Rascasse Audience Intelligence

GameCube Target Market in Mexico

A data profile of the people who buy, follow and care about GameCube in Mexico — modelled from more than twelve digital signal sources. GameCube has an estimated audience of 190,558 people in Mexico.

The average GameCube fan in Mexico is 28.7 years old, more male, and lives primarily in State of Mexico.

The audience is concentrated in State of Mexico, Distrito Federal, Jalisco.

Top brand affinities include Frankenstein (1931 film), Monster House (film), Cast Away, with strongest over-indexing on Frankenstein (1931 film) (32.53× the country average).

Demographically, the GameCube audience skews more male with an average age of 28.7, and over-indexes on personality traits such as Spirituality, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 25 regions tracked by Rascasse.

The typical GameCube fan in Mexico is more male, around 28.7 years old, with strong Spirituality tendencies and a notable affinity for Frankenstein (1931 film).

Category: Games · Type: Brand · Subtype: Console

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-09-29.

Section 01

At a glance

The key figures that characterise the GameCube profile in Mexico.

Audience size
191K
in Mexico
Gender
31.2%♀
68.8% male
Age
28.7
average years
Country rank
#11754
Brand in Mexico
Fig. 01

Search interest · 12-month trend

+0%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Customer demographics of GameCube

31.2% are female, 68.8% are male, average age 28.7.

Fig. 02

Gender split

31.2%
Female
68.8%
Male
Demographic split for GameCube audience in Mexico
MetricValue
Female31.2%
Male68.8%
Average age28.7
Estimated audience size190,558
Fig. 03

Age distribution

Ø 28.7
average years
Age distribution of the GameCube audience in Mexico
Age bracketShare%
16-1941%
20-2931%
30-3919%
40-496%
50+2%
Fig. 04

Worldwide distribution

5.6%

of the worldwide GameCube audience comes from Mexico.

Worldwide audience distribution share by country for GameCube
CountryShare
United States32.6%
France8.0%
Germany6.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Mexico average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the GameCube audience in Mexico is strongest.

Fig. 05

Top regions by affinity

GameCube customers by region in Mexico
#RegionReachAffinity×
01Baja California~20K1.99×
02Chihuahua~10K1.65×
03Nuevo Leon~20K1.38×
04Jalisco~20K1.20×
05Coahuila de Zaragoza~7K1.19×
06Sinaloa~6K1.14×
07Aguascalientes~3K1.14×
08Guanajuato~10K1.08×
09Baja California Sur~2K1.08×
10State of Mexico~30K1.01×
11Durango~3K1.01×
12Michoacan de Ocampo~7K0.99×
13Yucatan~4K0.99×
14Nayarit~2K0.97×
15Veracruz (state)~10K0.93×
16Distrito Federal~20K0.90×
17Zacatecas~2K0.89×
18Morelos~3K0.86×
19Colima~1K0.86×
20Campeche~1K0.85×
21Puebla~8K0.84×
22Hidalgo~4K0.81×
23Tlaxcala~2K0.79×
24Guerrero~4K0.76×
25Chiapas~4K0.71×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the GameCube audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for GameCube audience
#·InterestCategoryAffinity×
01Cast AwayMovies & TV49.68×
02Anti-theft systemCars & Mobility47.41×
03Monster House (film)Movies & TV44.11×
04Joan CusackMovies & TV39.90×
05Rashida JonesMovies & TV36.10×
06Wallace and GromitMovies & TV35.10×
07Frankenstein (1931 film)Movies & TV32.53×
08Laurie MetcalfMovies & TV31.08×
09Carnage (2011 film)Movies & TV30.68×
10The Amazing Spider-Man (TV series)Movies & TV20.79×
11Avengers (band)Music & Radio19.71×
12SquareBusiness & Career19.32×
13Supergirl (U.S. TV series)Movies & TV19.23×
14Power Rangers (film)Movies & TV15.48×
15Scary Movie (film series)Movies & TV14.58×
16PeacemakerMovies & TV12.41×
17GodzillaMovies & TV10.49×
18MonstersMovies & TV6.42×
19Superman (TV series)Movies & TV5.89×
20Pedro PascalMovies & TV5.59×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the GameCube audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Top personality traits over-indexed by GameCube audience · What stands out
TraitClusterDeviationScore
SpiritualityBALANCE1.26×
Early Adopter MentalityPOWER1.26×
IndividualismJOY1.17×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Top personality traits over-indexed by GameCube audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.85×
TraditionCONSERVATISM0.87×
Healthy LifestyleBALANCE0.88×
0×1.00× baseline2×
Section 06

Frequently asked questions

01

Who is GameCube's target market in Mexico?

GameCube's target market in Mexico covers an estimated 190,558 people, concentrated in State of Mexico and Distrito Federal.

02

What is the gender split and age of GameCube customers?

31.2% of the GameCube audience are female, 68.8% are male, with an average age of 28.7 years.

03

Which brands do GameCube fans like most?

GameCube fans show strongest brand affinity for Frankenstein (1931 film) (32.53×), Monster House (film) (44.11×), and Cast Away (49.68×) over the country average.

04

Where do GameCube fans live in Mexico?

GameCube fans in Mexico are most concentrated in State of Mexico (reach ~30K), Distrito Federal (reach ~20K), and Jalisco (reach ~20K). These three regions account for the largest share of the active audience.

05

What other brands do GameCube fans also like?

Beyond GameCube itself, the audience over-indexes on Monster House (film) (44.11×), Cast Away (49.68×), Avengers (band) (19.71×), and Scary Movie (film series) (14.58×) compared to the Mexico average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Mexico who actively search for GameCube. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Mexico. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.

Scale & coverage
500,000+ ready-to-use audiences across 170+ countries

From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.

See pricing →