A data profile of the people who buy, follow and care about Pokémon Trading Card Game (video game) in United States — modelled from more than twelve digital signal sources. Pokémon Trading Card Game (video game) has an estimated audience of 1,624,477 people in United States.
The average Pokémon Trading Card Game (video game) fan in United States is 27.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Collectible card game, Pokémon, Hatsune Miku, with strongest over-indexing on Collectible card game (33.36× the country average).
Demographically, the Pokémon Trading Card Game (video game) audience skews more male with an average age of 27.0, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Pokémon Trading Card Game (video game) fan in United States is more male, around 27.0 years old, with strong Patriotism tendencies and a notable affinity for Collectible card game.
The key figures that characterise the Pokémon Trading Card Game (video game) profile in United States.
31.1% are female, 68.9% are male, average age 27.0.
| Metric | Value |
|---|---|
| Female | 31.1% |
| Male | 68.9% |
| Average age | 27.0 |
| Estimated audience size | 1,624,477 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 53% | |
| 20-29 | 26% | |
| 30-39 | 11% | |
| 40-49 | 5% | |
| 50+ | 4% |
of the worldwide Pokémon Trading Card Game (video game) audience comes from United States.
| Country | Share |
|---|---|
| United States | 49.4% |
| Germany | 6.9% |
| United Kingdom | 6.2% |
Where the Pokémon Trading Card Game (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Hawaii | ~10K | 1.78× | |
| 02 | California | ~300K | 1.64× | |
| 03 | Washington | ~50K | 1.43× | |
| 04 | Oregon | ~20K | 1.29× | |
| 05 | Nevada | ~20K | 1.26× | |
| 06 | Texas | ~200K | 1.19× | |
| 07 | Utah | ~20K | 1.17× | |
| 08 | Arizona | ~40K | 1.11× | |
| 09 | Wisconsin | ~30K | 1.11× | |
| 10 | Minnesota | ~20K | 1.05× | |
| 11 | Connecticut | ~20K | 1.05× | |
| 12 | Illinois | ~60K | 1.04× | |
| 13 | Michigan | ~40K | 1.04× | |
| 14 | New Jersey | ~40K | 1.04× | |
| 15 | Indiana | ~30K | 1.04× | |
| 16 | Oklahoma | ~20K | 1.04× | |
| 17 | Idaho | ~9K | 1.04× | |
| 18 | Kentucky | ~20K | 1.03× | |
| 19 | West Virginia | ~8K | 1.03× | |
| 20 | Rhode Island | ~5K | 1.03× | |
| 21 | New Hampshire | ~7K | 1.02× | |
| 22 | North Dakota | ~3K | 1.02× | |
| 23 | Virginia | ~40K | 1.00× | |
| 24 | Colorado | ~30K | 1.00× | |
| 25 | Alaska | ~3K | 1.00× | |
| 26 | New York | ~90K | 0.99× | |
| 27 | Massachusetts | ~30K | 0.99× | |
| 28 | Pennsylvania | ~50K | 0.98× | |
| 29 | Ohio | ~50K | 0.98× | |
| 30 | Maine | ~6K | 0.98× | |
| 31 | Iowa | ~10K | 0.97× | |
| 32 | Florida | ~100K | 0.96× | |
| 33 | New Mexico | ~8K | 0.96× | |
| 34 | Nebraska | ~8K | 0.95× | |
| 35 | Maryland | ~30K | 0.94× | |
| 36 | North Carolina | ~50K | 0.93× | |
| 37 | Kansas | ~10K | 0.93× | |
| 38 | Delaware | ~4K | 0.93× | |
| 39 | Georgia | ~50K | 0.92× | |
| 40 | Missouri | ~20K | 0.92× | |
| 41 | Tennessee | ~30K | 0.90× | |
| 42 | Arkansas | ~10K | 0.90× | |
| 43 | Vermont | ~2K | 0.87× | |
| 44 | South Dakota | ~3K | 0.84× | |
| 45 | Louisiana | ~20K | 0.81× | |
| 46 | South Carolina | ~20K | 0.80× | |
| 47 | Montana | ~4K | 0.80× | |
| 48 | Alabama | ~20K | 0.73× | |
| 49 | Mississippi | ~9K | 0.69× | |
| 50 | Washington, District of Columbia | ~3K | 0.64× |
The strongest cross-interests of the Pokémon Trading Card Game (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Hatsune Miku | Literature | 39.47× | ||
| 02 | Collectible card game | Games | 33.36× | ||
| 03 | Cowboy Bebop | Movies & TV | 31.75× | ||
| 04 | International education | Business & Career | 19.53× | ||
| 05 | Pokémon Trading Card Game | Games | 14.57× | ||
| 06 | Funimation | Movies & TV | 12.85× | ||
| 07 | Pokémon | Games | 11.79× | ||
| 08 | Final Fantasy | Games | 10.42× | ||
| 09 | Magic: The Gathering | Games | 9.27× | ||
| 10 | Anime and manga fandom | Literature | 8.80× | ||
| 11 | Crunchyroll | Games | 8.61× | ||
| 12 | The Legend of Zelda | Games | 8.03× | ||
| 13 | Rick and Morty | Movies & TV | 6.77× | ||
| 14 | Otaku | Literature | 6.74× | ||
| 15 | Tabletop game | Games | 5.83× | ||
| 16 | GameStop | Games | 4.77× | ||
| 17 | Manga | Literature | 4.47× | ||
| 18 | Bass guitar | Music & Radio | 4.18× | ||
| 19 | Musical instrument | Music & Radio | 3.48× | ||
| 20 | Superman | Movies & TV | 2.23× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 5.76× | |
| Early Adopter Mentality | POWER | 1.72× | |
| Urban Lifestyle | OPEN | 1.43× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.65× | |
| Career Orientation | POWER | 0.71× | |
| DIY Mentality | THRILL | 0.76× |
Pokémon Trading Card Game (video game) has an estimated audience of 1,624,477 people in United States, concentrated in California and Texas.
31.1% of Pokémon Trading Card Game (video game) fans are female, 68.9% are male, with an average age of 27.0 years.
Pokémon Trading Card Game (video game) fans show strongest brand affinity for Collectible card game (33.36×), Pokémon (11.79×), and Hatsune Miku (39.47×) over the country average.
Pokémon Trading Card Game (video game) fans in United States are most concentrated in California (reach ~300K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Pokémon Trading Card Game (video game) itself, the audience over-indexes on Pokémon (11.79×), Hatsune Miku (39.47×), Anime and manga fandom (8.8×), and Cowboy Bebop (31.75×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Pokémon Trading Card Game (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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