A data profile of the people who buy, follow and care about Handheld game console in United States — modelled from more than twelve digital signal sources. Handheld game console has an estimated audience of 4,161,138 people in United States.
The average Handheld game console fan in United States is 32.8 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Superman, GameStop, Nintendo, with strongest over-indexing on Superman (2× the country average).
Demographically, the Handheld game console audience skews more male with an average age of 32.8, and over-indexes on personality traits such as Early Adopter Mentality, Risk Appetite.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Handheld game console fan in United States is more male, around 32.8 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Superman.
The key figures that characterise the Handheld game console profile in United States.
32.2% are female, 67.8% are male, average age 32.8.
| Metric | Value |
|---|---|
| Female | 32.2% |
| Male | 67.8% |
| Average age | 32.8 |
| Estimated audience size | 4,161,138 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 32% | |
| 20-29 | 28% | |
| 30-39 | 19% | |
| 40-49 | 12% | |
| 50+ | 9% |
Where the Handheld game console audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | West Virginia | ~30K | 1.52× | |
| 02 | Alaska | ~10K | 1.22× | |
| 03 | Kentucky | ~60K | 1.19× | |
| 04 | Oklahoma | ~50K | 1.18× | |
| 05 | Montana | ~10K | 1.17× | |
| 06 | Arkansas | ~40K | 1.14× | |
| 07 | Washington | ~90K | 1.12× | |
| 08 | Louisiana | ~60K | 1.12× | |
| 09 | Indiana | ~80K | 1.11× | |
| 10 | Utah | ~40K | 1.09× | |
| 11 | Missouri | ~70K | 1.08× | |
| 12 | Mississippi | ~40K | 1.08× | |
| 13 | Tennessee | ~90K | 1.07× | |
| 14 | New Mexico | ~20K | 1.07× | |
| 15 | Texas | ~400K | 1.06× | |
| 16 | Idaho | ~20K | 1.06× | |
| 17 | Alabama | ~60K | 1.04× | |
| 18 | Georgia | ~100K | 1.03× | |
| 19 | Nevada | ~40K | 1.03× | |
| 20 | Oregon | ~50K | 1.02× | |
| 21 | Kansas | ~30K | 1.02× | |
| 22 | Michigan | ~100K | 1.01× | |
| 23 | California | ~500K | 1.00× | |
| 24 | Ohio | ~100K | 1.00× | |
| 25 | North Dakota | ~9K | 1.00× | |
| 26 | North Carolina | ~100K | 0.99× | |
| 27 | Virginia | ~100K | 0.99× | |
| 28 | Hawaii | ~20K | 0.98× | |
| 29 | Colorado | ~60K | 0.97× | |
| 30 | South Carolina | ~60K | 0.97× | |
| 31 | Pennsylvania | ~100K | 0.96× | |
| 32 | Nebraska | ~20K | 0.96× | |
| 33 | New Hampshire | ~20K | 0.95× | |
| 34 | New York | ~200K | 0.94× | |
| 35 | Arizona | ~80K | 0.94× | |
| 36 | Connecticut | ~40K | 0.93× | |
| 37 | South Dakota | ~9K | 0.93× | |
| 38 | Illinois | ~100K | 0.92× | |
| 39 | Iowa | ~30K | 0.92× | |
| 40 | Maine | ~10K | 0.92× | |
| 41 | Florida | ~300K | 0.90× | |
| 42 | Delaware | ~10K | 0.90× | |
| 43 | Rhode Island | ~10K | 0.89× | |
| 44 | New Jersey | ~90K | 0.88× | |
| 45 | Maryland | ~60K | 0.88× | |
| 46 | Minnesota | ~50K | 0.88× | |
| 47 | Wisconsin | ~50K | 0.86× | |
| 48 | Vermont | ~6K | 0.83× | |
| 49 | Massachusetts | ~70K | 0.82× | |
| 50 | Washington, District of Columbia | ~8K | 0.67× |
The strongest cross-interests of the Handheld game console audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | GameCube | Games | 15.88× | ||
| 02 | Game Boy | Games | 12.48× | ||
| 03 | Blade Runner | Movies & TV | 12.11× | ||
| 04 | Raspberry Pi | Technology & Electronics | 10.65× | ||
| 05 | Brazil national football team | Sports | 10.18× | ||
| 06 | Super Mario Bros. | Games | 8.18× | ||
| 07 | Angry Birds | Games | 7.42× | ||
| 08 | Nvidia | Technology & Electronics | 7.05× | ||
| 09 | Candy Crush Saga | Games | 6.35× | ||
| 10 | Mortal Kombat | Games | 5.72× | ||
| 11 | Nintendo | Games | 5.20× | ||
| 12 | The Legend of Zelda | Games | 4.75× | ||
| 13 | GameStop | Games | 4.06× | ||
| 14 | Pokémon | Games | 3.69× | ||
| 15 | Board games | Games | 3.08× | ||
| 16 | Twitch | Games | 2.51× | ||
| 17 | Pizza Hut | Food & Beverages | 2.21× | ||
| 18 | Mobile game | Games | 2.11× | ||
| 19 | Superman | Movies & TV | 2.00× | ||
| 20 | Subway | Food & Beverages | 1.92× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.75× | |
| Risk Appetite | THRILL | 1.66× | |
| Convenience Orientation | PREMIUM | 1.28× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.74× | |
| DIY Mentality | THRILL | 0.76× | |
| Mindfulness | BALANCE | 0.77× |
Handheld game console has an estimated audience of 4,161,138 people in United States, concentrated in California and Texas.
32.2% of Handheld game console fans are female, 67.8% are male, with an average age of 32.8 years.
Handheld game console fans show strongest brand affinity for Superman (2×), GameStop (4.06×), and Nintendo (5.2×) over the country average.
Handheld game console fans in United States are most concentrated in California (reach ~500K), Texas (reach ~400K), and Florida (reach ~300K). These three regions account for the largest share of the active audience.
Beyond Handheld game console itself, the audience over-indexes on GameStop (4.06×), Nintendo (5.2×), Blade Runner (12.11×), and Pokémon (3.69×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Handheld game console. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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