A data profile of the people who buy, follow and care about GameCube in United States — modelled from more than twelve digital signal sources. GameCube has an estimated audience of 1,111,933 people in United States.
The average GameCube fan in United States is 29.9 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Avengers (band), Legends (comics), Tottus, with strongest over-indexing on Avengers (band) (74.83× the country average).
Demographically, the GameCube audience skews more male with an average age of 29.9, and over-indexes on personality traits such as Early Adopter Mentality, Extroversion.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical GameCube fan in United States is more male, around 29.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Avengers (band).
The key figures that characterise the GameCube profile in United States.
26.4% are female, 73.6% are male, average age 29.9.
| Metric | Value |
|---|---|
| Female | 26.4% |
| Male | 73.6% |
| Average age | 29.9 |
| Estimated audience size | 1,111,933 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 39% | |
| 20-29 | 30% | |
| 30-39 | 19% | |
| 40-49 | 8% | |
| 50+ | 4% |
Where the GameCube audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~20K | 1.26× | |
| 02 | West Virginia | ~6K | 1.25× | |
| 03 | Kentucky | ~20K | 1.23× | |
| 04 | Indiana | ~20K | 1.19× | |
| 05 | Utah | ~10K | 1.19× | |
| 06 | Arkansas | ~10K | 1.19× | |
| 07 | Texas | ~100K | 1.13× | |
| 08 | Oregon | ~10K | 1.13× | |
| 09 | Michigan | ~30K | 1.12× | |
| 10 | Idaho | ~6K | 1.12× | |
| 11 | Ohio | ~40K | 1.11× | |
| 12 | Missouri | ~20K | 1.10× | |
| 13 | Arizona | ~20K | 1.09× | |
| 14 | Washington | ~20K | 1.08× | |
| 15 | Tennessee | ~20K | 1.07× | |
| 16 | Nevada | ~10K | 1.07× | |
| 17 | Kansas | ~9K | 1.07× | |
| 18 | New Mexico | ~6K | 1.06× | |
| 19 | Pennsylvania | ~40K | 1.05× | |
| 20 | Mississippi | ~9K | 1.04× | |
| 21 | Alaska | ~2K | 1.03× | |
| 22 | Alabama | ~20K | 1.01× | |
| 23 | Louisiana | ~10K | 1.01× | |
| 24 | California | ~100K | 1.00× | |
| 25 | Illinois | ~40K | 1.00× | |
| 26 | North Carolina | ~30K | 1.00× | |
| 27 | Iowa | ~9K | 1.00× | |
| 28 | Nebraska | ~5K | 1.00× | |
| 29 | Georgia | ~30K | 0.99× | |
| 30 | South Carolina | ~20K | 0.98× | |
| 31 | North Dakota | ~2K | 0.97× | |
| 32 | Maine | ~4K | 0.96× | |
| 33 | Rhode Island | ~3K | 0.96× | |
| 34 | Virginia | ~30K | 0.95× | |
| 35 | Wisconsin | ~20K | 0.95× | |
| 36 | Florida | ~70K | 0.94× | |
| 37 | Montana | ~3K | 0.93× | |
| 38 | South Dakota | ~2K | 0.93× | |
| 39 | New Hampshire | ~4K | 0.92× | |
| 40 | Maryland | ~20K | 0.91× | |
| 41 | Minnesota | ~10K | 0.91× | |
| 42 | Connecticut | ~10K | 0.90× | |
| 43 | Colorado | ~20K | 0.89× | |
| 44 | New York | ~50K | 0.88× | |
| 45 | Delaware | ~3K | 0.88× | |
| 46 | Massachusetts | ~20K | 0.86× | |
| 47 | New Jersey | ~20K | 0.85× | |
| 48 | Vermont | ~2K | 0.84× | |
| 49 | Hawaii | ~3K | 0.71× | |
| 50 | Washington, District of Columbia | ~2K | 0.64× |
The strongest cross-interests of the GameCube audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Tottus | Food & Beverages | 178.46× | ||
| 02 | The Man with the Iron Fists | Movies & TV | 101.88× | ||
| 03 | Mario Party (video game) | Games | 89.55× | ||
| 04 | Nintendo Power | News | 85.57× | ||
| 05 | Mr. Popper's Penguins (film) | Movies & TV | 81.75× | ||
| 06 | Avengers (band) | Music & Radio | 74.83× | ||
| 07 | Super Mario 3D Land | Games | 67.63× | ||
| 08 | New Super Mario Bros. Wii | Games | 54.18× | ||
| 09 | Toradora! | Literature | 44.27× | ||
| 10 | Flashpoint (comics) | Literature | 43.20× | ||
| 11 | RoboCop (comics) | Literature | 40.45× | ||
| 12 | Legends (comics) | Literature | 35.04× | ||
| 13 | Horton Hears a Who! (film) | Movies & TV | 30.55× | ||
| 14 | Doctor Stranger | Movies & TV | 28.40× | ||
| 15 | Civil War (comics) | Literature | 27.68× | ||
| 16 | Wii | Games | 25.24× | ||
| 17 | Handheld game console | Games | 15.88× | ||
| 18 | Gaming | Games | 9.66× | ||
| 19 | Retrogaming | Games | 9.62× | ||
| 20 | Godzilla | Movies & TV | 6.50× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.32× | |
| Extroversion | THRILL | 1.31× | |
| Urban Lifestyle | OPEN | 1.29× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.82× | |
| DIY Mentality | THRILL | 0.84× | |
| Tradition | CONSERVATISM | 0.84× |
GameCube's target market in United States covers an estimated 1,111,933 people, concentrated in California and Texas.
26.4% of the GameCube audience are female, 73.6% are male, with an average age of 29.9 years.
GameCube fans show strongest brand affinity for Avengers (band) (74.83×), Legends (comics) (35.04×), and Tottus (178.46×) over the country average.
GameCube fans in United States are most concentrated in California (reach ~100K), Texas (reach ~100K), and Florida (reach ~70K). These three regions account for the largest share of the active audience.
Beyond GameCube itself, the audience over-indexes on Legends (comics) (35.04×), Tottus (178.46×), Horton Hears a Who! (film) (30.55×), and RoboCop (comics) (40.45×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for GameCube. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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