Video game publisher Audience in United States

Video game publisher has an estimated audience of 3,350,295 people in United States. 40.4% are female, 59.6% are male, average age 33.0. Top regions: California, Texas, New York. Top brand affinities: Autism Awareness, Diabetes mellitus awareness, Microblogging, Singer-songwriter, Devil May Cry.
The average Video game publisher fan in United States is 33.0 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, New York. Top brand affinities include Autism Awareness, Diabetes mellitus awareness, Microblogging, with strongest over-indexing on Autism Awareness (19.03× the country average). Demographically, the Video game publisher audience skews more male with an average age of 33.0, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Demographics of Video game publisher fans
| Metric | Value |
|---|---|
| Female | 40.4% |
| Male | 59.6% |
| Average age | 33.0 |
| Estimated audience size | 3,350,295 |
Audience persona
The typical Video game publisher fan in United States is more male, around 33.0 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Autism Awareness.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 395,234 | 1.07× |
| Texas | 237,039 | 0.82× |
| New York | 176,002 | 0.94× |
| Florida | 154,711 | 0.68× |
| Virginia | 84,668 | 1.04× |
| Illinois | 83,788 | 0.75× |
| Ohio | 83,096 | 0.81× |
| Washington | 80,427 | 1.2× |
| Georgia | 79,107 | 0.77× |
| Pennsylvania | 78,891 | 0.7× |
| North Carolina | 65,030 | 0.65× |
| Michigan | 58,391 | 0.67× |
| New Jersey | 50,866 | 0.6× |
| Arizona | 47,776 | 0.7× |
| Tennessee | 47,743 | 0.71× |
| Massachusetts | 47,080 | 0.71× |
| Missouri | 46,006 | 0.85× |
| Maryland | 45,447 | 0.79× |
| Indiana | 44,865 | 0.73× |
| Kentucky | 36,981 | 0.88× |
| Colorado | 36,456 | 0.69× |
| Oregon | 34,969 | 0.91× |
| Louisiana | 33,841 | 0.78× |
| Minnesota | 33,514 | 0.7× |
| Wisconsin | 32,670 | 0.65× |
| Oklahoma | 28,558 | 0.77× |
| South Carolina | 27,086 | 0.54× |
| Utah | 26,911 | 0.9× |
| Alabama | 25,773 | 0.55× |
| Nevada | 25,138 | 0.78× |
| Arkansas | 24,591 | 0.89× |
| Mississippi | 20,760 | 0.75× |
| Kansas | 19,788 | 0.75× |
| Connecticut | 19,560 | 0.58× |
| Iowa | 18,786 | 0.68× |
| West Virginia | 17,139 | 1.1× |
| Alaska | 17,103 | 2.39× |
| New Mexico | 16,049 | 0.96× |
| Idaho | 15,827 | 0.94× |
| Hawaii | 15,119 | 1.05× |
| Nebraska | 14,980 | 0.89× |
| Montana | 14,909 | 1.6× |
| South Dakota | 14,716 | 1.9× |
| North Dakota | 14,329 | 2.08× |
| New Hampshire | 14,122 | 1.07× |
| Wyoming | 13,864 | 2.79× |
| Rhode Island | 13,636 | 1.28× |
| Maine | 13,628 | 1.14× |
| Vermont | 13,412 | 2.28× |
| Washington, District of Columbia | 12,491 | 1.24× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Autism Awareness | 19.03× | Health |
| Diabetes mellitus awareness | 12.48× | Health |
| Microblogging | 12.67× | Technology & Electronics |
| Singer-songwriter | 5.51× | Music & Radio |
| Devil May Cry | 29.83× | Games |
| Action role-playing game | 10.55× | Games |
| Superman | 3.18× | Movies & TV |
| Call of Duty | 8.84× | Games |
| Checkers | 15.47× | Food & Beverages |
| Income tax | 13.19× | Business & Career |
| Battlefield 4 | 33.5× | Games |
| League of Legends | 8.52× | Games |
| The Legend of Zelda | 10.32× | Games |
| Square Enix | 22.72× | Games |
| Strategy games | 7.1× | Games |
| Grand Theft Auto V | 11.4× | Games |
| Mobile game | 3.98× | Games |
| Pokémon | 5.15× | Games |
| Destiny 2 | 29.08× | Games |
| Counter-Strike: Global Offensive | 9.38× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.97 |
| Early Adopter Mentality | POWER | 2.29 |
| Extroversion | THRILL | 1.41 |
| Family Orientation | CONSERVATISM | 1.34 |
| Patriotism | CONSERVATISM | 1.33 |
| Social Media Usage | JOY | 1.25 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 26.9% |
| Japan | 7.8% |
| Germany | 7.3% |
See Video game publisher audiences in other countries
More Games audiences in United States
- Food and drink (182,612,063)
- Music (181,108,961)
- Shopping and fashion (177,150,005)
- Sports and outdoors (173,827,889)
- Sports (173,190,295)
Frequently asked questions
How many fans does Video game publisher have in United States?
Video game publisher has an estimated audience of 3,350,295 people in United States, concentrated in California and Texas.
What is the gender split and age of Video game publisher fans?
40.4% of Video game publisher fans are female, 59.6% are male, with an average age of 33.0 years.
Which brands do Video game publisher fans like most?
Video game publisher fans show strongest brand affinity for Autism Awareness (19.03×), Diabetes mellitus awareness (12.48×), and Microblogging (12.67×) over the country average.
Where do Video game publisher fans live in United States?
Video game publisher fans in United States are most concentrated in California (reach 395,234), Texas (reach 237,039), and New York (reach 176,002). These three regions account for the largest share of the active audience.
What other brands do Video game publisher fans also like?
Beyond Video game publisher itself, the audience over-indexes on Diabetes mellitus awareness (12.48×), Microblogging (12.67×), Singer-songwriter (5.51×), and Devil May Cry (29.83×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Video game publisher. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.