A data profile of the people who buy, follow and care about Metal Gear in United States — modelled from more than twelve digital signal sources. Metal Gear has an estimated audience of 286,667 people in United States.
The average Metal Gear fan in United States is 30.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Metal Gear Solid, Katee Sackhoff, Markiplier, with strongest over-indexing on Metal Gear Solid (188.16× the country average).
Demographically, the Metal Gear audience skews more male with an average age of 30.6, and over-indexes on personality traits such as Patriotism, Individualism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Metal Gear fan in United States is more male, around 30.6 years old, with strong Patriotism tendencies and a notable affinity for Metal Gear Solid.
The key figures that characterise the Metal Gear profile in United States.
10.5% are female, 89.5% are male, average age 30.6.
| Metric | Value |
|---|---|
| Female | 10.5% |
| Male | 89.5% |
| Average age | 30.6 |
| Estimated audience size | 286,667 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 34% | |
| 20-29 | 32% | |
| 30-39 | 22% | |
| 40-49 | 9% | |
| 50+ | 3% |
of the worldwide Metal Gear audience comes from United States.
| Country | Share |
|---|---|
| United States | 30.4% |
| Italy | 7.8% |
| United Kingdom | 7.1% |
Where the Metal Gear audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Arizona | ~8K | 1.29× | |
| 02 | Alaska | <1K | 1.28× | |
| 03 | California | ~40K | 1.27× | |
| 04 | Washington | ~7K | 1.22× | |
| 05 | Alabama | ~5K | 1.17× | |
| 06 | Oregon | ~4K | 1.17× | |
| 07 | Wisconsin | ~5K | 1.16× | |
| 08 | Texas | ~30K | 1.14× | |
| 09 | Oklahoma | ~4K | 1.12× | |
| 10 | Nevada | ~3K | 1.12× | |
| 11 | Arkansas | ~3K | 1.12× | |
| 12 | Kentucky | ~4K | 1.09× | |
| 13 | Kansas | ~2K | 1.09× | |
| 14 | Virginia | ~8K | 1.07× | |
| 15 | Utah | ~3K | 1.07× | |
| 16 | West Virginia | ~1K | 1.06× | |
| 17 | Indiana | ~6K | 1.05× | |
| 18 | Missouri | ~5K | 1.04× | |
| 19 | New Mexico | ~2K | 1.04× | |
| 20 | New Hampshire | ~1K | 1.04× | |
| 21 | Tennessee | ~6K | 1.03× | |
| 22 | Louisiana | ~4K | 1.03× | |
| 23 | Florida | ~20K | 1.01× | |
| 24 | Ohio | ~9K | 1.00× | |
| 25 | Michigan | ~7K | 0.98× | |
| 26 | Idaho | ~1K | 0.98× | |
| 27 | Pennsylvania | ~9K | 0.97× | |
| 28 | Georgia | ~9K | 0.97× | |
| 29 | Maryland | ~5K | 0.96× | |
| 30 | Rhode Island | <1K | 0.96× | |
| 31 | North Dakota | <1K | 0.96× | |
| 32 | North Carolina | ~8K | 0.95× | |
| 33 | Massachusetts | ~5K | 0.94× | |
| 34 | Nebraska | ~1K | 0.94× | |
| 35 | New York | ~10K | 0.93× | |
| 36 | Illinois | ~9K | 0.93× | |
| 37 | Mississippi | ~2K | 0.93× | |
| 38 | Hawaii | ~1K | 0.93× | |
| 39 | New Jersey | ~7K | 0.92× | |
| 40 | Colorado | ~4K | 0.92× | |
| 41 | Connecticut | ~3K | 0.92× | |
| 42 | Iowa | ~2K | 0.90× | |
| 43 | South Carolina | ~4K | 0.89× | |
| 44 | Maine | <1K | 0.89× | |
| 45 | Delaware | <1K | 0.88× | |
| 46 | Vermont | <1K | 0.86× | |
| 47 | Montana | <1K | 0.85× | |
| 48 | Minnesota | ~3K | 0.84× | |
| 49 | Washington, District of Columbia | <1K | 0.83× | |
| 50 | South Dakota | <1K | 0.83× |
The strongest cross-interests of the Metal Gear audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Metal Gear Solid | Games | 188.16× | ||
| 02 | Katee Sackhoff | Movies & TV | 97.42× | ||
| 03 | Calzedonia | Fashion & Accessoires | 35.83× | ||
| 04 | Markiplier | Games | 35.52× | ||
| 05 | Crash Bandicoot | Games | 31.46× | ||
| 06 | No Man's Sky | Games | 31.12× | ||
| 07 | Devil May Cry | Games | 21.90× | ||
| 08 | Dying Light | Games | 20.28× | ||
| 09 | Avan Jogia | Movies & TV | 20.00× | ||
| 10 | Ron Perlman | Movies & TV | 20.00× | ||
| 11 | El Corte Inglés | Shopping | 17.37× | ||
| 12 | Rosie O'Donnell | Movies & TV | 14.94× | ||
| 13 | quora | Internet & Social Media | 13.67× | ||
| 14 | Alan Tudyk | Movies & TV | 13.37× | ||
| 15 | City Bank | Business & Career | 9.83× | ||
| 16 | IGN | Movies & TV | 7.89× | ||
| 17 | Assassin's Creed | Games | 7.84× | ||
| 18 | GameStop | Games | 5.60× | ||
| 19 | Pizza Hut | Food & Beverages | 3.25× | ||
| 20 | Subway | Food & Beverages | 3.01× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.96× | |
| Individualism | JOY | 1.78× | |
| Early Adopter Mentality | POWER | 1.75× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.54× | |
| Design Affinity | PREMIUM | 0.54× | |
| DIY Mentality | THRILL | 0.56× |
Metal Gear has an estimated audience of 286,667 people in United States, concentrated in California and Texas.
10.5% of Metal Gear fans are female, 89.5% are male, with an average age of 30.6 years.
Metal Gear fans show strongest brand affinity for Metal Gear Solid (188.16×), Katee Sackhoff (97.42×), and Markiplier (35.52×) over the country average.
Metal Gear fans in United States are most concentrated in California (reach ~40K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Metal Gear itself, the audience over-indexes on Katee Sackhoff (97.42×), Markiplier (35.52×), City Bank (9.83×), and Avan Jogia (20×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Metal Gear. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.