Rascasse Audience Intelligence

Real-time strategy Audience in France

A data profile of the people who buy, follow and care about Real-time strategy in France — modelled from more than twelve digital signal sources. Real-time strategy has an estimated audience of 3,191,285 people in France.

The average Real-time strategy fan in France is 36.6 years old, more male, and lives primarily in Île-de-France.

The audience is concentrated in Île-de-France, Auvergne-Rhône-Alpes, Occitanie.

Top brand affinities include Puzzle video games, Twitch, Mobile game, with strongest over-indexing on Puzzle video games (3.56× the country average).

Demographically, the Real-time strategy audience skews more male with an average age of 36.6, and over-indexes on personality traits such as Social Media Usage, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.

The typical Real-time strategy fan in France is more male, around 36.6 years old, with strong Social Media Usage tendencies and a notable affinity for Puzzle video games.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Real-time strategy profile in France.

Audience size
3.2M
in France
Gender
38.4%
61.6% male
Age
36.6
average years
Country rank
#1338
Topic in France
Fig. 01

Search interest · 12-month trend

+21%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Real-time strategy fans

38.4% are female, 61.6% are male, average age 36.6.

Fig. 02

Gender split

38.4%
Female
61.6%
Male
Demographic split for Real-time strategy audience in France
MetricValue
Female38.4%
Male61.6%
Average age36.6
Estimated audience size3,191,285
Fig. 03

Age distribution

Ø 36.6
average years
Age distribution of the Real-time strategy audience in France
Age bracketShare%
16-1928%
20-2921%
30-3917%
40-4916%
50+18%
Fig. 04

Worldwide distribution

3.5%

of the worldwide Real-time strategy audience comes from France.

Worldwide audience distribution share by country for Real-time strategy
CountryShare
United States17.1%
China8.6%
Japan6.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the France average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Real-time strategy audience in France is strongest.

Fig. 05

Top regions by affinity

Real-time strategy fans by region: top regions in France
#RegionReachAffinity×
01Île-de-France~700K1.23×
02Corsica~20K1.03×
03Grand Est~300K1.02×
04Auvergne-Rhône-Alpes~400K1.01×
05Occitanie~300K1.00×
06Provence-Alpes-Côte d'Azur~200K1.00×
07Pays de la Loire~200K0.99×
08Brittany~200K0.99×
09Centre-Val de Loire~100K0.99×
10Hauts-de-France~300K0.98×
11Nouvelle-Aquitaine~300K0.96×
12Normandy~100K0.95×
13Bourgogne-Franche-Comté~100K0.93×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Real-time strategy audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Real-time strategy audience
#·InterestCategoryAffinity×
01WarcraftGames6.38×
02Call of Duty: Modern Warfare 3Games6.28×
03ArchiveTechnology & Electronics5.72×
04Strategy video gameGames4.20×
05Massively multiplayer online real-time strategy gameGames3.97×
06Browser gamesGames3.88×
07Epic GamesGames3.84×
08Strategy gamesGames3.78×
09Call of DutyGames3.60×
10Puzzle video gamesGames3.56×
11Massively multiplayer online gamesGames2.84×
12TwitchGames2.82×
13Instant GamingGames2.59×
14League of LegendsGames2.55×
15PC gameGames2.43×
16Mobile gameGames2.27×
17WinamaxGames1.95×
18GamblingGames1.82×
19BouyguesTechnology & Electronics1.69×
20Foot MercatoSports1.56×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Real-time strategy audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Real-time strategy audience · What stands out
TraitClusterDeviationScore
Social Media UsageJOY1.19×
Early Adopter MentalityPOWER1.07×
PatriotismCONSERVATISM1.07×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Real-time strategy audience · Rather not
TraitClusterDeviationScore
Community OrientationOPEN0.44×
Design AffinityPREMIUM0.51×
MindfulnessBALANCE0.52×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Real-time strategy have in France?

Real-time strategy has an estimated audience of 3,191,285 people in France, concentrated in Île-de-France and Auvergne-Rhône-Alpes.

02

What is the gender split and age of Real-time strategy fans?

38.4% of Real-time strategy fans are female, 61.6% are male, with an average age of 36.6 years.

03

Which brands do Real-time strategy fans like most?

Real-time strategy fans show strongest brand affinity for Puzzle video games (3.56×), Twitch (2.82×), and Mobile game (2.27×) over the country average.

04

Where do Real-time strategy fans live in France?

Real-time strategy fans in France are most concentrated in Île-de-France (reach ~700K), Auvergne-Rhône-Alpes (reach ~400K), and Occitanie (reach ~300K). These three regions account for the largest share of the active audience.

05

What other brands do Real-time strategy fans also like?

Beyond Real-time strategy itself, the audience over-indexes on Twitch (2.82×), Mobile game (2.27×), Strategy games (3.78×), and Epic Games (3.84×) compared to the France average.

Appendix

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Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in France who actively search for Real-time strategy. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across France. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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