 | Sachsen-Anhalt | ~10K | 0.99× | |
| 12 | Hessen | ~40K | 0.97× | |
| 13 | Niedersachsen | ~50K | 0.95× | |
| 14 | Baden-Württemberg | ~70K | 0.93× | |
| 15 | Bayern | ~80K | 0.91× | |
| 16 | Nordrhein-Westfalen | ~100K | 0.84× |
The strongest cross-interests of the Video game development audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Goat Simulator | Games | 33.18× | ||
| 02 | EdX | Kids & Family | 18.58× | ||
| 03 | Moodle | Technology & Electronics | 17.67× | ||
| 04 | GitHub | Internet & Social Media | 9.32× | ||
| 05 | SpaceX | Cars & Mobility | 9.23× | ||
| 06 | Mel Gibson | Movies & TV | 6.75× | ||
| 07 | Desktop computers | Technology & Electronics | 5.86× | ||
| 08 | Epic Games | Games | 5.67× | ||
| 09 | Virtual reality | Technology & Electronics | 4.69× | ||
| 10 | Anime convention | Literature | 3.96× | ||
| 11 | Watercolor painting | Arts & Culture | 3.96× | ||
| 12 | Digital art | Arts & Culture | 3.86× | ||
| 13 | Abstract art | Arts & Culture | 3.75× | ||
| 14 | Millie Bobby Brown | Movies & TV | 3.62× | ||
| 15 | Photovoltaics | Home & Garden | 3.54× | ||
| 16 | Tour de France | Sports | 3.54× | ||
| 17 | Superman | Movies & TV | 3.37× | ||
| 18 | Internet & Social Media | 2.51× | |||
| 19 | Video games | Games | 2.48× | ||
| 20 | Batman | Movies & TV | 2.19× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 1.89× | |
| Risk Appetite | THRILL | 1.78× | |
| Need for Security | CONSERVATISM | 1.48× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Indulgence | JOY | 0.51× | |
| DIY Mentality | THRILL | 0.52× | |
| Quality Awareness | PREMIUM | 0.54× |
Video game development has an estimated audience of 541,305 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
30.4% of Video game development fans are female, 69.6% are male, with an average age of 35.1 years.
Video game development fans show strongest brand affinity for Moodle (17.67×), GitHub (9.32×), and EdX (18.58×) over the country average.
Video game development fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~100K), Bayern (reach ~80K), and Baden-Württemberg (reach ~70K). These three regions account for the largest share of the active audience.
Beyond Video game development itself, the audience over-indexes on GitHub (9.32×), EdX (18.58×), Desktop computers (5.86×), and Superman (3.37×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Video game development. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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