A data profile of the people who buy, follow and care about Video game publisher in United States — modelled from more than twelve digital signal sources. Video game publisher has an estimated audience of 3,350,295 people in United States.
The average Video game publisher fan in United States is 33.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Action role-playing game, Devil May Cry, Mobile game, with strongest over-indexing on Action role-playing game (11.05× the country average).
Demographically, the Video game publisher audience skews more male with an average age of 33.0, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Video game publisher fan in United States is more male, around 33.0 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Action role-playing game.
The key figures that characterise the Video game publisher profile in United States.
40.4% are female, 59.6% are male, average age 33.0.
| Metric | Value |
|---|---|
| Female | 40.4% |
| Male | 59.6% |
| Average age | 33.0 |
| Estimated audience size | 3,350,295 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 33% | |
| 20-29 | 26% | |
| 30-39 | 19% | |
| 40-49 | 14% | |
| 50+ | 8% |
Where the Video game publisher audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~9K | 1.27× | |
| 02 | North Dakota | ~9K | 1.27× | |
| 03 | Vermont | ~7K | 1.27× | |
| 04 | South Dakota | ~9K | 1.20× | |
| 05 | Montana | ~10K | 1.13× | |
| 06 | Delaware | ~10K | 1.11× | |
| 07 | Rhode Island | ~10K | 1.10× | |
| 08 | West Virginia | ~20K | 1.07× | |
| 09 | Washington, District of Columbia | ~10K | 1.05× | |
| 10 | New Hampshire | ~10K | 1.04× | |
| 11 | Hawaii | ~10K | 1.03× | |
| 12 | Maine | ~10K | 1.03× | |
| 13 | Idaho | ~20K | 1.02× | |
| 14 | Washington | ~70K | 1.01× | |
| 15 | New Mexico | ~20K | 1.01× | |
| 16 | Nebraska | ~20K | 1.00× | |
| 17 | Arkansas | ~30K | 0.98× | |
| 18 | Mississippi | ~30K | 0.97× | |
| 19 | Kentucky | ~40K | 0.95× | |
| 20 | Kansas | ~30K | 0.95× | |
| 21 | Oregon | ~40K | 0.94× | |
| 22 | Utah | ~30K | 0.94× | |
| 23 | Iowa | ~30K | 0.94× | |
| 24 | California | ~300K | 0.93× | |
| 25 | Illinois | ~100K | 0.93× | |
| 26 | Virginia | ~80K | 0.93× | |
| 27 | Louisiana | ~40K | 0.93× | |
| 28 | Oklahoma | ~30K | 0.93× | |
| 29 | Connecticut | ~30K | 0.92× | |
| 30 | Nevada | ~30K | 0.92× | |
| 31 | Missouri | ~50K | 0.91× | |
| 32 | Alabama | ~40K | 0.90× | |
| 33 | Indiana | ~50K | 0.88× | |
| 34 | Maryland | ~50K | 0.88× | |
| 35 | South Carolina | ~40K | 0.88× | |
| 36 | Minnesota | ~40K | 0.88× | |
| 37 | New York | ~200K | 0.87× | |
| 38 | Tennessee | ~60K | 0.87× | |
| 39 | Colorado | ~50K | 0.87× | |
| 40 | Wisconsin | ~40K | 0.87× | |
| 41 | Arizona | ~60K | 0.86× | |
| 42 | Ohio | ~90K | 0.85× | |
| 43 | Massachusetts | ~60K | 0.85× | |
| 44 | Georgia | ~90K | 0.84× | |
| 45 | Michigan | ~70K | 0.82× | |
| 46 | Pennsylvania | ~90K | 0.81× | |
| 47 | New Jersey | ~70K | 0.81× | |
| 48 | North Carolina | ~80K | 0.80× | |
| 49 | Texas | ~200K | 0.78× | |
| 50 | Florida | ~200K | 0.74× |
The strongest cross-interests of the Video game publisher audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Devil May Cry | Games | 30.27× | ||
| 02 | Borderlands (series) | Games | 18.75× | ||
| 03 | Battlefield 4 | Games | 18.48× | ||
| 04 | Checkers | Food & Beverages | 14.29× | ||
| 05 | Josh Brolin | Movies & TV | 11.06× | ||
| 06 | Action role-playing game | Games | 11.05× | ||
| 07 | Assassin's Creed | Games | 6.75× | ||
| 08 | Massively multiplayer online games | Games | 6.69× | ||
| 09 | Arcade game | Games | 6.20× | ||
| 10 | Action-adventure game | Games | 6.00× | ||
| 11 | Strategy games | Games | 5.95× | ||
| 12 | League of Legends | Games | 5.20× | ||
| 13 | Collectible card game | Games | 5.17× | ||
| 14 | Pokémon | Games | 5.08× | ||
| 15 | Mobile game | Games | 5.00× | ||
| 16 | Real-time strategy | Games | 4.90× | ||
| 17 | Adventure game | Games | 4.20× | ||
| 18 | GameStop | Games | 3.87× | ||
| 19 | Anime and manga fandom | Literature | 3.75× | ||
| 20 | Superman | Movies & TV | 2.91× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 2.10× | |
| Patriotism | CONSERVATISM | 1.90× | |
| Family Orientation | CONSERVATISM | 1.42× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.53× | |
| Creativity | OPEN | 0.66× | |
| Design Affinity | PREMIUM | 0.66× |
Video game publisher has an estimated audience of 3,350,295 people in United States, concentrated in California and Texas.
40.4% of Video game publisher fans are female, 59.6% are male, with an average age of 33.0 years.
Video game publisher fans show strongest brand affinity for Action role-playing game (11.05×), Devil May Cry (30.27×), and Mobile game (5×) over the country average.
Video game publisher fans in United States are most concentrated in California (reach ~300K), Texas (reach ~200K), and Florida (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Video game publisher itself, the audience over-indexes on Devil May Cry (30.27×), Mobile game (5×), Checkers (14.29×), and Superman (2.91×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Video game publisher. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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