A data profile of the people who buy, follow and care about GameCube in Germany — modelled from more than twelve digital signal sources. GameCube has an estimated audience of 211,167 people in Germany.
The average GameCube fan in Germany is 34.5 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Harvard Medical School, Scooby-Doo, Twitch, with strongest over-indexing on Harvard Medical School (83.13× the country average).
Demographically, the GameCube audience skews more male with an average age of 34.5, and over-indexes on personality traits such as Extroversion, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical GameCube fan in Germany is more male, around 34.5 years old, with strong Extroversion tendencies and a notable affinity for Harvard Medical School.
The key figures that characterise the GameCube profile in Germany.
24.8% are female, 75.2% are male, average age 34.5.
| Metric | Value |
|---|---|
| Female | 24.8% |
| Male | 75.2% |
| Average age | 34.5 |
| Estimated audience size | 211,167 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 25% | |
| 20-29 | 26% | |
| 30-39 | 25% | |
| 40-49 | 15% | |
| 50+ | 9% |
of the worldwide GameCube audience comes from Germany.
| Country | Share |
|---|---|
| United States | 32.5% |
| France | 8.0% |
| Germany | 6.2% |
Where the GameCube audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Rheinland-Pfalz | ~10K | 1.12× | |
| 02 | Nordrhein-Westfalen | ~50K | 1.11× | |
| 03 | Niedersachsen | ~20K | 1.11× | |
| 04 | Saarland | ~3K | 1.09× | |
| 05 | Hamburg | ~5K | 1.07× | |
| 06 | Bremen | ~2K | 1.04× | |
| 07 | Hessen | ~20K | 1.02× | |
| 08 | Schleswig-Holstein | ~8K | 1.01× | |
| 09 | Sachsen-Anhalt | ~6K | 1.01× | |
| 10 | Sachsen | ~10K | 0.95× | |
| 11 | Berlin | ~10K | 0.95× | |
| 12 | Mecklenburg-Vorpommern | ~4K | 0.94× | |
| 13 | Baden-Württemberg | ~30K | 0.93× | |
| 14 | Thüringen | ~5K | 0.90× | |
| 15 | Bayern | ~30K | 0.89× | |
| 16 | Brandenburg | ~6K | 0.88× |
The strongest cross-interests of the GameCube audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Donkey Kong 64 | Games | 91.90× | ||
| 02 | Harvard Medical School | Business & Career | 83.13× | ||
| 03 | uncharted 2 | Games | 38.73× | ||
| 04 | Video game industry | Games | 22.65× | ||
| 05 | Nintendo DS | Games | 17.71× | ||
| 06 | Grown Ups (film) | Movies & TV | 16.57× | ||
| 07 | Mario Kart 8 Deluxe | Games | 14.50× | ||
| 08 | Retrogaming | Games | 13.72× | ||
| 09 | Scooby-Doo | Movies & TV | 13.63× | ||
| 10 | Idiocracy | Movies & TV | 13.53× | ||
| 11 | Monster Hunter (video game) | Games | 12.20× | ||
| 12 | Genshin Impact | Games | 8.80× | ||
| 13 | Twitch | Games | 8.46× | ||
| 14 | TikTok | Internet & Social Media | 4.90× | ||
| 15 | Steam | Games | 4.36× | ||
| 16 | Peacemaker | Movies & TV | 4.21× | ||
| 17 | ImmoScout24 | Home & Garden | 2.83× | ||
| 18 | FIFA World Cup | Sports | 2.17× | ||
| 19 | Borussia Dortmund | Sports | 2.10× | ||
| 20 | FC Bayern Munich | Sports | 1.75× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 2.78× | |
| Social Media Usage | JOY | 2.32× | |
| Patriotism | CONSERVATISM | 2.11× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.74× | |
| Mindfulness | BALANCE | 0.85× | |
| Healthy Lifestyle | BALANCE | 0.96× |
GameCube's target market in Germany covers an estimated 211,167 people, concentrated in Nordrhein-Westfalen and Bayern.
24.8% of the GameCube audience are female, 75.2% are male, with an average age of 34.5 years.
GameCube fans show strongest brand affinity for Harvard Medical School (83.13×), Scooby-Doo (13.63×), and Twitch (8.46×) over the country average.
GameCube fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~50K), Bayern (reach ~30K), and Baden-Württemberg (reach ~30K). These three regions account for the largest share of the active audience.
Beyond GameCube itself, the audience over-indexes on Scooby-Doo (13.63×), Twitch (8.46×), TikTok (4.9×), and Video game industry (22.65×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for GameCube. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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