Rascasse Audience Intelligence

Diablo (series) Audience in Germany

A data profile of the people who buy, follow and care about Diablo (series) in Germany — modelled from more than twelve digital signal sources. Diablo (series) has an estimated audience of 618,029 people in Germany.

The average Diablo (series) fan in Germany is 28.4 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Diablo II, Chuck Norris, Lineage II, with strongest over-indexing on Diablo II (79.7× the country average).

Demographically, the Diablo (series) audience skews more male with an average age of 28.4, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Diablo (series) fan in Germany is more male, around 28.4 years old, with strong Patriotism tendencies and a notable affinity for Diablo II.

Category: Games · Type: Video / Board Game · Subtype: Action

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Diablo (series) profile in Germany.

Audience size
618K
in Germany
Gender
26.3%
73.7% male
Age
28.4
average years
Country rank
#9854
Video / Board Game in Germany
Fig. 01

Search interest · 12-month trend

+95%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Diablo (series) fans

26.3% are female, 73.7% are male, average age 28.4.

Fig. 02

Gender split

26.3%
Female
73.7%
Male
Demographic split for Diablo (series) audience in Germany
MetricValue
Female26.3%
Male73.7%
Average age28.4
Estimated audience size618,029
Fig. 03

Age distribution

Ø 28.4
average years
Age distribution of the Diablo (series) audience in Germany
Age bracketShare%
16-1949%
20-2924%
30-3916%
40-498%
50+4%
Fig. 04

Worldwide distribution

5.6%

of the worldwide Diablo (series) audience comes from Germany.

Worldwide audience distribution share by country for Diablo (series)
CountryShare
United States38.3%
Japan6.6%
Germany5.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Diablo (series) audience in Germany is strongest.

Fig. 05

Top regions by affinity

Diablo (series) fans by region: top regions in Germany
#RegionReachAffinity×
01Bremen~6K1.21×
02Sachsen~30K1.15×
03Nordrhein-Westfalen~100K1.11×
04Berlin~30K1.07×
05Hamburg~10K1.07×
06Sachsen-Anhalt~20K1.06×
07Niedersachsen~60K1.01×
08Schleswig-Holstein~20K1.01×
09Hessen~50K0.98×
10Brandenburg~20K0.96×
11Thüringen~20K0.96×
12Mecklenburg-Vorpommern~10K0.93×
13Bayern~90K0.92×
14Rheinland-Pfalz~30K0.90×
15Saarland~7K0.87×
16Baden-Württemberg~70K0.82×
Fig. 06

Affinity by region

Affinity by region — Diablo (series), Germany
0.82×1.00×1.21×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Diablo (series) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Diablo (series) audience
#·InterestCategoryAffinity×
01Lineage IIGames86.64×
02Diablo IIGames79.70×
03Mortal Kombat XGames72.12×
04Tekken 7Games63.06×
05Diablo IIIGames52.10×
06World of Warcraft: Wrath of the Lich KingGames48.35×
07Point Blank (2008 video game)Games46.91×
08Ragnarok OnlineGames43.88×
09Hack and slashGames35.60×
10Final Fantasy XIIIGames29.02×
11GundamMovies & TV25.84×
12Blizzard EntertainmentGames25.54×
13Black DesertGames24.03×
14Super Mario Bros.Games22.90×
15Gohan (Dragon Ball)Literature20.43×
16Super Smash Bros.Games18.40×
17Chuck NorrisMovies & TV17.91×
18Political campaignPolitics & Society17.76×
19Animal CrossingGames14.85×
20Action role-playing gameGames12.72×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Diablo (series) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Diablo (series) audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.70×
Early Adopter MentalityPOWER1.39×
Urban LifestyleOPEN1.33×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Diablo (series) audience · Rather not
TraitClusterDeviationScore
Community OrientationOPEN0.59×
TravellingTHRILL0.64×
Design AffinityPREMIUM0.65×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Diablo (series) have in Germany?

Diablo (series) has an estimated audience of 618,029 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Diablo (series) fans?

26.3% of Diablo (series) fans are female, 73.7% are male, with an average age of 28.4 years.

03

Which brands do Diablo (series) fans like most?

Diablo (series) fans show strongest brand affinity for Diablo II (79.7×), Chuck Norris (17.91×), and Lineage II (86.64×) over the country average.

04

Where do Diablo (series) fans live in Germany?

Diablo (series) fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~100K), Bayern (reach ~90K), and Baden-Württemberg (reach ~70K). These three regions account for the largest share of the active audience.

05

What other brands do Diablo (series) fans also like?

Beyond Diablo (series) itself, the audience over-indexes on Chuck Norris (17.91×), Lineage II (86.64×), World of Warcraft: Wrath of the Lich King (48.35×), and Super Mario Bros. (22.9×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Diablo (series). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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