GameCube Audience in United States

GameCube has an estimated audience of 1,086,154 people in United States. 26.4% are female, 73.6% are male, average age 29.9. Top regions: California, Texas, Florida. Top brand affinities: Avengers (band), Tottus, Legends (comics), RoboCop (comics), Civil War (comics).
The average GameCube fan in United States is 29.9 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Avengers (band), Tottus, Legends (comics), with strongest over-indexing on Avengers (band) (74.83× the country average). Demographically, the GameCube audience skews more male with an average age of 29.9, and over-indexes on personality traits such as Early Adopter Mentality, Convenience Orientation. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Brand · Subtype: Console
Demographics of GameCube fans
| Metric | Value |
|---|---|
| Female | 26.4% |
| Male | 73.6% |
| Average age | 29.9 |
| Estimated audience size | 1,086,154 |
Audience persona
The typical GameCube fan in United States is more male, around 29.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Avengers (band).
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 125,258 | 1.05× |
| Texas | 104,947 | 1.12× |
| Florida | 71,720 | 0.98× |
| New York | 57,544 | 0.95× |
| Pennsylvania | 40,261 | 1.1× |
| Ohio | 39,219 | 1.17× |
| Illinois | 37,195 | 1.03× |
| Georgia | 33,343 | 1× |
| North Carolina | 33,056 | 1.01× |
| Michigan | 32,217 | 1.13× |
| Virginia | 25,580 | 0.97× |
| Washington | 24,665 | 1.13× |
| New Jersey | 24,308 | 0.88× |
| Arizona | 24,172 | 1.09× |
| Tennessee | 23,847 | 1.09× |
| Indiana | 23,499 | 1.18× |
| Missouri | 19,590 | 1.12× |
| Massachusetts | 18,706 | 0.87× |
| Maryland | 17,353 | 0.93× |
| Kentucky | 17,079 | 1.25× |
| South Carolina | 15,902 | 0.97× |
| Wisconsin | 15,865 | 0.97× |
| Colorado | 15,763 | 0.92× |
| Oklahoma | 15,295 | 1.27× |
| Alabama | 14,851 | 0.98× |
| Minnesota | 14,598 | 0.94× |
| Louisiana | 14,449 | 1.03× |
| Oregon | 14,128 | 1.13× |
| Utah | 11,630 | 1.2× |
| Nevada | 11,627 | 1.11× |
| Arkansas | 10,747 | 1.2× |
| Connecticut | 9,592 | 0.88× |
| Kansas | 9,397 | 1.1× |
| Mississippi | 8,960 | 1× |
| Iowa | 8,921 | 1× |
| West Virginia | 6,140 | 1.21× |
| Idaho | 5,936 | 1.09× |
| New Mexico | 5,683 | 1.04× |
| Nebraska | 5,352 | 0.98× |
| New Hampshire | 3,831 | 0.9× |
| Maine | 3,660 | 0.94× |
| Rhode Island | 3,239 | 0.94× |
| Hawaii | 3,074 | 0.66× |
| Montana | 2,634 | 0.87× |
| Delaware | 2,403 | 0.8× |
| South Dakota | 2,096 | 0.83× |
| Alaska | 2,092 | 0.9× |
| Washington, District of Columbia | 2,090 | 0.64× |
| North Dakota | 1,877 | 0.84× |
| Vermont | 1,465 | 0.77× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Avengers (band) | 74.83× | Music & Radio |
| Tottus | 178.46× | Food & Beverages |
| Legends (comics) | 35.04× | Literature |
| RoboCop (comics) | 40.45× | Literature |
| Civil War (comics) | 27.68× | Literature |
| Mario Party (video game) | 89.55× | Games |
| The Man with the Iron Fists | 101.88× | Movies & TV |
| Horton Hears a Who! (film) | 30.55× | Movies & TV |
| Godzilla | 6.5× | Movies & TV |
| Doctor Stranger | 28.4× | Movies & TV |
| Flashpoint (comics) | 43.2× | Literature |
| Gaming | 9.66× | Games |
| Handheld game console | 15.88× | Games |
| Retrogaming | 9.62× | Games |
| Super Mario 3D Land | 67.63× | Games |
| Toradora! | 44.27× | Literature |
| Wii | 25.24× | Games |
| Nintendo Power | 85.57× | News |
| New Super Mario Bros. Wii | 54.18× | Games |
| Beyblade | 20.48× | Literature |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.92 |
| Convenience Orientation | PREMIUM | 1.78 |
| LGBTQ+ Identity | OPEN | 1.66 |
| Extroversion | THRILL | 1.51 |
| Urban Lifestyle | OPEN | 1.2 |
| Social Media Usage | JOY | 1.19 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 32.8% |
| France | 8.3% |
| Brazil | 6.4% |
See GameCube audiences in other countries
More Console audiences in United States
- Xbox (17,245,158)
- PlayStation (12,612,526)
- Playstation 5 (11,814,947)
- PlayStation 4 (7,427,963)
- Xbox One (2,576,972)
Frequently asked questions
How many fans does GameCube have in United States?
GameCube has an estimated audience of 1,086,154 people in United States, concentrated in California and Texas.
What is the gender split and age of GameCube fans?
26.4% of GameCube fans are female, 73.6% are male, with an average age of 29.9 years.
Which brands do GameCube fans like most?
GameCube fans show strongest brand affinity for Avengers (band) (74.83×), Tottus (178.46×), and Legends (comics) (35.04×) over the country average.
Where do GameCube fans live in United States?
GameCube fans in United States are most concentrated in California (reach 125,258), Texas (reach 104,947), and Florida (reach 71,720). These three regions account for the largest share of the active audience.
What other brands do GameCube fans also like?
Beyond GameCube itself, the audience over-indexes on Tottus (178.46×), Legends (comics) (35.04×), RoboCop (comics) (40.45×), and Civil War (comics) (27.68×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for GameCube. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.