A data profile of the people who buy, follow and care about Game Boy in United States — modelled from more than twelve digital signal sources. Game Boy has an estimated audience of 1,406,765 people in United States.
The average Game Boy fan in United States is 28.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Akira (manga), Godzilla, Avengers (band), with strongest over-indexing on Akira (manga) (40.62× the country average).
Demographically, the Game Boy audience skews more male with an average age of 28.1, and over-indexes on personality traits such as Social Media Usage, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Game Boy fan in United States is more male, around 28.1 years old, with strong Social Media Usage tendencies and a notable affinity for Akira (manga).
The key figures that characterise the Game Boy profile in United States.
32.5% are female, 67.5% are male, average age 28.1.
| Metric | Value |
|---|---|
| Female | 32.5% |
| Male | 67.5% |
| Average age | 28.1 |
| Estimated audience size | 1,406,765 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 51% | |
| 20-29 | 23% | |
| 30-39 | 14% | |
| 40-49 | 8% | |
| 50+ | 4% |
Where the Game Boy audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~20K | 1.27× | |
| 02 | Utah | ~20K | 1.23× | |
| 03 | Texas | ~100K | 1.22× | |
| 04 | New Mexico | ~8K | 1.19× | |
| 05 | Alaska | ~3K | 1.17× | |
| 06 | Arizona | ~30K | 1.13× | |
| 07 | Arkansas | ~10K | 1.13× | |
| 08 | Idaho | ~8K | 1.13× | |
| 09 | Kentucky | ~20K | 1.12× | |
| 10 | California | ~200K | 1.11× | |
| 11 | Kansas | ~10K | 1.11× | |
| 12 | West Virginia | ~7K | 1.11× | |
| 13 | Indiana | ~30K | 1.09× | |
| 14 | Missouri | ~20K | 1.07× | |
| 15 | Alabama | ~20K | 1.06× | |
| 16 | Oregon | ~20K | 1.06× | |
| 17 | Georgia | ~40K | 1.03× | |
| 18 | Nevada | ~10K | 1.03× | |
| 19 | Nebraska | ~7K | 1.03× | |
| 20 | North Dakota | ~3K | 1.02× | |
| 21 | Washington | ~30K | 1.01× | |
| 22 | Iowa | ~10K | 1.01× | |
| 23 | South Dakota | ~3K | 1.00× | |
| 24 | Ohio | ~40K | 0.99× | |
| 25 | Connecticut | ~10K | 0.99× | |
| 26 | Illinois | ~50K | 0.98× | |
| 27 | Maine | ~5K | 0.98× | |
| 28 | North Carolina | ~40K | 0.97× | |
| 29 | Michigan | ~40K | 0.97× | |
| 30 | Tennessee | ~30K | 0.97× | |
| 31 | Mississippi | ~10K | 0.97× | |
| 32 | Florida | ~90K | 0.96× | |
| 33 | Pennsylvania | ~50K | 0.96× | |
| 34 | Louisiana | ~20K | 0.96× | |
| 35 | Minnesota | ~20K | 0.95× | |
| 36 | New York | ~70K | 0.94× | |
| 37 | Colorado | ~20K | 0.93× | |
| 38 | New Jersey | ~30K | 0.92× | |
| 39 | New Hampshire | ~5K | 0.92× | |
| 40 | Wisconsin | ~20K | 0.91× | |
| 41 | Hawaii | ~5K | 0.91× | |
| 42 | Rhode Island | ~4K | 0.91× | |
| 43 | Massachusetts | ~20K | 0.90× | |
| 44 | South Carolina | ~20K | 0.89× | |
| 45 | Montana | ~3K | 0.89× | |
| 46 | Delaware | ~3K | 0.89× | |
| 47 | Virginia | ~30K | 0.86× | |
| 48 | Maryland | ~20K | 0.86× | |
| 49 | Vermont | ~2K | 0.85× | |
| 50 | Washington, District of Columbia | ~3K | 0.70× |
The strongest cross-interests of the Game Boy audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Akira (manga) | Movies & TV | 40.62× | ||
| 02 | Sonic the Hedgehog (comics) | Literature | 38.60× | ||
| 03 | Atari | Games | 27.42× | ||
| 04 | Harmony Korine | Movies & TV | 27.30× | ||
| 05 | Avengers (band) | Music & Radio | 26.81× | ||
| 06 | Crash Bandicoot (video game) | Games | 26.21× | ||
| 07 | Dolph Lundgren | Movies & TV | 20.52× | ||
| 08 | Wii | Games | 18.82× | ||
| 09 | Sega | Games | 18.12× | ||
| 10 | Sonic the Hedgehog (series) | Games | 16.52× | ||
| 11 | Legends (comics) | Literature | 16.25× | ||
| 12 | Wreck-It Ralph | Movies & TV | 14.10× | ||
| 13 | Stack Overflow | Technology & Electronics | 14.05× | ||
| 14 | Handheld game console | Games | 12.48× | ||
| 15 | Godzilla | Movies & TV | 11.57× | ||
| 16 | Super Mario Bros. | Games | 11.42× | ||
| 17 | Zootopia | Movies & TV | 11.38× | ||
| 18 | The Legend of Zelda | Games | 7.81× | ||
| 19 | GitHub | Internet & Social Media | 6.13× | ||
| 20 | A Knight of the Seven Kingdoms | Movies & TV | 4.67× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.15× | |
| Early Adopter Mentality | POWER | 1.14× | |
| Extroversion | THRILL | 1.08× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.73× | |
| Design Affinity | PREMIUM | 0.74× | |
| Tradition | CONSERVATISM | 0.76× |
Game Boy's target market in United States covers an estimated 1,406,765 people, concentrated in California and Texas.
32.5% of the Game Boy audience are female, 67.5% are male, with an average age of 28.1 years.
Game Boy fans show strongest brand affinity for Akira (manga) (40.62×), Godzilla (11.57×), and Avengers (band) (26.81×) over the country average.
Game Boy fans in United States are most concentrated in California (reach ~200K), Texas (reach ~100K), and Florida (reach ~90K). These three regions account for the largest share of the active audience.
Beyond Game Boy itself, the audience over-indexes on Godzilla (11.57×), Avengers (band) (26.81×), Legends (comics) (16.25×), and Dolph Lundgren (20.52×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Game Boy. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.