A data profile of the people who buy, follow and care about Real-time strategy in Spain — modelled from more than twelve digital signal sources. Real-time strategy has an estimated audience of 2,283,004 people in Spain.
The average Real-time strategy fan in Spain is 39.7 years old, more male, and lives primarily in Catalonia.
The audience is concentrated in Catalonia, Andalusia, Community of Madrid.
Top brand affinities include Twitch, League of Legends, Mobile game, with strongest over-indexing on Twitch (4.96× the country average).
Demographically, the Real-time strategy audience skews more male with an average age of 39.7, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 17 regions tracked by Rascasse.
The typical Real-time strategy fan in Spain is more male, around 39.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Twitch.
The key figures that characterise the Real-time strategy profile in Spain.
39.9% are female, 60.1% are male, average age 39.7.
| Metric | Value |
|---|---|
| Female | 39.9% |
| Male | 60.1% |
| Average age | 39.7 |
| Estimated audience size | 2,283,004 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 20% | |
| 20-29 | 20% | |
| 30-39 | 18% | |
| 40-49 | 21% | |
| 50+ | 22% |
of the worldwide Real-time strategy audience comes from Spain.
| Country | Share |
|---|---|
| United States | 17.1% |
| China | 8.6% |
| Japan | 6.5% |
Where the Real-time strategy audience in Spain is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | La Rioja | ~20K | 1.14× | |
| 02 | Catalonia | ~400K | 1.02× | |
| 03 | Galicia | ~100K | 1.01× | |
| 04 | Region of Murcia | ~80K | 1.01× | |
| 05 | Cantabria | ~30K | 1.01× | |
| 06 | Navarre | ~30K | 1.01× | |
| 07 | Extremadura | ~50K | 1.00× | |
| 08 | Comunidad Valenciana | ~300K | 0.98× | |
| 09 | Canary Islands | ~100K | 0.98× | |
| 10 | Aragon | ~60K | 0.98× | |
| 11 | Principality of Asturias | ~50K | 0.98× | |
| 12 | Community of Madrid | ~400K | 0.97× | |
| 13 | Castilla-La Mancha | ~90K | 0.96× | |
| 14 | Castile and León | ~90K | 0.95× | |
| 15 | Balearic Islands | ~60K | 0.95× | |
| 16 | Andalusia | ~400K | 0.94× | |
| 17 | Basque Autonomous Country | ~80K | 0.92× |
The strongest cross-interests of the Real-time strategy audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | God of War (series) | Games | 9.64× | ||
| 02 | Warcraft | Games | 8.24× | ||
| 03 | Fallout (series) | Games | 8.22× | ||
| 04 | Monster Hunter | Games | 6.04× | ||
| 05 | Call of Duty | Games | 5.79× | ||
| 06 | League of Legends | Games | 5.62× | ||
| 07 | Epic Games | Games | 5.49× | ||
| 08 | Graphics processing unit | Technology & Electronics | 5.31× | ||
| 09 | Assassin's Creed | Games | 5.15× | ||
| 10 | Twitch | Games | 4.96× | ||
| 11 | World of Warcraft | Games | 4.91× | ||
| 12 | Massively multiplayer online games | Games | 4.89× | ||
| 13 | Strategy video game | Games | 4.89× | ||
| 14 | Strategy games | Games | 4.82× | ||
| 15 | PC game | Games | 4.25× | ||
| 16 | High tech | Technology & Electronics | 4.17× | ||
| 17 | Action games | Games | 3.76× | ||
| 18 | Puzzle video games | Games | 3.58× | ||
| 19 | Digital electronics | Technology & Electronics | 3.31× | ||
| 20 | Mobile game | Games | 3.18× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 2.96× | |
| Social Media Usage | JOY | 1.28× | |
| Need for Security | CONSERVATISM | 1.27× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Mindfulness | BALANCE | 0.51× | |
| Design Affinity | PREMIUM | 0.52× | |
| Community Orientation | OPEN | 0.57× |
Real-time strategy has an estimated audience of 2,283,004 people in Spain, concentrated in Catalonia and Andalusia.
39.9% of Real-time strategy fans are female, 60.1% are male, with an average age of 39.7 years.
Real-time strategy fans show strongest brand affinity for Twitch (4.96×), League of Legends (5.62×), and Mobile game (3.18×) over the country average.
Real-time strategy fans in Spain are most concentrated in Catalonia (reach ~400K), Andalusia (reach ~400K), and Community of Madrid (reach ~400K). These three regions account for the largest share of the active audience.
Beyond Real-time strategy itself, the audience over-indexes on League of Legends (5.62×), Mobile game (3.18×), Epic Games (5.49×), and World of Warcraft (4.91×) compared to the Spain average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Spain who actively search for Real-time strategy. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Spain. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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