Metro: Last Light Audience in United States
Metro: Last Light has an estimated audience of 535,830 people in United States. 27.6% are female, 72.4% are male, average age 29.0. Top regions: California, Texas, Florida. Top brand affinities: Metal Gear Solid, Rise of the Tomb Raider, Devil May Cry, Watch Dogs, Activision.
The average Metro: Last Light fan in United States is 29.0 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Metal Gear Solid, Rise of the Tomb Raider, Devil May Cry, with strongest over-indexing on Metal Gear Solid (164.66× the country average). Demographically, the Metro: Last Light audience skews more male with an average age of 29.0, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of Metro: Last Light fans
| Metric | Value |
|---|---|
| Female | 27.6% |
| Male | 72.4% |
| Average age | 29.0 |
| Estimated audience size | 535,830 |
Audience persona
The typical Metro: Last Light fan in United States is more male, around 29.0 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Metal Gear Solid.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 67,505 | 1.15× |
| Texas | 50,046 | 1.09× |
| Florida | 32,314 | 0.89× |
| New York | 27,812 | 0.93× |
| Illinois | 17,769 | 1× |
| Ohio | 17,306 | 1.05× |
| Pennsylvania | 16,263 | 0.9× |
| Washington | 15,950 | 1.48× |
| North Carolina | 15,781 | 0.98× |
| Virginia | 15,080 | 1.16× |
| Michigan | 14,474 | 1.03× |
| Georgia | 14,422 | 0.87× |
| Arizona | 11,619 | 1.06× |
| New Jersey | 11,505 | 0.84× |
| Indiana | 10,679 | 1.09× |
| Tennessee | 10,250 | 0.95× |
| Massachusetts | 9,690 | 0.92× |
| Missouri | 9,665 | 1.12× |
| Colorado | 9,232 | 1.09× |
| Kentucky | 8,764 | 1.3× |
| Oregon | 8,640 | 1.41× |
| Maryland | 8,169 | 0.89× |
| Wisconsin | 7,927 | 0.98× |
| Oklahoma | 7,530 | 1.27× |
| Minnesota | 7,239 | 0.94× |
| Alabama | 6,552 | 0.88× |
| South Carolina | 6,459 | 0.8× |
| Louisiana | 6,076 | 0.88× |
| Kansas | 5,783 | 1.37× |
| Utah | 5,509 | 1.15× |
| Nevada | 5,119 | 0.99× |
| Arkansas | 4,886 | 1.11× |
| Iowa | 4,404 | 1× |
| Connecticut | 4,268 | 0.79× |
| Mississippi | 4,250 | 0.96× |
| New Mexico | 3,147 | 1.17× |
| Idaho | 2,986 | 1.11× |
| West Virginia | 2,683 | 1.08× |
| Nebraska | 2,331 | 0.87× |
| New Hampshire | 1,814 | 0.86× |
| Maine | 1,805 | 0.94× |
| Hawaii | 1,760 | 0.76× |
| Montana | 1,616 | 1.09× |
| Rhode Island | 1,314 | 0.77× |
| Washington, District of Columbia | 1,310 | 0.81× |
| Alaska | 1,304 | 1.14× |
| Delaware | 1,078 | 0.73× |
| North Dakota | 1,035 | 0.94× |
| South Dakota | 945 | 0.76× |
| Wyoming | 723 | 0.91× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Metal Gear Solid | 164.66× | Games |
| Rise of the Tomb Raider | 130.68× | Games |
| Devil May Cry | 78.1× | Games |
| Watch Dogs | 57.78× | Games |
| Activision | 58.75× | Games |
| Borderlands (series) | 60.57× | Games |
| Dying Light | 55.79× | Games |
| Dippin' Dots | 53.45× | Food & Beverages |
| Tim Duncan | 44.42× | Sports |
| Titanfall | 76.54× | Games |
| Mario Party | 48.08× | Games |
| Uplay | 93.97× | Internet & Social Media |
| Crash Bandicoot | 48.94× | Games |
| Final Fantasy | 13.29× | Games |
| Felicity Jones | 25.8× | Movies & TV |
| Bloodborne | 27.73× | Games |
| Call of Duty | 8.39× | Games |
| Square Enix | 24.57× | Games |
| Action role-playing game | 8.47× | Games |
| Battlefield (series) | 15.48× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.42 |
| Early Adopter Mentality | POWER | 1.61 |
| Family Orientation | CONSERVATISM | 1.55 |
| Convenience Orientation | PREMIUM | 1.17 |
| Social Media Usage | JOY | 1.09 |
| Urban Lifestyle | OPEN | 1.06 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 43.2% |
| Brazil | 6.2% |
| Italy | 6.1% |
See Metro: Last Light audiences in other countries
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Frequently asked questions
How many fans does Metro: Last Light have in United States?
Metro: Last Light has an estimated audience of 535,830 people in United States, concentrated in California and Texas.
What is the gender split and age of Metro: Last Light fans?
27.6% of Metro: Last Light fans are female, 72.4% are male, with an average age of 29.0 years.
Which brands do Metro: Last Light fans like most?
Metro: Last Light fans show strongest brand affinity for Metal Gear Solid (164.66×), Rise of the Tomb Raider (130.68×), and Devil May Cry (78.1×) over the country average.
Where do Metro: Last Light fans live in United States?
Metro: Last Light fans in United States are most concentrated in California (reach 67,505), Texas (reach 50,046), and Florida (reach 32,314). These three regions account for the largest share of the active audience.
What other brands do Metro: Last Light fans also like?
Beyond Metro: Last Light itself, the audience over-indexes on Rise of the Tomb Raider (130.68×), Devil May Cry (78.1×), Watch Dogs (57.78×), and Activision (58.75×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Metro: Last Light. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.