Video game industry Audience in Germany

Video game industry logo

Video game industry has an estimated audience of 949,725 people in Germany. 26.1% are female, 73.9% are male, average age 31.0. Top regions: Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities: Square (company), Video game publisher, Kyoto, Borussia Dortmund, Steam.

The average Video game industry fan in Germany is 31.0 years old, more male, and lives primarily in Nordrhein-Westfalen. The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities include Square (company), Video game publisher, Kyoto, with strongest over-indexing on Square (company) (26.14× the country average). Demographically, the Video game industry audience skews more male with an average age of 31.0, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

Category: Games · Type: Topic

Demographics of Video game industry fans

Demographic split for Video game industry audience in Germany
MetricValue
Female26.1%
Male73.9%
Average age31.0
Estimated audience size949,725

Audience persona

The typical Video game industry fan in Germany is more male, around 31.0 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Square (company).

Top regions in Germany

Top regions ranked by reach for Video game industry in Germany
RegionReachAffinity
Nordrhein-Westfalen116,4370.56×
Bayern69,7460.46×
Baden-Württemberg64,8570.5×
Rheinland-Pfalz54,7041.15×
Berlin47,9381.13×
Niedersachsen39,9820.43×
Brandenburg34,4351.17×
Sachsen33,6360.72×
Schleswig-Holstein32,9830.97×
Mecklenburg-Vorpommern32,5751.8×
Sachsen-Anhalt30,3041.23×
Thüringen29,0501.2×
Hessen28,5090.39×
Bremen24,2072.98×
Hamburg21,7861.02×
Saarland14,7191.26×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Video game industry audience
BrandAffinityCategory
Square (company)26.14×Shopping
Video game publisher14.87×Games
Kyoto15.75×Travel & Leisure
Borussia Dortmund1.92×Sports
Steam4.69×Games
Retrogaming7.73×Games
Video game developer9.34×Games
Friends3.44×Movies & TV
Music video game8.5×Music & Radio
TikTok2.02×Internet & Social Media
Transfermarkt2.96×Sports
Behati Prinsloo23.76×Fashion & Accessoires
First-person shooter games3.53×Games
IS (Infinite Stratos)13.97×Literature
Superman2.86×Movies & TV
GameCube18.97×Games
Peacemaker3.41×Movies & TV
TK Maxx2.31×Shopping
Final Fantasy6.57×Games
Online games2.77×Games

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Video game industry audience
TraitClusterScore
Early Adopter MentalityPOWER1.21
PatriotismCONSERVATISM1.18
Community OrientationOPEN1.11
Pet OwnershipJOY1.1
ExtroversionTHRILL1.1
Social Media UsageJOY1.07

Worldwide distribution

Worldwide audience distribution share by country for Video game industry
CountryShare
United States28.5%
Japan5.1%
United Kingdom4.8%

See Video game industry audiences in other countries

More Games audiences in Germany

Frequently asked questions

How many fans does Video game industry have in Germany?

Video game industry has an estimated audience of 949,725 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

What is the gender split and age of Video game industry fans?

26.1% of Video game industry fans are female, 73.9% are male, with an average age of 31.0 years.

Which brands do Video game industry fans like most?

Video game industry fans show strongest brand affinity for Square (company) (26.14×), Video game publisher (14.87×), and Kyoto (15.75×) over the country average.

Where do Video game industry fans live in Germany?

Video game industry fans in Germany are most concentrated in Nordrhein-Westfalen (reach 116,437), Bayern (reach 69,746), and Baden-Württemberg (reach 64,857). These three regions account for the largest share of the active audience.

What other brands do Video game industry fans also like?

Beyond Video game industry itself, the audience over-indexes on Video game publisher (14.87×), Kyoto (15.75×), Borussia Dortmund (1.92×), and Steam (4.69×) compared to the Germany average.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Video game industry. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.