A data profile of the people who buy, follow and care about Video game publisher in Germany — modelled from more than twelve digital signal sources. Video game publisher has an estimated audience of 914,516 people in Germany.
The average Video game publisher fan in Germany is 36.9 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Moodle, Space Invaders, Video game industry, with strongest over-indexing on Moodle (19.39× the country average).
Demographically, the Video game publisher audience skews more male with an average age of 36.9, and over-indexes on personality traits such as Patriotism, Need for Security.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Video game publisher fan in Germany is more male, around 36.9 years old, with strong Patriotism tendencies and a notable affinity for Moodle.
The key figures that characterise the Video game publisher profile in Germany.
44.5% are female, 55.5% are male, average age 36.9.
| Metric | Value |
|---|---|
| Female | 44.5% |
| Male | 55.5% |
| Average age | 36.9 |
| Estimated audience size | 914,516 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 24% | |
| 20-29 | 22% | |
| 30-39 | 21% | |
| 40-49 | 18% | |
| 50+ | 16% |
of the worldwide Video game publisher audience comes from Germany.
| Country | Share |
|---|---|
| United States | 26.9% |
| Japan | 7.8% |
| Germany | 7.3% |
Where the Video game publisher audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Bremen | ~10K | 1.34× | |
| 02 | Saarland | ~10K | 1.25× | |
| 03 | Mecklenburg-Vorpommern | ~20K | 1.08× | |
| 04 | Thüringen | ~20K | 1.04× | |
| 05 | Berlin | ~40K | 1.03× | |
| 06 | Sachsen-Anhalt | ~20K | 1.02× | |
| 07 | Brandenburg | ~30K | 0.99× | |
| 08 | Hamburg | ~20K | 0.95× | |
| 09 | Schleswig-Holstein | ~30K | 0.94× | |
| 10 | Rheinland-Pfalz | ~40K | 0.93× | |
| 11 | Sachsen | ~40K | 0.91× | |
| 12 | Niedersachsen | ~80K | 0.85× | |
| 13 | Hessen | ~60K | 0.85× | |
| 14 | Baden-Württemberg | ~100K | 0.81× | |
| 15 | Bayern | ~100K | 0.79× | |
| 16 | Nordrhein-Westfalen | ~100K | 0.75× |
The strongest cross-interests of the Video game publisher audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Space Invaders | Games | 72.54× | ||
| 02 | Tekken 7 | Games | 28.25× | ||
| 03 | Activision | Games | 27.19× | ||
| 04 | Moodle | Technology & Electronics | 19.39× | ||
| 05 | Video game industry | Games | 14.87× | ||
| 06 | EdX | Kids & Family | 13.01× | ||
| 07 | Star Citizen | News | 12.77× | ||
| 08 | Tomb Raider | Games | 12.12× | ||
| 09 | The Elder Scrolls | Games | 11.75× | ||
| 10 | Red Dead Redemption | Games | 10.41× | ||
| 11 | Mila Kunis | Movies & TV | 8.57× | ||
| 12 | Final Fantasy | Games | 8.11× | ||
| 13 | Instant Gaming | Games | 6.88× | ||
| 14 | Hungary | Travel & Leisure | 5.59× | ||
| 15 | Action role-playing game | Games | 5.12× | ||
| 16 | Robert Redford | Movies & TV | 3.66× | ||
| 17 | Desktop computers | Technology & Electronics | 3.55× | ||
| 18 | Steam | Games | 2.75× | ||
| 19 | Mobile game | Games | 2.65× | ||
| 20 | Transfermarkt | Sports | 2.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.40× | |
| Need for Security | CONSERVATISM | 1.30× | |
| Spirituality | BALANCE | 1.25× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Luxury Orientation | PREMIUM | 0.65× | |
| Indulgence | JOY | 0.71× | |
| Design Affinity | PREMIUM | 0.75× |
Video game publisher has an estimated audience of 914,516 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
44.5% of Video game publisher fans are female, 55.5% are male, with an average age of 36.9 years.
Video game publisher fans show strongest brand affinity for Moodle (19.39×), Space Invaders (72.54×), and Video game industry (14.87×) over the country average.
Video game publisher fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~100K), Bayern (reach ~100K), and Baden-Württemberg (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Video game publisher itself, the audience over-indexes on Space Invaders (72.54×), Video game industry (14.87×), Activision (27.19×), and The Elder Scrolls (11.75×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Video game publisher. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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