A data profile of the people who buy, follow and care about Monster Hunter (video game) in United States — modelled from more than twelve digital signal sources. Monster Hunter (video game) has an estimated audience of 3,307,232 people in United States.
The average Monster Hunter (video game) fan in United States is 33.6 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Naomi Scott, Mary Elizabeth Winstead, Candice Patton, with strongest over-indexing on Naomi Scott (112.61× the country average).
Demographically, the Monster Hunter (video game) audience skews balanced with an average age of 33.6, and over-indexes on personality traits such as Early Adopter Mentality, Price Sensitivity.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Monster Hunter (video game) fan in United States is balanced, around 33.6 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Naomi Scott.
The key figures that characterise the Monster Hunter (video game) profile in United States.
46.7% are female, 53.3% are male, average age 33.6.
| Metric | Value |
|---|---|
| Female | 46.7% |
| Male | 53.3% |
| Average age | 33.6 |
| Estimated audience size | 3,307,232 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 32% | |
| 20-29 | 24% | |
| 30-39 | 19% | |
| 40-49 | 15% | |
| 50+ | 10% |
Where the Monster Hunter (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~10K | 1.74× | |
| 02 | Hawaii | ~20K | 1.38× | |
| 03 | Washington | ~90K | 1.35× | |
| 04 | Utah | ~40K | 1.23× | |
| 05 | Oklahoma | ~40K | 1.22× | |
| 06 | Oregon | ~50K | 1.21× | |
| 07 | California | ~400K | 1.18× | |
| 08 | Nevada | ~40K | 1.14× | |
| 09 | Idaho | ~20K | 1.12× | |
| 10 | Texas | ~300K | 1.11× | |
| 11 | Connecticut | ~40K | 1.09× | |
| 12 | Arkansas | ~30K | 1.09× | |
| 13 | Kentucky | ~40K | 1.05× | |
| 14 | Arizona | ~70K | 1.04× | |
| 15 | New Mexico | ~20K | 1.03× | |
| 16 | Maryland | ~60K | 1.02× | |
| 17 | Kansas | ~30K | 1.02× | |
| 18 | West Virginia | ~20K | 1.02× | |
| 19 | Florida | ~200K | 1.01× | |
| 20 | Virginia | ~80K | 1.01× | |
| 21 | Georgia | ~100K | 0.99× | |
| 22 | North Dakota | ~7K | 0.99× | |
| 23 | Indiana | ~60K | 0.98× | |
| 24 | Missouri | ~50K | 0.97× | |
| 25 | Colorado | ~50K | 0.97× | |
| 26 | Mississippi | ~30K | 0.97× | |
| 27 | Nebraska | ~20K | 0.96× | |
| 28 | Montana | ~9K | 0.96× | |
| 29 | Louisiana | ~40K | 0.95× | |
| 30 | New Hampshire | ~10K | 0.95× | |
| 31 | Maine | ~10K | 0.95× | |
| 32 | North Carolina | ~90K | 0.94× | |
| 33 | Tennessee | ~60K | 0.94× | |
| 34 | South Dakota | ~7K | 0.94× | |
| 35 | Michigan | ~80K | 0.93× | |
| 36 | Minnesota | ~40K | 0.92× | |
| 37 | Iowa | ~20K | 0.91× | |
| 38 | Ohio | ~90K | 0.90× | |
| 39 | Wisconsin | ~40K | 0.90× | |
| 40 | Illinois | ~100K | 0.89× | |
| 41 | Alabama | ~40K | 0.88× | |
| 42 | Rhode Island | ~9K | 0.87× | |
| 43 | New York | ~200K | 0.86× | |
| 44 | Pennsylvania | ~100K | 0.86× | |
| 45 | Massachusetts | ~60K | 0.86× | |
| 46 | Delaware | ~8K | 0.84× | |
| 47 | South Carolina | ~40K | 0.83× | |
| 48 | Vermont | ~5K | 0.83× | |
| 49 | New Jersey | ~70K | 0.80× | |
| 50 | Washington, District of Columbia | ~7K | 0.68× |
The strongest cross-interests of the Monster Hunter (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Candice Patton | Movies & TV | 137.37× | ||
| 02 | Naomi Scott | Movies & TV | 112.61× | ||
| 03 | Hyrule Warriors | Games | 74.85× | ||
| 04 | Mary Elizabeth Winstead | Movies & TV | 67.24× | ||
| 05 | Borderlands (series) | Games | 39.77× | ||
| 06 | Metal Gear Solid | Games | 37.77× | ||
| 07 | Destiny 2 | Games | 33.30× | ||
| 08 | Watch Dogs | Games | 30.56× | ||
| 09 | Devil May Cry | Games | 25.61× | ||
| 10 | Bloodborne | Games | 25.14× | ||
| 11 | Gerard Butler | Movies & TV | 22.19× | ||
| 12 | Alan Tudyk | Movies & TV | 20.00× | ||
| 13 | Assassin's Creed | Games | 17.55× | ||
| 14 | Action role-playing game | Games | 16.36× | ||
| 15 | Pokémon | Games | 10.71× | ||
| 16 | The Legend of Zelda | Games | 10.22× | ||
| 17 | Steam | Games | 9.39× | ||
| 18 | Massively multiplayer online games | Games | 8.63× | ||
| 19 | League of Legends | Games | 8.33× | ||
| 20 | GameStop | Games | 5.92× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.77× | |
| Price Sensitivity | PREMIUM | 1.43× | |
| Convenience Orientation | PREMIUM | 1.32× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.54× | |
| Quality Awareness | PREMIUM | 0.60× | |
| Travelling | THRILL | 0.62× |
Monster Hunter (video game) has an estimated audience of 3,307,232 people in United States, concentrated in California and Texas.
46.7% of Monster Hunter (video game) fans are female, 53.3% are male, with an average age of 33.6 years.
Monster Hunter (video game) fans show strongest brand affinity for Naomi Scott (112.61×), Mary Elizabeth Winstead (67.24×), and Candice Patton (137.37×) over the country average.
Monster Hunter (video game) fans in United States are most concentrated in California (reach ~400K), Texas (reach ~300K), and Florida (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Monster Hunter (video game) itself, the audience over-indexes on Mary Elizabeth Winstead (67.24×), Candice Patton (137.37×), Action role-playing game (16.36×), and Pokémon (10.71×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Monster Hunter (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.