Rascasse Audience Intelligence

Gaming Audience in India

A data profile of the people who buy, follow and care about Gaming in India — modelled from more than twelve digital signal sources. Gaming has an estimated audience of 5,384,973 people in India.

Gaming has an estimated audience of 5,384,973 people in India. 29.6% are female, 70.4% are male, average age 26.0. Top brand affinities: Indian Premier League, India national cricket team, Superman, Harry Potter, Virat Kohli.

Top brand affinities include Indian Premier League, India national cricket team, Superman, with strongest over-indexing on Indian Premier League (1.75× the country average).

Demographically, the Gaming audience skews more male with an average age of 26.0, and over-indexes on personality traits such as Price Sensitivity, Early Adopter Mentality.

The typical Gaming fan in India is more male, around 26.0 years old, with strong Price Sensitivity tendencies and a notable affinity for Indian Premier League.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-17.

Section 01

At a glance

The key figures that characterise the Gaming profile in India.

Audience size
5.4M
in India
Gender
29.6%
70.4% male
Age
26.0
average years
Country rank
#1076
Topic in India
Fig. 01

Search interest · 12-month trend

+11%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Gaming fans

29.6% are female, 70.4% are male, average age 26.0.

Fig. 02

Gender split

29.6%
Female
70.4%
Male
Demographic split for Gaming audience in India
MetricValue
Female29.6%
Male70.4%
Average age26.0
Estimated audience size5,384,973
Fig. 03

Age distribution

Ø 26.0
average years
Age distribution of the Gaming audience in India
Age bracketShare%
16-1959%
20-2924%
30-3910%
40-494%
50+3%
Fig. 04

Worldwide distribution

7.2%

of the worldwide Gaming audience comes from India.

Worldwide audience distribution share by country for Gaming
CountryShare
United States15.4%
China9.6%
India7.2%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Gaming audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Gaming audience
#·InterestCategoryAffinity×
01Art exhibitionArts & Culture2.72×
02SupermanMovies & TV2.42×
03Harry PotterMovies & TV2.33×
04England cricket teamSports1.99×
05Chennai Super KingsSports1.96×
06Do it yourself (DIY)Home & Garden1.95×
07India national cricket teamSports1.94×
08Virat KohliSports1.93×
09Mutual fundBusiness & Career1.92×
10PakistanTravel & Leisure1.86×
11Pakistan national cricket teamSports1.85×
12WhatsAppInternet & Social Media1.80×
13Investment bankingBusiness & Career1.80×
14Indian Premier LeagueSports1.75×
15ChennaiTravel & Leisure1.69×
16RummyGames1.66×
17Mobile gameGames1.62×
18Rohit SharmaSports1.59×
19Kolkata Knight RidersSports1.58×
20Game of ThronesMovies & TV1.52×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Gaming audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Gaming audience · What stands out
TraitClusterDeviationScore
Price SensitivityPREMIUM1.77×
Early Adopter MentalityPOWER1.67×
SustainabilityBALANCE1.54×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Gaming audience · Rather not
TraitClusterDeviationScore
Family OrientationCONSERVATISM0.50×
Need for SecurityCONSERVATISM0.54×
TravellingTHRILL0.73×
1.00× baseline
Appendix

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Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in India who actively search for Gaming. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across India. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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