A data profile of the people who buy, follow and care about Video game industry in Germany — modelled from more than twelve digital signal sources. Video game industry has an estimated audience of 949,725 people in Germany.
The average Video game industry fan in Germany is 31.0 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Square (company), Video game publisher, Kyoto, with strongest over-indexing on Square (company) (26.14× the country average).
Demographically, the Video game industry audience skews more male with an average age of 31.0, and over-indexes on personality traits such as Extroversion, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Video game industry fan in Germany is more male, around 31.0 years old, with strong Extroversion tendencies and a notable affinity for Square (company).
The key figures that characterise the Video game industry profile in Germany.
26.1% are female, 73.9% are male, average age 31.0.
| Metric | Value |
|---|---|
| Female | 26.1% |
| Male | 73.9% |
| Average age | 31.0 |
| Estimated audience size | 949,725 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 37% | |
| 20-29 | 28% | |
| 30-39 | 20% | |
| 40-49 | 10% | |
| 50+ | 5% |
of the worldwide Video game industry audience comes from Germany.
| Country | Share |
|---|---|
| United States | 28.5% |
| Japan | 5.1% |
| United Kingdom | 4.8% |
Where the Video game industry audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Bremen | ~9K | 1.17× | |
| 02 | Mecklenburg-Vorpommern | ~20K | 1.08× | |
| 03 | Rheinland-Pfalz | ~50K | 1.02× | |
| 04 | Brandenburg | ~30K | 1.02× | |
| 05 | Sachsen-Anhalt | ~30K | 1.02× | |
| 06 | Thüringen | ~20K | 1.02× | |
| 07 | Berlin | ~40K | 1.01× | |
| 08 | Saarland | ~10K | 1.01× | |
| 09 | Schleswig-Holstein | ~30K | 1.00× | |
| 10 | Hamburg | ~20K | 1.00× | |
| 11 | Sachsen | ~50K | 0.97× | |
| 12 | Niedersachsen | ~90K | 0.93× | |
| 13 | Hessen | ~70K | 0.92× | |
| 14 | Baden-Württemberg | ~100K | 0.90× | |
| 15 | Nordrhein-Westfalen | ~200K | 0.88× | |
| 16 | Bayern | ~100K | 0.88× |
The strongest cross-interests of the Video game industry audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Square (company) | Shopping | 26.14× | ||
| 02 | Behati Prinsloo | Fashion & Accessoires | 23.76× | ||
| 03 | GameCube | Games | 18.97× | ||
| 04 | Kyoto | Travel & Leisure | 15.75× | ||
| 05 | Video game publisher | Games | 14.87× | ||
| 06 | IS (Infinite Stratos) | Literature | 13.97× | ||
| 07 | Video game developer | Games | 9.34× | ||
| 08 | Music video game | Music & Radio | 8.50× | ||
| 09 | Retrogaming | Games | 7.73× | ||
| 10 | Final Fantasy | Games | 6.57× | ||
| 11 | Steam | Games | 4.69× | ||
| 12 | First-person shooter games | Games | 3.53× | ||
| 13 | Peacemaker | Movies & TV | 3.41× | ||
| 14 | Transfermarkt | Sports | 2.96× | ||
| 15 | Superman | Movies & TV | 2.86× | ||
| 16 | Online games | Games | 2.77× | ||
| 17 | TK Maxx | Shopping | 2.31× | ||
| 18 | TikTok | Internet & Social Media | 2.02× | ||
| 19 | Borussia Dortmund | Sports | 1.92× | ||
| 20 | FIFA World Cup | Sports | 1.57× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 1.97× | |
| Social Media Usage | JOY | 1.44× | |
| Patriotism | CONSERVATISM | 1.44× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.76× | |
| Quality Awareness | PREMIUM | 0.87× | |
| Travelling | THRILL | 0.88× |
Video game industry has an estimated audience of 949,725 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
26.1% of Video game industry fans are female, 73.9% are male, with an average age of 31.0 years.
Video game industry fans show strongest brand affinity for Square (company) (26.14×), Video game publisher (14.87×), and Kyoto (15.75×) over the country average.
Video game industry fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~200K), Bayern (reach ~100K), and Baden-Württemberg (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Video game industry itself, the audience over-indexes on Video game publisher (14.87×), Kyoto (15.75×), Retrogaming (7.73×), and Steam (4.69×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Video game industry. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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