A data profile of the people who buy, follow and care about Diablo II in Germany — modelled from more than twelve digital signal sources. Diablo II has an estimated audience of 232,658 people in Germany.
The average Diablo II fan in Germany is 29.6 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Diablo (series), The Hobbit, Action role-playing game, with strongest over-indexing on Diablo (series) (79.7× the country average).
Demographically, the Diablo II audience skews more male with an average age of 29.6, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Diablo II fan in Germany is more male, around 29.6 years old, with strong Patriotism tendencies and a notable affinity for Diablo (series).
The key figures that characterise the Diablo II profile in Germany.
17.4% are female, 82.6% are male, average age 29.6.
| Metric | Value |
|---|---|
| Female | 17.4% |
| Male | 82.6% |
| Average age | 29.6 |
| Estimated audience size | 232,658 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 36% | |
| 20-29 | 33% | |
| 30-39 | 22% | |
| 40-49 | 7% | |
| 50+ | 2% |
of the worldwide Diablo II audience comes from Germany.
| Country | Share |
|---|---|
| United States | 41.5% |
| Germany | 7.7% |
| France | 7.4% |
Where the Diablo II audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Bremen | ~2K | 1.22× | |
| 02 | Berlin | ~10K | 1.12× | |
| 03 | Schleswig-Holstein | ~9K | 1.06× | |
| 04 | Nordrhein-Westfalen | ~50K | 1.05× | |
| 05 | Niedersachsen | ~20K | 1.02× | |
| 06 | Hessen | ~20K | 1.02× | |
| 07 | Sachsen-Anhalt | ~6K | 1.02× | |
| 08 | Thüringen | ~6K | 1.00× | |
| 09 | Sachsen | ~10K | 0.99× | |
| 10 | Hamburg | ~5K | 0.99× | |
| 11 | Saarland | ~3K | 0.99× | |
| 12 | Rheinland-Pfalz | ~10K | 0.95× | |
| 13 | Brandenburg | ~7K | 0.92× | |
| 14 | Mecklenburg-Vorpommern | ~4K | 0.90× | |
| 15 | Baden-Württemberg | ~30K | 0.88× | |
| 16 | Bayern | ~30K | 0.87× |
The strongest cross-interests of the Diablo II audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Diablo (series) | Games | 79.70× | ||
| 02 | Guild Wars 2 | Games | 34.34× | ||
| 03 | The Hobbit | Movies & TV | 28.23× | ||
| 04 | Activision | Games | 20.00× | ||
| 05 | Betfair | Games | 17.28× | ||
| 06 | Daniel Day-Lewis | Movies & TV | 13.97× | ||
| 07 | Magic: The Gathering | Games | 13.13× | ||
| 08 | Kit Harington | Movies & TV | 12.56× | ||
| 09 | Action role-playing game | Games | 11.92× | ||
| 10 | PlayStation Store | Games | 10.17× | ||
| 11 | Epic Games | Games | 7.89× | ||
| 12 | Oblivion (2013 film) | Movies & TV | 7.57× | ||
| 13 | World of Warcraft | Games | 7.44× | ||
| 14 | Henry Cavill | Movies & TV | 6.60× | ||
| 15 | Desktop computers | Technology & Electronics | 5.29× | ||
| 16 | Role-playing games | Games | 4.23× | ||
| 17 | Steam | Games | 4.22× | ||
| 18 | Pokémon | Games | 4.22× | ||
| 19 | Internet & Social Media | 3.25× | |||
| 20 | Game of Thrones | Movies & TV | 3.18× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.74× | |
| Early Adopter Mentality | POWER | 1.70× | |
| Need for Security | CONSERVATISM | 1.43× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.46× | |
| Price Sensitivity | PREMIUM | 0.61× | |
| Sustainability | BALANCE | 0.64× |
Diablo II has an estimated audience of 232,658 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
17.4% of Diablo II fans are female, 82.6% are male, with an average age of 29.6 years.
Diablo II fans show strongest brand affinity for Diablo (series) (79.7×), The Hobbit (28.23×), and Action role-playing game (11.92×) over the country average.
Diablo II fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~50K), Bayern (reach ~30K), and Baden-Württemberg (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Diablo II itself, the audience over-indexes on The Hobbit (28.23×), Action role-playing game (11.92×), World of Warcraft (7.44×), and Epic Games (7.89×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Diablo II. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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