A data profile of the people who buy, follow and care about Tomb Raider (2013 video game) in United States — modelled from more than twelve digital signal sources. Tomb Raider (2013 video game) has an estimated audience of 578,032 people in United States.
The average Tomb Raider (2013 video game) fan in United States is 30.8 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Daniel Craig, Devil May Cry, Winona Ryder, with strongest over-indexing on Daniel Craig (71.99× the country average).
Demographically, the Tomb Raider (2013 video game) audience skews more male with an average age of 30.8, and over-indexes on personality traits such as Patriotism, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Tomb Raider (2013 video game) fan in United States is more male, around 30.8 years old, with strong Patriotism tendencies and a notable affinity for Daniel Craig.
The key figures that characterise the Tomb Raider (2013 video game) profile in United States.
24.8% are female, 75.2% are male, average age 30.8.
| Metric | Value |
|---|---|
| Female | 24.8% |
| Male | 75.2% |
| Average age | 30.8 |
| Estimated audience size | 578,032 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 40% | |
| 20-29 | 23% | |
| 30-39 | 20% | |
| 40-49 | 10% | |
| 50+ | 6% |
of the worldwide Tomb Raider (2013 video game) audience comes from United States.
| Country | Share |
|---|---|
| United States | 20.2% |
| Spain | 7.4% |
| United Kingdom | 5.4% |
Where the Tomb Raider (2013 video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~2K | 1.30× | |
| 02 | Arizona | ~20K | 1.29× | |
| 03 | Nevada | ~7K | 1.28× | |
| 04 | Utah | ~6K | 1.19× | |
| 05 | Idaho | ~3K | 1.18× | |
| 06 | Washington | ~10K | 1.15× | |
| 07 | South Dakota | ~2K | 1.14× | |
| 08 | Oregon | ~8K | 1.13× | |
| 09 | Alabama | ~9K | 1.11× | |
| 10 | Oklahoma | ~7K | 1.11× | |
| 11 | California | ~70K | 1.07× | |
| 12 | Arkansas | ~5K | 1.07× | |
| 13 | West Virginia | ~3K | 1.07× | |
| 14 | Texas | ~50K | 1.06× | |
| 15 | New Mexico | ~3K | 1.06× | |
| 16 | Florida | ~40K | 1.05× | |
| 17 | Montana | ~2K | 1.05× | |
| 18 | Missouri | ~10K | 1.04× | |
| 19 | Kentucky | ~7K | 1.03× | |
| 20 | Wyoming | <1K | 1.03× | |
| 21 | Indiana | ~10K | 1.01× | |
| 22 | Ohio | ~20K | 1.00× | |
| 23 | Hawaii | ~2K | 1.00× | |
| 24 | Georgia | ~20K | 0.99× | |
| 25 | Colorado | ~9K | 0.99× | |
| 26 | Michigan | ~10K | 0.98× | |
| 27 | Tennessee | ~10K | 0.98× | |
| 28 | Kansas | ~4K | 0.97× | |
| 29 | North Carolina | ~20K | 0.96× | |
| 30 | Louisiana | ~7K | 0.96× | |
| 31 | Maine | ~2K | 0.96× | |
| 32 | New York | ~30K | 0.95× | |
| 33 | Mississippi | ~5K | 0.95× | |
| 34 | Nebraska | ~3K | 0.95× | |
| 35 | Illinois | ~20K | 0.94× | |
| 36 | Virginia | ~10K | 0.94× | |
| 37 | Pennsylvania | ~20K | 0.93× | |
| 38 | North Dakota | ~1K | 0.93× | |
| 39 | South Carolina | ~8K | 0.92× | |
| 40 | Connecticut | ~5K | 0.92× | |
| 41 | New Hampshire | ~2K | 0.92× | |
| 42 | Rhode Island | ~2K | 0.91× | |
| 43 | Wisconsin | ~8K | 0.88× | |
| 44 | Iowa | ~4K | 0.87× | |
| 45 | Delaware | ~1K | 0.87× | |
| 46 | Massachusetts | ~10K | 0.86× | |
| 47 | Maryland | ~9K | 0.86× | |
| 48 | Minnesota | ~7K | 0.85× | |
| 49 | New Jersey | ~10K | 0.82× | |
| 50 | Washington, District of Columbia | ~1K | 0.74× |
The strongest cross-interests of the Tomb Raider (2013 video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Devil May Cry | Games | 109.36× | ||
| 02 | Borderlands (series) | Games | 72.40× | ||
| 03 | Daniel Craig | Movies & TV | 71.99× | ||
| 04 | Chrono Trigger | Games | 51.72× | ||
| 05 | Mass Effect | Games | 50.05× | ||
| 06 | Metal Gear Solid | Games | 32.13× | ||
| 07 | Toni Collette | Movies & TV | 31.65× | ||
| 08 | The Salvation Army | Politics & Society | 31.26× | ||
| 09 | Dying Light | Games | 28.72× | ||
| 10 | Winona Ryder | Movies & TV | 24.76× | ||
| 11 | Dumb and Dumber | Movies & TV | 23.71× | ||
| 12 | Jack Nicholson | Movies & TV | 22.44× | ||
| 13 | David Duchovny | Movies & TV | 20.00× | ||
| 14 | The Big Lebowski | Movies & TV | 18.30× | ||
| 15 | Assassin's Creed | Games | 15.82× | ||
| 16 | Animal Crossing | Games | 14.52× | ||
| 17 | Fallout (series) | Games | 13.34× | ||
| 18 | Twin Peaks | Movies & TV | 9.97× | ||
| 19 | Aaron Rodgers | Sports | 7.75× | ||
| 20 | Pizza Hut | Food & Beverages | 3.91× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.11× | |
| Convenience Orientation | PREMIUM | 1.97× | |
| Family Orientation | CONSERVATISM | 1.87× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.52× | |
| Design Affinity | PREMIUM | 0.58× | |
| Creativity | OPEN | 0.64× |
Tomb Raider (2013 video game) has an estimated audience of 578,032 people in United States, concentrated in California and Texas.
24.8% of Tomb Raider (2013 video game) fans are female, 75.2% are male, with an average age of 30.8 years.
Tomb Raider (2013 video game) fans show strongest brand affinity for Daniel Craig (71.99×), Devil May Cry (109.36×), and Winona Ryder (24.76×) over the country average.
Tomb Raider (2013 video game) fans in United States are most concentrated in California (reach ~70K), Texas (reach ~50K), and Florida (reach ~40K). These three regions account for the largest share of the active audience.
Beyond Tomb Raider (2013 video game) itself, the audience over-indexes on Devil May Cry (109.36×), Winona Ryder (24.76×), Borderlands (series) (72.4×), and Jack Nicholson (22.44×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Tomb Raider (2013 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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