Rascasse Audience Intelligence

Monster Hunter (video game) Audience in United States

A data profile of the people who buy, follow and care about Monster Hunter (video game) in United States — modelled from more than twelve digital signal sources. Monster Hunter (video game) has an estimated audience of 3,307,232 people in United States.

The average Monster Hunter (video game) fan in United States is 33.6 years old, balanced, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Naomi Scott, Mary Elizabeth Winstead, Candice Patton, with strongest over-indexing on Naomi Scott (112.61× the country average).

Demographically, the Monster Hunter (video game) audience skews balanced with an average age of 33.6, and over-indexes on personality traits such as Early Adopter Mentality, Price Sensitivity.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Monster Hunter (video game) fan in United States is balanced, around 33.6 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Naomi Scott.

Category: Games · Type: Video / Board Game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Monster Hunter (video game) profile in United States.

Audience size
3.3M
in United States
Gender
46.7%
53.3% male
Age
33.6
average years
Country rank
#9475
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

-23%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Monster Hunter (video game) fans

46.7% are female, 53.3% are male, average age 33.6.

Fig. 02

Gender split

46.7%
Female
53.3%
Male
Demographic split for Monster Hunter (video game) audience in United States
MetricValue
Female46.7%
Male53.3%
Average age33.6
Estimated audience size3,307,232
Fig. 03

Age distribution

Ø 33.6
average years
Age distribution of the Monster Hunter (video game) audience in United States
Age bracketShare%
16-1932%
20-2924%
30-3919%
40-4915%
50+10%
Fig. 04

Worldwide distribution

36.4%

of the worldwide Monster Hunter (video game) audience comes from United States.

Worldwide audience distribution share by country for Monster Hunter (video game)
CountryShare
United States36.4%
Germany8.7%
France8.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Monster Hunter (video game) audience in United States is strongest.

Fig. 05

Top regions by affinity

Monster Hunter (video game) fans by region: top regions in United States
#RegionReachAffinity×
01Alaska~10K1.74×
02Hawaii~20K1.38×
03Washington~90K1.35×
04Utah~40K1.23×
05Oklahoma~40K1.22×
06Oregon~50K1.21×
07California~400K1.18×
08Nevada~40K1.14×
09Idaho~20K1.12×
10Texas~300K1.11×
11Connecticut~40K1.09×
12Arkansas~30K1.09×
13Kentucky~40K1.05×
14Arizona~70K1.04×
15New Mexico~20K1.03×
16Maryland~60K1.02×
17Kansas~30K1.02×
18West Virginia~20K1.02×
19Florida~200K1.01×
20Virginia~80K1.01×
21Georgia~100K0.99×
22North Dakota~7K0.99×
23Indiana~60K0.98×
24Missouri~50K0.97×
25Colorado~50K0.97×
26Mississippi~30K0.97×
27Nebraska~20K0.96×
28Montana~9K0.96×
29Louisiana~40K0.95×
30New Hampshire~10K0.95×
31Maine~10K0.95×
32North Carolina~90K0.94×
33Tennessee~60K0.94×
34South Dakota~7K0.94×
35Michigan~80K0.93×
36Minnesota~40K0.92×
37Iowa~20K0.91×
38Ohio~90K0.90×
39Wisconsin~40K0.90×
40Illinois~100K0.89×
41Alabama~40K0.88×
42Rhode Island~9K0.87×
43New York~200K0.86×
44Pennsylvania~100K0.86×
45Massachusetts~60K0.86×
46Delaware~8K0.84×
47South Carolina~40K0.83×
48Vermont~5K0.83×
49New Jersey~70K0.80×
50Washington, District of Columbia~7K0.68×
Fig. 06

Affinity by region

Affinity by region — Monster Hunter (video game), United States
0.68×1.00×1.74×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Monster Hunter (video game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Monster Hunter (video game) audience
#·InterestCategoryAffinity×
01Candice PattonMovies & TV137.37×
02Naomi ScottMovies & TV112.61×
03Hyrule WarriorsGames74.85×
04Mary Elizabeth WinsteadMovies & TV67.24×
05Borderlands (series)Games39.77×
06Metal Gear SolidGames37.77×
07Destiny 2Games33.30×
08Watch DogsGames30.56×
09Devil May CryGames25.61×
10BloodborneGames25.14×
11Gerard ButlerMovies & TV22.19×
12Alan TudykMovies & TV20.00×
13Assassin's CreedGames17.55×
14Action role-playing gameGames16.36×
15PokémonGames10.71×
16The Legend of ZeldaGames10.22×
17SteamGames9.39×
18Massively multiplayer online gamesGames8.63×
19League of LegendsGames8.33×
20GameStopGames5.92×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Monster Hunter (video game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Monster Hunter (video game) audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.77×
Price SensitivityPREMIUM1.43×
Convenience OrientationPREMIUM1.32×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Monster Hunter (video game) audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.54×
Quality AwarenessPREMIUM0.60×
TravellingTHRILL0.62×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Monster Hunter (video game) have in United States?

Monster Hunter (video game) has an estimated audience of 3,307,232 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Monster Hunter (video game) fans?

46.7% of Monster Hunter (video game) fans are female, 53.3% are male, with an average age of 33.6 years.

03

Which brands do Monster Hunter (video game) fans like most?

Monster Hunter (video game) fans show strongest brand affinity for Naomi Scott (112.61×), Mary Elizabeth Winstead (67.24×), and Candice Patton (137.37×) over the country average.

04

Where do Monster Hunter (video game) fans live in United States?

Monster Hunter (video game) fans in United States are most concentrated in California (reach ~400K), Texas (reach ~300K), and Florida (reach ~200K). These three regions account for the largest share of the active audience.

05

What other brands do Monster Hunter (video game) fans also like?

Beyond Monster Hunter (video game) itself, the audience over-indexes on Mary Elizabeth Winstead (67.24×), Candice Patton (137.37×), Action role-playing game (16.36×), and Pokémon (10.71×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Monster Hunter (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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