Rascasse Audience Intelligence

Tomb Raider (2013 video game) Audience in United States

A data profile of the people who buy, follow and care about Tomb Raider (2013 video game) in United States — modelled from more than twelve digital signal sources. Tomb Raider (2013 video game) has an estimated audience of 578,032 people in United States.

The average Tomb Raider (2013 video game) fan in United States is 30.8 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Daniel Craig, Devil May Cry, Winona Ryder, with strongest over-indexing on Daniel Craig (71.99× the country average).

Demographically, the Tomb Raider (2013 video game) audience skews more male with an average age of 30.8, and over-indexes on personality traits such as Patriotism, Convenience Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Tomb Raider (2013 video game) fan in United States is more male, around 30.8 years old, with strong Patriotism tendencies and a notable affinity for Daniel Craig.

Category: Games · Type: Video / Board Game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Tomb Raider (2013 video game) profile in United States.

Audience size
578K
in United States
Gender
24.8%
75.2% male
Age
30.8
average years
Country rank
#33567
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

-1%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Tomb Raider (2013 video game) fans

24.8% are female, 75.2% are male, average age 30.8.

Fig. 02

Gender split

24.8%
Female
75.2%
Male
Demographic split for Tomb Raider (2013 video game) audience in United States
MetricValue
Female24.8%
Male75.2%
Average age30.8
Estimated audience size578,032
Fig. 03

Age distribution

Ø 30.8
average years
Age distribution of the Tomb Raider (2013 video game) audience in United States
Age bracketShare%
16-1940%
20-2923%
30-3920%
40-4910%
50+6%
Fig. 04

Worldwide distribution

20.2%

of the worldwide Tomb Raider (2013 video game) audience comes from United States.

Worldwide audience distribution share by country for Tomb Raider (2013 video game)
CountryShare
United States20.2%
Spain7.4%
United Kingdom5.4%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Tomb Raider (2013 video game) audience in United States is strongest.

Fig. 05

Top regions by affinity

Tomb Raider (2013 video game) fans by region: top regions in United States
#RegionReachAffinity×
01Alaska~2K1.30×
02Arizona~20K1.29×
03Nevada~7K1.28×
04Utah~6K1.19×
05Idaho~3K1.18×
06Washington~10K1.15×
07South Dakota~2K1.14×
08Oregon~8K1.13×
09Alabama~9K1.11×
10Oklahoma~7K1.11×
11California~70K1.07×
12Arkansas~5K1.07×
13West Virginia~3K1.07×
14Texas~50K1.06×
15New Mexico~3K1.06×
16Florida~40K1.05×
17Montana~2K1.05×
18Missouri~10K1.04×
19Kentucky~7K1.03×
20Wyoming<1K1.03×
21Indiana~10K1.01×
22Ohio~20K1.00×
23Hawaii~2K1.00×
24Georgia~20K0.99×
25Colorado~9K0.99×
26Michigan~10K0.98×
27Tennessee~10K0.98×
28Kansas~4K0.97×
29North Carolina~20K0.96×
30Louisiana~7K0.96×
31Maine~2K0.96×
32New York~30K0.95×
33Mississippi~5K0.95×
34Nebraska~3K0.95×
35Illinois~20K0.94×
36Virginia~10K0.94×
37Pennsylvania~20K0.93×
38North Dakota~1K0.93×
39South Carolina~8K0.92×
40Connecticut~5K0.92×
41New Hampshire~2K0.92×
42Rhode Island~2K0.91×
43Wisconsin~8K0.88×
44Iowa~4K0.87×
45Delaware~1K0.87×
46Massachusetts~10K0.86×
47Maryland~9K0.86×
48Minnesota~7K0.85×
49New Jersey~10K0.82×
50Washington, District of Columbia~1K0.74×
Fig. 06

Affinity by region

Affinity by region — Tomb Raider (2013 video game), United States
0.74×1.00×1.30×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Tomb Raider (2013 video game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Tomb Raider (2013 video game) audience
#·InterestCategoryAffinity×
01Devil May CryGames109.36×
02Borderlands (series)Games72.40×
03Daniel CraigMovies & TV71.99×
04Chrono TriggerGames51.72×
05Mass EffectGames50.05×
06Metal Gear SolidGames32.13×
07Toni ColletteMovies & TV31.65×
08The Salvation ArmyPolitics & Society31.26×
09Dying LightGames28.72×
10Winona RyderMovies & TV24.76×
11Dumb and DumberMovies & TV23.71×
12Jack NicholsonMovies & TV22.44×
13David DuchovnyMovies & TV20.00×
14The Big LebowskiMovies & TV18.30×
15Assassin's CreedGames15.82×
16Animal CrossingGames14.52×
17Fallout (series)Games13.34×
18Twin PeaksMovies & TV9.97×
19Aaron RodgersSports7.75×
20Pizza HutFood & Beverages3.91×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Tomb Raider (2013 video game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Tomb Raider (2013 video game) audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM2.11×
Convenience OrientationPREMIUM1.97×
Family OrientationCONSERVATISM1.87×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Tomb Raider (2013 video game) audience · Rather not
TraitClusterDeviationScore
DIY MentalityTHRILL0.52×
Design AffinityPREMIUM0.58×
CreativityOPEN0.64×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Tomb Raider (2013 video game) have in United States?

Tomb Raider (2013 video game) has an estimated audience of 578,032 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Tomb Raider (2013 video game) fans?

24.8% of Tomb Raider (2013 video game) fans are female, 75.2% are male, with an average age of 30.8 years.

03

Which brands do Tomb Raider (2013 video game) fans like most?

Tomb Raider (2013 video game) fans show strongest brand affinity for Daniel Craig (71.99×), Devil May Cry (109.36×), and Winona Ryder (24.76×) over the country average.

04

Where do Tomb Raider (2013 video game) fans live in United States?

Tomb Raider (2013 video game) fans in United States are most concentrated in California (reach ~70K), Texas (reach ~50K), and Florida (reach ~40K). These three regions account for the largest share of the active audience.

05

What other brands do Tomb Raider (2013 video game) fans also like?

Beyond Tomb Raider (2013 video game) itself, the audience over-indexes on Devil May Cry (109.36×), Winona Ryder (24.76×), Borderlands (series) (72.4×), and Jack Nicholson (22.44×) compared to the United States average.

Appendix

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How to read this data

Audience size is the estimated number of people in United States who actively search for Tomb Raider (2013 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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