A data profile of the people who buy, follow and care about Dragon Quest in United States — modelled from more than twelve digital signal sources. Dragon Quest has an estimated audience of 798,378 people in United States.
The average Dragon Quest fan in United States is 29.3 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Suikoden (video game), Candy Crush Soda Saga, Fable, with strongest over-indexing on Suikoden (video game) (63.94× the country average).
Demographically, the Dragon Quest audience skews more male with an average age of 29.3, and over-indexes on personality traits such as Extroversion, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Dragon Quest fan in United States is more male, around 29.3 years old, with strong Extroversion tendencies and a notable affinity for Suikoden (video game).
The key figures that characterise the Dragon Quest profile in United States.
26.3% are female, 73.7% are male, average age 29.3.
| Metric | Value |
|---|---|
| Female | 26.3% |
| Male | 73.7% |
| Average age | 29.3 |
| Estimated audience size | 798,378 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 41% | |
| 20-29 | 30% | |
| 30-39 | 18% | |
| 40-49 | 7% | |
| 50+ | 4% |
Where the Dragon Quest audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~20K | 1.39× | |
| 02 | Oregon | ~10K | 1.38× | |
| 03 | Alaska | ~2K | 1.28× | |
| 04 | Utah | ~9K | 1.22× | |
| 05 | Oklahoma | ~10K | 1.21× | |
| 06 | Kentucky | ~10K | 1.16× | |
| 07 | Alabama | ~10K | 1.14× | |
| 08 | California | ~100K | 1.10× | |
| 09 | Arkansas | ~7K | 1.10× | |
| 10 | Arizona | ~20K | 1.08× | |
| 11 | West Virginia | ~4K | 1.07× | |
| 12 | Missouri | ~10K | 1.06× | |
| 13 | Michigan | ~20K | 1.05× | |
| 14 | Kansas | ~7K | 1.05× | |
| 15 | Nevada | ~8K | 1.04× | |
| 16 | Virginia | ~20K | 1.03× | |
| 17 | Idaho | ~4K | 1.03× | |
| 18 | Hawaii | ~4K | 1.03× | |
| 19 | Ohio | ~20K | 1.02× | |
| 20 | Indiana | ~10K | 1.02× | |
| 21 | Wisconsin | ~10K | 1.02× | |
| 22 | Texas | ~70K | 1.01× | |
| 23 | Tennessee | ~20K | 1.01× | |
| 24 | Rhode Island | ~3K | 1.01× | |
| 25 | Maine | ~3K | 1.00× | |
| 26 | Louisiana | ~10K | 0.99× | |
| 27 | Maryland | ~10K | 0.98× | |
| 28 | North Carolina | ~20K | 0.97× | |
| 29 | Iowa | ~6K | 0.97× | |
| 30 | New Hampshire | ~3K | 0.97× | |
| 31 | New York | ~40K | 0.96× | |
| 32 | Georgia | ~20K | 0.96× | |
| 33 | Massachusetts | ~20K | 0.96× | |
| 34 | Minnesota | ~10K | 0.96× | |
| 35 | North Dakota | ~2K | 0.96× | |
| 36 | Illinois | ~30K | 0.95× | |
| 37 | Nebraska | ~4K | 0.94× | |
| 38 | Pennsylvania | ~30K | 0.93× | |
| 39 | Connecticut | ~7K | 0.93× | |
| 40 | New Jersey | ~20K | 0.92× | |
| 41 | Vermont | ~1K | 0.92× | |
| 42 | Florida | ~50K | 0.91× | |
| 43 | Colorado | ~10K | 0.90× | |
| 44 | Delaware | ~2K | 0.89× | |
| 45 | South Carolina | ~10K | 0.88× | |
| 46 | Montana | ~2K | 0.88× | |
| 47 | South Dakota | ~2K | 0.88× | |
| 48 | Mississippi | ~6K | 0.85× | |
| 49 | New Mexico | ~3K | 0.83× | |
| 50 | Washington, District of Columbia | ~2K | 0.75× |
The strongest cross-interests of the Dragon Quest audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Fantasy Life | Games | 108.05× | ||
| 02 | Ys (series) | Movies & TV | 96.28× | ||
| 03 | The World Ends with You | Games | 94.57× | ||
| 04 | BlazBlue | Games | 89.12× | ||
| 05 | Clannad (visual novel) | Games | 83.97× | ||
| 06 | Pixiv | Internet & Social Media | 73.11× | ||
| 07 | Shin Megami Tensei | Games | 72.10× | ||
| 08 | ArtStation | Arts & Culture | 65.51× | ||
| 09 | Suikoden (video game) | Games | 63.94× | ||
| 10 | Fable | Games | 58.67× | ||
| 11 | Chrono Trigger | Games | 52.97× | ||
| 12 | Candy Crush Soda Saga | Games | 52.55× | ||
| 13 | Kingdom Hearts (video game) | Games | 46.80× | ||
| 14 | Edge (magazine) | Games | 39.44× | ||
| 15 | Final Fantasy X | Games | 32.72× | ||
| 16 | ANTHEM | Music & Radio | 29.75× | ||
| 17 | Excalibur (film) | Movies & TV | 29.53× | ||
| 18 | no country for old men | Movies & TV | 22.08× | ||
| 19 | Final Fantasy VII | Games | 19.46× | ||
| 20 | Monster Hunter | Games | 16.08× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 1.50× | |
| Convenience Orientation | PREMIUM | 1.45× | |
| Early Adopter Mentality | POWER | 1.41× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.70× | |
| Quality Awareness | PREMIUM | 0.73× | |
| Creativity | OPEN | 0.90× |
Dragon Quest has an estimated audience of 798,378 people in United States, concentrated in California and Texas.
26.3% of Dragon Quest fans are female, 73.7% are male, with an average age of 29.3 years.
Dragon Quest fans show strongest brand affinity for Suikoden (video game) (63.94×), Candy Crush Soda Saga (52.55×), and Fable (58.67×) over the country average.
Dragon Quest fans in United States are most concentrated in California (reach ~100K), Texas (reach ~70K), and Florida (reach ~50K). These three regions account for the largest share of the active audience.
Beyond Dragon Quest itself, the audience over-indexes on Candy Crush Soda Saga (52.55×), Fable (58.67×), Ys (series) (96.28×), and ANTHEM (29.75×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Dragon Quest. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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