Rascasse Audience Intelligence

Gaming Audience in Germany

A data profile of the people who buy, follow and care about Gaming in Germany — modelled from more than twelve digital signal sources. Gaming has an estimated audience of 4,127,644 people in Germany.

The average Gaming fan in Germany is 30.9 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Mobile game, Transfermarkt, Batman, with strongest over-indexing on Mobile game (5.26× the country average).

Demographically, the Gaming audience skews more male with an average age of 30.9, and over-indexes on personality traits such as Risk Appetite, Pet Ownership.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Gaming fan in Germany is more male, around 30.9 years old, with strong Risk Appetite tendencies and a notable affinity for Mobile game.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Gaming profile in Germany.

Audience size
4.1M
in Germany
Gender
37.6%
62.4% male
Age
30.9
average years
Country rank
#1409
Topic in Germany
Fig. 01

Search interest · 12-month trend

-16%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Gaming fans

37.6% are female, 62.4% are male, average age 30.9.

Fig. 02

Gender split

37.6%
Female
62.4%
Male
Demographic split for Gaming audience in Germany
MetricValue
Female37.6%
Male62.4%
Average age30.9
Estimated audience size4,127,644
Fig. 03

Age distribution

Ø 30.9
average years
Age distribution of the Gaming audience in Germany
Age bracketShare%
16-1940%
20-2926%
30-3916%
40-4911%
50+7%
Fig. 04

Worldwide distribution

5.5%

of the worldwide Gaming audience comes from Germany.

Worldwide audience distribution share by country for Gaming
CountryShare
United States15.4%
China9.6%
India7.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Gaming audience in Germany is strongest.

Fig. 05

Top regions by affinity

Gaming fans by region: top regions in Germany
#RegionReachAffinity×
01Bremen~50K1.43×
02Hessen~400K1.40×
03Saarland~60K1.24×
04Berlin~200K1.19×
05Nordrhein-Westfalen~1M1.18×
06Rheinland-Pfalz~200K1.02×
07Baden-Württemberg~600K1.01×
08Bayern~600K0.98×
09Niedersachsen~400K0.98×
10Hamburg~80K0.89×
11Schleswig-Holstein~100K0.88×
12Brandenburg~100K0.85×
13Sachsen~200K0.80×
14Sachsen-Anhalt~80K0.78×
15Thüringen~80K0.72×
16Mecklenburg-Vorpommern~60K0.72×
Fig. 06

Affinity by region

Affinity by region — Gaming, Germany
0.72×1.00×1.43×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Gaming audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Gaming audience
#·InterestCategoryAffinity×
01PlayStation StoreGames9.43×
02Motorcycle helmetCars & Mobility5.70×
03Mobile gameGames5.26×
04Anime conventionLiterature4.94×
05FortniteGames4.92×
06Office 365Technology & Electronics4.92×
07Counter-Strike: Global OffensiveGames4.87×
08Google DriveTechnology & Electronics4.81×
09SteamGames4.40×
10Robert RedfordMovies & TV3.80×
11TransfermarktSports3.56×
12Role-playing gamesGames3.51×
13LivemusicMusic & Radio3.35×
14BatmanMovies & TV3.32×
15SupermanMovies & TV2.78×
16Luxury goodsFashion & Accessoires2.14×
17FIFA World CupSports1.93×
18YouTubeMovies & TV1.78×
19Harry PotterMovies & TV1.72×
20BundesligaSports1.68×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Gaming audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Gaming audience · What stands out
TraitClusterDeviationScore
Risk AppetiteTHRILL1.68×
Pet OwnershipJOY1.59×
Community OrientationOPEN1.56×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Gaming audience · Rather not
TraitClusterDeviationScore
Convenience OrientationPREMIUM0.73×
Family OrientationCONSERVATISM0.79×
Design AffinityPREMIUM0.86×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Gaming have in Germany?

Gaming has an estimated audience of 4,127,644 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Gaming fans?

37.6% of Gaming fans are female, 62.4% are male, with an average age of 30.9 years.

03

Which brands do Gaming fans like most?

Gaming fans show strongest brand affinity for Mobile game (5.26×), Transfermarkt (3.56×), and Batman (3.32×) over the country average.

04

Where do Gaming fans live in Germany?

Gaming fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~1M), Bayern (reach ~600K), and Baden-Württemberg (reach ~600K). These three regions account for the largest share of the active audience.

05

What other brands do Gaming fans also like?

Beyond Gaming itself, the audience over-indexes on Transfermarkt (3.56×), Batman (3.32×), Google Drive (4.81×), and Steam (4.4×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Gaming. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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