GameCube Audience in Germany

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GameCube has an estimated audience of 147,408 people in Germany. 24.8% are female, 75.2% are male, average age 34.5. Top regions: Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities: Harvard Medical School, Scooby-Doo, TikTok, Twitch, Video game industry.

The average GameCube fan in Germany is 34.5 years old, more male, and lives primarily in Nordrhein-Westfalen. The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities include Harvard Medical School, Scooby-Doo, TikTok, with strongest over-indexing on Harvard Medical School (83.13× the country average). Demographically, the GameCube audience skews more male with an average age of 34.5, and over-indexes on personality traits such as Extroversion, Patriotism. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

Category: Games · Type: Brand · Subtype: Console

Demographics of GameCube fans

Demographic split for GameCube audience in Germany
MetricValue
Female24.8%
Male75.2%
Average age34.5
Estimated audience size147,408

Audience persona

The typical GameCube fan in Germany is more male, around 34.5 years old, with strong Extroversion tendencies and a notable affinity for Harvard Medical School.

Top regions in Germany

Top regions ranked by reach for GameCube in Germany
RegionReachAffinity
Nordrhein-Westfalen56,2671.14×
Bayern32,1010.88×
Baden-Württemberg29,5120.96×
Niedersachsen25,3241.15×
Hessen18,2981.06×
Rheinland-Pfalz13,3471.18×
Sachsen10,6600.96×
Berlin9,9220.98×
Schleswig-Holstein8,0400.99×
Brandenburg5,8300.83×
Sachsen-Anhalt5,5960.95×
Hamburg5,4541.07×
Thüringen5,1360.89×
Mecklenburg-Vorpommern3,8610.89×
Saarland2,8751.03×
Bremen1,9871.03×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for GameCube audience
BrandAffinityCategory
Harvard Medical School83.13×Business & Career
Scooby-Doo13.63×Movies & TV
TikTok4.9×Internet & Social Media
Twitch8.46×Games
Video game industry22.65×Games
Retrogaming13.72×Games
Borussia Dortmund2.1×Sports
Donkey Kong 6491.9×Games
uncharted 238.73×Games
Friends3.75×Movies & TV
Genshin Impact8.8×Games
Steam4.36×Games
Peacemaker4.21×Movies & TV
Monster Hunter (video game)12.2×Games
ImmoScout242.83×Home & Garden
Mario Kart 8 Deluxe14.5×Games
Nintendo DS17.71×Games
Idiocracy13.53×Movies & TV
Epic Games5.42×Games
First-person shooter games3.88×Games

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by GameCube audience
TraitClusterScore
ExtroversionTHRILL1.56
PatriotismCONSERVATISM1.44
Social Media UsageJOY1.24
SpiritualityBALANCE1.22
Early Adopter MentalityPOWER1.18
Urban LifestyleOPEN1.13

Worldwide distribution

Worldwide audience distribution share by country for GameCube
CountryShare
United States32.8%
France8.3%
Brazil6.4%

See GameCube audiences in other countries

More Console audiences in Germany

Frequently asked questions

How many fans does GameCube have in Germany?

GameCube has an estimated audience of 147,408 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

What is the gender split and age of GameCube fans?

24.8% of GameCube fans are female, 75.2% are male, with an average age of 34.5 years.

Which brands do GameCube fans like most?

GameCube fans show strongest brand affinity for Harvard Medical School (83.13×), Scooby-Doo (13.63×), and TikTok (4.9×) over the country average.

Where do GameCube fans live in Germany?

GameCube fans in Germany are most concentrated in Nordrhein-Westfalen (reach 56,267), Bayern (reach 32,101), and Baden-Württemberg (reach 29,512). These three regions account for the largest share of the active audience.

What other brands do GameCube fans also like?

Beyond GameCube itself, the audience over-indexes on Scooby-Doo (13.63×), TikTok (4.9×), Twitch (8.46×), and Video game industry (22.65×) compared to the Germany average.

How to read this data

Audience size is the estimated number of people in Germany who actively search for GameCube. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.