Video game development Audience in United States

Video game development has an estimated audience of 4,042,478 people in United States. 30.9% are female, 69.1% are male, average age 33.1. Top regions: California, Texas, New York. Top brand affinities: Grinch, Vocal harmony, Goop, Wok, Google Home.
The average Video game development fan in United States is 33.1 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, New York. Top brand affinities include Grinch, Vocal harmony, Goop, with strongest over-indexing on Grinch (10.37× the country average). Demographically, the Video game development audience skews more male with an average age of 33.1, and over-indexes on personality traits such as LGBTQ+ Identity, Need for Security. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic
Demographics of Video game development fans
| Metric | Value |
|---|---|
| Female | 30.9% |
| Male | 69.1% |
| Average age | 33.1 |
| Estimated audience size | 4,042,478 |
Audience persona
The typical Video game development fan in United States is more male, around 33.1 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Grinch.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 254,954 | 0.57× |
| Texas | 177,105 | 0.51× |
| New York | 138,754 | 0.61× |
| Florida | 135,620 | 0.5× |
| Georgia | 75,762 | 0.61× |
| Ohio | 72,170 | 0.58× |
| North Carolina | 66,589 | 0.55× |
| Virginia | 64,017 | 0.65× |
| Pennsylvania | 62,963 | 0.46× |
| Illinois | 60,792 | 0.45× |
| Washington | 58,353 | 0.72× |
| Michigan | 52,427 | 0.5× |
| Arizona | 46,500 | 0.56× |
| New Jersey | 40,596 | 0.39× |
| Massachusetts | 37,575 | 0.47× |
| Indiana | 35,806 | 0.48× |
| Maryland | 35,386 | 0.51× |
| Missouri | 34,677 | 0.53× |
| Arkansas | 34,345 | 1.03× |
| Mississippi | 33,138 | 0.99× |
| Louisiana | 31,919 | 0.61× |
| Oklahoma | 28,790 | 0.64× |
| Kentucky | 28,334 | 0.56× |
| Tennessee | 28,305 | 0.35× |
| Alabama | 27,426 | 0.49× |
| Idaho | 27,368 | 1.35× |
| Nevada | 27,358 | 0.7× |
| West Virginia | 27,357 | 1.45× |
| Alaska | 27,300 | 3.16× |
| Colorado | 26,601 | 0.42× |
| South Carolina | 25,941 | 0.43× |
| Minnesota | 25,885 | 0.45× |
| Kansas | 25,268 | 0.79× |
| Hawaii | 24,133 | 1.39× |
| Iowa | 23,988 | 0.72× |
| Montana | 23,798 | 2.12× |
| South Dakota | 23,490 | 2.51× |
| Oregon | 23,407 | 0.51× |
| Wisconsin | 23,177 | 0.38× |
| North Dakota | 22,871 | 2.75× |
| New Hampshire | 22,541 | 1.42× |
| Wyoming | 22,130 | 3.69× |
| Nebraska | 22,072 | 1.09× |
| Connecticut | 22,039 | 0.54× |
| New Mexico | 21,957 | 1.08× |
| Rhode Island | 21,766 | 1.69× |
| Maine | 21,753 | 1.5× |
| Utah | 21,478 | 0.59× |
| Vermont | 21,408 | 3.02× |
| Delaware | 19,492 | 1.75× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Grinch | 10.37× | Movies & TV |
| Vocal harmony | 10.62× | Music & Radio |
| Goop | 9.05× | Internet & Social Media |
| Wok | 9.41× | Food & Beverages |
| Google Home | 8.32× | Technology & Electronics |
| Combat sport | 2.03× | Sports |
| Pot roast | 10.85× | Food & Beverages |
| Wikia | 3.91× | Internet & Social Media |
| Eutheria | 25.97× | Pets & Animals |
| Grammarly | 5.33× | Business & Career |
| Governor of Michigan | 8.16× | Politics & Society |
| Home construction | 1.51× | Home & Garden |
| Hibachi | 7.34× | Food & Beverages |
| Urban Outfitters | 1.68× | Shopping |
| No Escape (1994 film) | 10.12× | Movies & TV |
| Jesse Plemons | 3.08× | Movies & TV |
| La Jolla | 7.98× | Travel & Leisure |
| UK garage | 4.72× | Music & Radio |
| Hipster | 7.87× | Politics & Society |
| Monogram | 3.08× | Home & Garden |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.27 |
| Need for Security | CONSERVATISM | 1.85 |
| Urban Lifestyle | OPEN | 1.61 |
| Social Media Usage | JOY | 1.33 |
| Extroversion | THRILL | 1.32 |
| Early Adopter Mentality | POWER | 1.32 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 19.6% |
| India | 12.3% |
| Brazil | 5.3% |
See Video game development audiences in other countries
More Games audiences in United States
- Food and drink (182,612,063)
- Music (181,108,961)
- Shopping and fashion (177,150,005)
- Sports and outdoors (173,827,889)
- Sports (173,190,295)
Frequently asked questions
How many fans does Video game development have in United States?
Video game development has an estimated audience of 4,042,478 people in United States, concentrated in California and Texas.
What is the gender split and age of Video game development fans?
30.9% of Video game development fans are female, 69.1% are male, with an average age of 33.1 years.
Which brands do Video game development fans like most?
Video game development fans show strongest brand affinity for Grinch (10.37×), Vocal harmony (10.62×), and Goop (9.05×) over the country average.
Where do Video game development fans live in United States?
Video game development fans in United States are most concentrated in California (reach 254,954), Texas (reach 177,105), and New York (reach 138,754). These three regions account for the largest share of the active audience.
What other brands do Video game development fans also like?
Beyond Video game development itself, the audience over-indexes on Vocal harmony (10.62×), Goop (9.05×), Wok (9.41×), and Google Home (8.32×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Video game development. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.