Rascasse Audience Intelligence

Real-time strategy Audience in Spain

A data profile of the people who buy, follow and care about Real-time strategy in Spain — modelled from more than twelve digital signal sources. Real-time strategy has an estimated audience of 2,283,004 people in Spain.

The average Real-time strategy fan in Spain is 39.7 years old, more male, and lives primarily in Catalonia.

The audience is concentrated in Catalonia, Andalusia, Community of Madrid.

Top brand affinities include Twitch, League of Legends, Mobile game, with strongest over-indexing on Twitch (4.96× the country average).

Demographically, the Real-time strategy audience skews more male with an average age of 39.7, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 17 regions tracked by Rascasse.

The typical Real-time strategy fan in Spain is more male, around 39.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Twitch.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Real-time strategy profile in Spain.

Audience size
2.3M
in Spain
Gender
39.9%
60.1% male
Age
39.7
average years
Country rank
#1727
Topic in Spain
Fig. 01

Search interest · 12-month trend

-29%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Real-time strategy fans

39.9% are female, 60.1% are male, average age 39.7.

Fig. 02

Gender split

39.9%
Female
60.1%
Male
Demographic split for Real-time strategy audience in Spain
MetricValue
Female39.9%
Male60.1%
Average age39.7
Estimated audience size2,283,004
Fig. 03

Age distribution

Ø 39.7
average years
Age distribution of the Real-time strategy audience in Spain
Age bracketShare%
16-1920%
20-2920%
30-3918%
40-4921%
50+22%
Fig. 04

Worldwide distribution

2.5%

of the worldwide Real-time strategy audience comes from Spain.

Worldwide audience distribution share by country for Real-time strategy
CountryShare
United States17.1%
China8.6%
Japan6.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Spain average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Real-time strategy audience in Spain is strongest.

Fig. 05

Top regions by affinity

Real-time strategy fans by region: top regions in Spain
#RegionReachAffinity×
01La Rioja~20K1.14×
02Catalonia~400K1.02×
03Galicia~100K1.01×
04Region of Murcia~80K1.01×
05Cantabria~30K1.01×
06Navarre~30K1.01×
07Extremadura~50K1.00×
08Comunidad Valenciana~300K0.98×
09Canary Islands~100K0.98×
10Aragon~60K0.98×
11Principality of Asturias~50K0.98×
12Community of Madrid~400K0.97×
13Castilla-La Mancha~90K0.96×
14Castile and León~90K0.95×
15Balearic Islands~60K0.95×
16Andalusia~400K0.94×
17Basque Autonomous Country~80K0.92×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Real-time strategy audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Real-time strategy audience
#·InterestCategoryAffinity×
01God of War (series)Games9.64×
02WarcraftGames8.24×
03Fallout (series)Games8.22×
04Monster HunterGames6.04×
05Call of DutyGames5.79×
06League of LegendsGames5.62×
07Epic GamesGames5.49×
08Graphics processing unitTechnology & Electronics5.31×
09Assassin's CreedGames5.15×
10TwitchGames4.96×
11World of WarcraftGames4.91×
12Massively multiplayer online gamesGames4.89×
13Strategy video gameGames4.89×
14Strategy gamesGames4.82×
15PC gameGames4.25×
16High techTechnology & Electronics4.17×
17Action gamesGames3.76×
18Puzzle video gamesGames3.58×
19Digital electronicsTechnology & Electronics3.31×
20Mobile gameGames3.18×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Real-time strategy audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Real-time strategy audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER2.96×
Social Media UsageJOY1.28×
Need for SecurityCONSERVATISM1.27×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Real-time strategy audience · Rather not
TraitClusterDeviationScore
MindfulnessBALANCE0.51×
Design AffinityPREMIUM0.52×
Community OrientationOPEN0.57×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Real-time strategy have in Spain?

Real-time strategy has an estimated audience of 2,283,004 people in Spain, concentrated in Catalonia and Andalusia.

02

What is the gender split and age of Real-time strategy fans?

39.9% of Real-time strategy fans are female, 60.1% are male, with an average age of 39.7 years.

03

Which brands do Real-time strategy fans like most?

Real-time strategy fans show strongest brand affinity for Twitch (4.96×), League of Legends (5.62×), and Mobile game (3.18×) over the country average.

04

Where do Real-time strategy fans live in Spain?

Real-time strategy fans in Spain are most concentrated in Catalonia (reach ~400K), Andalusia (reach ~400K), and Community of Madrid (reach ~400K). These three regions account for the largest share of the active audience.

05

What other brands do Real-time strategy fans also like?

Beyond Real-time strategy itself, the audience over-indexes on League of Legends (5.62×), Mobile game (3.18×), Epic Games (5.49×), and World of Warcraft (4.91×) compared to the Spain average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Spain who actively search for Real-time strategy. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Spain. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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