A data profile of the people who buy, follow and care about Gamescom in Germany — modelled from more than twelve digital signal sources. Gamescom has an estimated audience of 349,194 people in Germany.
The average Gamescom fan in Germany is 29.9 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Twitch, Counter-Strike: Global Offensive, Wowhead, with strongest over-indexing on Twitch (6.45× the country average).
Demographically, the Gamescom audience skews more male with an average age of 29.9, and over-indexes on personality traits such as Social Media Usage, Healthy Lifestyle.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Gamescom fan in Germany is more male, around 29.9 years old, with strong Social Media Usage tendencies and a notable affinity for Twitch.
The key figures that characterise the Gamescom profile in Germany.
25.6% are female, 74.4% are male, average age 29.9.
| Metric | Value |
|---|---|
| Female | 25.6% |
| Male | 74.4% |
| Average age | 29.9 |
| Estimated audience size | 349,194 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 43% | |
| 20-29 | 24% | |
| 30-39 | 17% | |
| 40-49 | 10% | |
| 50+ | 5% |
of the worldwide Gamescom audience comes from Germany.
| Country | Share |
|---|---|
| Germany | 20.0% |
| United States | 12.6% |
| Japan | 8.9% |
Where the Gamescom audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Nordrhein-Westfalen | ~200K | 2.48× | |
| 02 | Rheinland-Pfalz | ~20K | 1.33× | |
| 03 | Hessen | ~30K | 1.24× | |
| 04 | Bremen | ~3K | 1.04× | |
| 05 | Hamburg | ~8K | 1.03× | |
| 06 | Niedersachsen | ~30K | 1.00× | |
| 07 | Saarland | ~4K | 0.95× | |
| 08 | Berlin | ~10K | 0.94× | |
| 09 | Schleswig-Holstein | ~10K | 0.91× | |
| 10 | Baden-Württemberg | ~40K | 0.89× | |
| 11 | Bayern | ~50K | 0.87× | |
| 12 | Brandenburg | ~8K | 0.73× | |
| 13 | Sachsen | ~10K | 0.71× | |
| 14 | Thüringen | ~6K | 0.67× | |
| 15 | Mecklenburg-Vorpommern | ~4K | 0.67× | |
| 16 | Sachsen-Anhalt | ~6K | 0.64× |
The strongest cross-interests of the Gamescom audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Path of Exile | Games | 19.35× | ||
| 02 | Wowhead | Games | 19.08× | ||
| 03 | Counter-Strike | Games | 12.18× | ||
| 04 | Counter-Strike: Global Offensive | Games | 9.63× | ||
| 05 | The Witcher 3: Wild Hunt | Games | 8.36× | ||
| 06 | Instant Gaming | Games | 6.69× | ||
| 07 | Action role-playing game | Games | 6.48× | ||
| 08 | Twitch | Games | 6.45× | ||
| 09 | Electronic sports | Sports | 5.68× | ||
| 10 | PC game | Games | 5.66× | ||
| 11 | Massively multiplayer online role-playing games | Games | 5.05× | ||
| 12 | Steam | Games | 5.00× | ||
| 13 | League of Legends | Games | 4.69× | ||
| 14 | Fortnite | Games | 4.51× | ||
| 15 | One Piece | Movies & TV | 4.43× | ||
| 16 | Mobile game | Games | 3.82× | ||
| 17 | Electronics | Technology & Electronics | 2.85× | ||
| 18 | TikTok | Internet & Social Media | 2.22× | ||
| 19 | Harry Potter | Movies & TV | 2.03× | ||
| 20 | Sports | Sports | 1.91× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 1.73× | |
| Healthy Lifestyle | BALANCE | 1.50× | |
| Patriotism | CONSERVATISM | 1.47× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.50× | |
| Design Affinity | PREMIUM | 0.50× | |
| Individualism | JOY | 0.65× |
Gamescom has an estimated audience of 349,194 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
25.6% of Gamescom fans are female, 74.4% are male, with an average age of 29.9 years.
Gamescom fans show strongest brand affinity for Twitch (6.45×), Counter-Strike: Global Offensive (9.63×), and Wowhead (19.08×) over the country average.
Gamescom fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~200K), Bayern (reach ~50K), and Baden-Württemberg (reach ~40K). These three regions account for the largest share of the active audience.
Beyond Gamescom itself, the audience over-indexes on Counter-Strike: Global Offensive (9.63×), Wowhead (19.08×), PC game (5.66×), and Steam (5×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Gamescom. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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