Valorant Audience in Germany

Valorant has an estimated audience of 706,727 people in Germany. 28.3% are female, 71.7% are male, average age 28.4. Top regions: Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities: Counter-Strike: Global Offensive, League of Legends, Fortnite, Electronic sports, Batman.

The average Valorant fan in Germany is 28.4 years old, more male, and lives primarily in Nordrhein-Westfalen. The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities include Counter-Strike: Global Offensive, League of Legends, Fortnite, with strongest over-indexing on Counter-Strike: Global Offensive (11.87× the country average). Demographically, the Valorant audience skews more male with an average age of 28.4, and over-indexes on personality traits such as Social Media Usage, Patriotism. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

Category: Games · Type: Video / Board Game · Subtype: Video game

Demographics of Valorant fans

Demographic split for Valorant audience in Germany
MetricValue
Female28.3%
Male71.7%
Average age28.4
Estimated audience size706,727

Audience persona

The typical Valorant fan in Germany is more male, around 28.4 years old, with strong Social Media Usage tendencies and a notable affinity for Counter-Strike: Global Offensive.

Top regions in Germany

Top regions ranked by reach for Valorant in Germany
RegionReachAffinity
Nordrhein-Westfalen178,9381.16×
Bayern110,3670.97×
Baden-Württemberg95,8480.99×
Niedersachsen74,0991.08×
Hessen61,9131.15×
Rheinland-Pfalz35,5971.01×
Berlin32,7201.04×
Sachsen32,6120.94×
Schleswig-Holstein29,1021.15×
Brandenburg22,6311.03×
Sachsen-Anhalt16,6170.91×
Thüringen15,6280.87×
Hamburg13,6120.85×
Mecklenburg-Vorpommern11,6700.86×
Saarland7,9090.91×
Bremen6,5631.09×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Valorant audience
BrandAffinityCategory
Counter-Strike: Global Offensive11.87×Games
League of Legends6.48×Games
Fortnite5.76×Games
Electronic sports5.75×Sports
Batman2.52×Movies & TV
Street photography3.68×Technology & Electronics
Mobile game2.94×Games
Google Drive3.9×Technology & Electronics
World of Warcraft3.92×Games
Role-playing games3.32×Games
Minecraft5.03×Games
Superman2.36×Movies & TV
Alternative hip hop3.26×Music & Radio
The Elder Scrolls7.09×Games
Deutschrap3.25×Music & Radio
Office 3653.77×Technology & Electronics
FIFA World Cup1.64×Sports
Livemusic2.44×Music & Radio
Xbox4.15×Games
Electric guitar3.29×Music & Radio

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Valorant audience
TraitClusterScore
Social Media UsageJOY1.16
PatriotismCONSERVATISM1.06
Early Adopter MentalityPOWER1.05
Career OrientationPOWER1.01
Sports ActivityPOWER0.97
DIY MentalityTHRILL0.95

Worldwide distribution

Worldwide audience distribution share by country for Valorant
CountryShare
Japan15.4%
United States12.4%
Brazil4.8%

See Valorant audiences in other countries

More Video game audiences in Germany

Frequently asked questions

How many fans does Valorant have in Germany?

Valorant has an estimated audience of 706,727 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

What is the gender split and age of Valorant fans?

28.3% of Valorant fans are female, 71.7% are male, with an average age of 28.4 years.

Which brands do Valorant fans like most?

Valorant fans show strongest brand affinity for Counter-Strike: Global Offensive (11.87×), League of Legends (6.48×), and Fortnite (5.76×) over the country average.

Where do Valorant fans live in Germany?

Valorant fans in Germany are most concentrated in Nordrhein-Westfalen (reach 178,938), Bayern (reach 110,367), and Baden-Württemberg (reach 95,848). These three regions account for the largest share of the active audience.

What other brands do Valorant fans also like?

Beyond Valorant itself, the audience over-indexes on League of Legends (6.48×), Fortnite (5.76×), Electronic sports (5.75×), and Batman (2.52×) compared to the Germany average.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Valorant. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.