A data profile of the people who buy, follow and care about Real-time strategy in France — modelled from more than twelve digital signal sources. Real-time strategy has an estimated audience of 3,191,285 people in France.
The average Real-time strategy fan in France is 36.6 years old, more male, and lives primarily in Île-de-France.
The audience is concentrated in Île-de-France, Auvergne-Rhône-Alpes, Occitanie.
Top brand affinities include Puzzle video games, Twitch, Mobile game, with strongest over-indexing on Puzzle video games (3.56× the country average).
Demographically, the Real-time strategy audience skews more male with an average age of 36.6, and over-indexes on personality traits such as Social Media Usage, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 13 regions tracked by Rascasse.
The typical Real-time strategy fan in France is more male, around 36.6 years old, with strong Social Media Usage tendencies and a notable affinity for Puzzle video games.
The key figures that characterise the Real-time strategy profile in France.
38.4% are female, 61.6% are male, average age 36.6.
| Metric | Value |
|---|---|
| Female | 38.4% |
| Male | 61.6% |
| Average age | 36.6 |
| Estimated audience size | 3,191,285 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 28% | |
| 20-29 | 21% | |
| 30-39 | 17% | |
| 40-49 | 16% | |
| 50+ | 18% |
of the worldwide Real-time strategy audience comes from France.
| Country | Share |
|---|---|
| United States | 17.1% |
| China | 8.6% |
| Japan | 6.5% |
Where the Real-time strategy audience in France is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Île-de-France | ~700K | 1.23× | |
| 02 | Corsica | ~20K | 1.03× | |
| 03 | Grand Est | ~300K | 1.02× | |
| 04 | Auvergne-Rhône-Alpes | ~400K | 1.01× | |
| 05 | Occitanie | ~300K | 1.00× | |
| 06 | Provence-Alpes-Côte d'Azur | ~200K | 1.00× | |
| 07 | Pays de la Loire | ~200K | 0.99× | |
| 08 | Brittany | ~200K | 0.99× | |
| 09 | Centre-Val de Loire | ~100K | 0.99× | |
| 10 | Hauts-de-France | ~300K | 0.98× | |
| 11 | Nouvelle-Aquitaine | ~300K | 0.96× | |
| 12 | Normandy | ~100K | 0.95× | |
| 13 | Bourgogne-Franche-Comté | ~100K | 0.93× |
The strongest cross-interests of the Real-time strategy audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Warcraft | Games | 6.38× | ||
| 02 | Call of Duty: Modern Warfare 3 | Games | 6.28× | ||
| 03 | Archive | Technology & Electronics | 5.72× | ||
| 04 | Strategy video game | Games | 4.20× | ||
| 05 | Massively multiplayer online real-time strategy game | Games | 3.97× | ||
| 06 | Browser games | Games | 3.88× | ||
| 07 | Epic Games | Games | 3.84× | ||
| 08 | Strategy games | Games | 3.78× | ||
| 09 | Call of Duty | Games | 3.60× | ||
| 10 | Puzzle video games | Games | 3.56× | ||
| 11 | Massively multiplayer online games | Games | 2.84× | ||
| 12 | Twitch | Games | 2.82× | ||
| 13 | Instant Gaming | Games | 2.59× | ||
| 14 | League of Legends | Games | 2.55× | ||
| 15 | PC game | Games | 2.43× | ||
| 16 | Mobile game | Games | 2.27× | ||
| 17 | Winamax | Games | 1.95× | ||
| 18 | Gambling | Games | 1.82× | ||
| 19 | Bouygues | Technology & Electronics | 1.69× | ||
| 20 | Foot Mercato | Sports | 1.56× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.19× | |
| Early Adopter Mentality | POWER | 1.07× | |
| Patriotism | CONSERVATISM | 1.07× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.44× | |
| Design Affinity | PREMIUM | 0.51× | |
| Mindfulness | BALANCE | 0.52× |
Real-time strategy has an estimated audience of 3,191,285 people in France, concentrated in Île-de-France and Auvergne-Rhône-Alpes.
38.4% of Real-time strategy fans are female, 61.6% are male, with an average age of 36.6 years.
Real-time strategy fans show strongest brand affinity for Puzzle video games (3.56×), Twitch (2.82×), and Mobile game (2.27×) over the country average.
Real-time strategy fans in France are most concentrated in Île-de-France (reach ~700K), Auvergne-Rhône-Alpes (reach ~400K), and Occitanie (reach ~300K). These three regions account for the largest share of the active audience.
Beyond Real-time strategy itself, the audience over-indexes on Twitch (2.82×), Mobile game (2.27×), Strategy games (3.78×), and Epic Games (3.84×) compared to the France average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in France who actively search for Real-time strategy. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across France. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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