Pokémon Trading Card Game (video game) Audience in Germany

Pokémon Trading Card Game (video game) has an estimated audience of 221,745 people in Germany. 39.6% are female, 60.4% are male, average age 30.3. Top regions: Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities: Loincloth, Dog breed, Goon, Progressive rock, Figure painting (hobby).
The average Pokémon Trading Card Game (video game) fan in Germany is 30.3 years old, more male, and lives primarily in Nordrhein-Westfalen. The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg. Top brand affinities include Loincloth, Dog breed, Goon, with strongest over-indexing on Loincloth (6.51× the country average). Demographically, the Pokémon Trading Card Game (video game) audience skews more male with an average age of 30.3, and over-indexes on personality traits such as Extroversion, Price Sensitivity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game
Demographics of Pokémon Trading Card Game (video game) fans
| Metric | Value |
|---|---|
| Female | 39.6% |
| Male | 60.4% |
| Average age | 30.3 |
| Estimated audience size | 221,745 |
Audience persona
The typical Pokémon Trading Card Game (video game) fan in Germany is more male, around 30.3 years old, with strong Extroversion tendencies and a notable affinity for Loincloth.
Top regions in Germany
| Region | Reach | Affinity |
|---|---|---|
| Nordrhein-Westfalen | 59,141 | 1.13× |
| Bayern | 33,149 | 0.86× |
| Baden-Württemberg | 28,807 | 0.88× |
| Niedersachsen | 23,997 | 1.03× |
| Hessen | 19,694 | 1.08× |
| Berlin | 12,770 | 1.19× |
| Rheinland-Pfalz | 11,595 | 0.97× |
| Sachsen | 9,731 | 0.83× |
| Schleswig-Holstein | 7,981 | 0.93× |
| Brandenburg | 6,121 | 0.82× |
| Thüringen | 5,355 | 0.88× |
| Hamburg | 5,313 | 0.98× |
| Sachsen-Anhalt | 4,978 | 0.8× |
| Mecklenburg-Vorpommern | 3,903 | 0.85× |
| Saarland | 3,408 | 1.16× |
| Bremen | 3,344 | 1.63× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Loincloth | 6.51× | Fashion & Accessoires |
| Dog breed | 1.74× | Pets & Animals |
| Goon | 10.46× | Movies & TV |
| Progressive rock | 2.33× | Music & Radio |
| Figure painting (hobby) | 5.1× | Arts & Culture |
| Combat sport | 1.59× | Sports |
| Knokke-Heist | 6.31× | Travel & Leisure |
| Jaws | 7.74× | Movies & TV |
| Personalised Gifts | 1.63× | Home & Garden |
| Eindhoven | 1.75× | Travel & Leisure |
| Grinch | 1.96× | Movies & TV |
| Klis | 20× | Travel & Leisure |
| Pleural effusion | 2.57× | Health |
| Scratching post | 4.14× | Pets & Animals |
| James Kottak | 12.98× | Music & Radio |
| Ireen Sheer | 1.73× | Music & Radio |
| Maejo University | 8.87× | Business & Career |
| Hypertext | 1.63× | Technology & Electronics |
| Mido (footballer) | 3.47× | Sports |
| Bristol Hippodrome | 21.18× | Arts & Culture |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Extroversion | THRILL | 1.62 |
| Price Sensitivity | PREMIUM | 1.27 |
| Urban Lifestyle | OPEN | 1.24 |
| Individualism | JOY | 1.09 |
| Early Adopter Mentality | POWER | 1.08 |
| LGBTQ+ Identity | OPEN | 1.03 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 32.4% |
| Japan | 24.3% |
| Germany | 4.6% |
See Pokémon Trading Card Game (video game) audiences in other countries
- Pokémon Trading Card Game (video game) — United States
- Pokémon Trading Card Game (video game) — United Kingdom
- Pokémon Trading Card Game (video game) — France
- Pokémon Trading Card Game (video game) — Italy
- Pokémon Trading Card Game (video game) — Spain
- Pokémon Trading Card Game (video game) — Brazil
- Pokémon Trading Card Game (video game) — Japan
- Pokémon Trading Card Game (video game) — South Korea
- Pokémon Trading Card Game (video game) — India
More Games audiences in Germany
- Pokémon (5,142,430)
- Fortnite (4,903,747)
- Ultimate Fighting Championship (video game) (4,903,167)
- League of Legends (4,444,214)
- World of Warcraft (4,431,017)
Frequently asked questions
How many fans does Pokémon Trading Card Game (video game) have in Germany?
Pokémon Trading Card Game (video game) has an estimated audience of 221,745 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
What is the gender split and age of Pokémon Trading Card Game (video game) fans?
39.6% of Pokémon Trading Card Game (video game) fans are female, 60.4% are male, with an average age of 30.3 years.
Which brands do Pokémon Trading Card Game (video game) fans like most?
Pokémon Trading Card Game (video game) fans show strongest brand affinity for Loincloth (6.51×), Dog breed (1.74×), and Goon (10.46×) over the country average.
Where do Pokémon Trading Card Game (video game) fans live in Germany?
Pokémon Trading Card Game (video game) fans in Germany are most concentrated in Nordrhein-Westfalen (reach 59,141), Bayern (reach 33,149), and Baden-Württemberg (reach 28,807). These three regions account for the largest share of the active audience.
What other brands do Pokémon Trading Card Game (video game) fans also like?
Beyond Pokémon Trading Card Game (video game) itself, the audience over-indexes on Dog breed (1.74×), Goon (10.46×), Progressive rock (2.33×), and Figure painting (hobby) (5.1×) compared to the Germany average.
How to read this data
Audience size is the estimated number of people in Germany who actively search for Pokémon Trading Card Game (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.