A data profile of the people who buy, follow and care about Command & Conquer: Red Alert in United States — modelled from more than twelve digital signal sources. Command & Conquer: Red Alert has an estimated audience of 315,989 people in United States.
The average Command & Conquer: Red Alert fan in United States is 36.3 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Alice: Madness Returns, Dying Light, Borderlands (series), with strongest over-indexing on Alice: Madness Returns (585.4× the country average).
Demographically, the Command & Conquer: Red Alert audience skews more male with an average age of 36.3, and over-indexes on personality traits such as Need for Security, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Command & Conquer: Red Alert fan in United States is more male, around 36.3 years old, with strong Need for Security tendencies and a notable affinity for Alice: Madness Returns.
The key figures that characterise the Command & Conquer: Red Alert profile in United States.
23.0% are female, 77.0% are male, average age 36.3.
| Metric | Value |
|---|---|
| Female | 23.0% |
| Male | 77.0% |
| Average age | 36.3 |
| Estimated audience size | 315,989 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 29% | |
| 20-29 | 20% | |
| 30-39 | 18% | |
| 40-49 | 16% | |
| 50+ | 18% |
Where the Command & Conquer: Red Alert audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oregon | ~4K | 1.23× | |
| 02 | Washington | ~7K | 1.17× | |
| 03 | Utah | ~3K | 1.12× | |
| 04 | Minnesota | ~5K | 1.10× | |
| 05 | Oklahoma | ~4K | 1.10× | |
| 06 | Idaho | ~2K | 1.10× | |
| 07 | Michigan | ~9K | 1.09× | |
| 08 | Missouri | ~5K | 1.08× | |
| 09 | Ohio | ~10K | 1.07× | |
| 10 | Kansas | ~3K | 1.07× | |
| 11 | Iowa | ~3K | 1.06× | |
| 12 | Alaska | <1K | 1.06× | |
| 13 | Colorado | ~5K | 1.05× | |
| 14 | Wisconsin | ~5K | 1.05× | |
| 15 | Indiana | ~6K | 1.04× | |
| 16 | Nebraska | ~2K | 1.03× | |
| 17 | New Hampshire | ~1K | 1.03× | |
| 18 | Maine | ~1K | 1.02× | |
| 19 | Montana | <1K | 1.01× | |
| 20 | Vermont | <1K | 1.01× | |
| 21 | South Dakota | <1K | 1.00× | |
| 22 | North Dakota | <1K | 1.00× | |
| 23 | Arizona | ~6K | 0.99× | |
| 24 | Tennessee | ~6K | 0.99× | |
| 25 | Kentucky | ~4K | 0.99× | |
| 26 | Illinois | ~10K | 0.98× | |
| 27 | Nevada | ~3K | 0.98× | |
| 28 | Arkansas | ~3K | 0.98× | |
| 29 | West Virginia | ~1K | 0.98× | |
| 30 | Rhode Island | <1K | 0.98× | |
| 31 | Pennsylvania | ~10K | 0.97× | |
| 32 | Connecticut | ~3K | 0.96× | |
| 33 | Hawaii | ~1K | 0.96× | |
| 34 | Delaware | <1K | 0.96× | |
| 35 | California | ~30K | 0.95× | |
| 36 | Texas | ~30K | 0.95× | |
| 37 | Virginia | ~7K | 0.95× | |
| 38 | South Carolina | ~5K | 0.95× | |
| 39 | New Mexico | ~2K | 0.95× | |
| 40 | Mississippi | ~2K | 0.94× | |
| 41 | Washington, District of Columbia | <1K | 0.94× | |
| 42 | Massachusetts | ~6K | 0.93× | |
| 43 | Louisiana | ~4K | 0.93× | |
| 44 | New York | ~20K | 0.91× | |
| 45 | Alabama | ~4K | 0.91× | |
| 46 | North Carolina | ~9K | 0.90× | |
| 47 | New Jersey | ~7K | 0.88× | |
| 48 | Maryland | ~5K | 0.88× | |
| 49 | Florida | ~20K | 0.85× | |
| 50 | Georgia | ~8K | 0.84× |
The strongest cross-interests of the Command & Conquer: Red Alert audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Alice: Madness Returns | Games | 585.40× | ||
| 02 | Uplay | Internet & Social Media | 147.88× | ||
| 03 | Dying Light | Games | 110.62× | ||
| 04 | Portal 2 | Games | 107.41× | ||
| 05 | Borderlands (series) | Games | 75.46× | ||
| 06 | Seagate Technology | Technology & Electronics | 68.95× | ||
| 07 | Tom's Hardware | Technology & Electronics | 61.78× | ||
| 08 | Water cooling | Technology & Electronics | 61.41× | ||
| 09 | Western Digital | Technology & Electronics | 61.38× | ||
| 10 | Drain cleaner | Home & Garden | 54.63× | ||
| 11 | Watch Dogs | Games | 47.22× | ||
| 12 | Digimon | Kids & Family | 35.64× | ||
| 13 | Belkin | Technology & Electronics | 30.22× | ||
| 14 | Call of Duty: Modern Warfare 2 | Games | 27.09× | ||
| 15 | Saw (franchise) | Movies & TV | 17.00× | ||
| 16 | Urban Dictionary | Internet & Social Media | 12.03× | ||
| 17 | Final Fantasy | Games | 11.11× | ||
| 18 | Micro Center | Shopping | 8.38× | ||
| 19 | United Parcel Service | Business & Career | 5.51× | ||
| 20 | Las Vegas | Travel & Leisure | 4.73× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 2.09× | |
| Patriotism | CONSERVATISM | 2.08× | |
| Early Adopter Mentality | POWER | 2.03× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 0.61× | |
| Community Orientation | OPEN | 0.63× | |
| Design Affinity | PREMIUM | 0.68× |
Command & Conquer: Red Alert has an estimated audience of 315,989 people in United States, concentrated in California and Texas.
23.0% of Command & Conquer: Red Alert fans are female, 77.0% are male, with an average age of 36.3 years.
Command & Conquer: Red Alert fans show strongest brand affinity for Alice: Madness Returns (585.4×), Dying Light (110.62×), and Borderlands (series) (75.46×) over the country average.
Command & Conquer: Red Alert fans in United States are most concentrated in California (reach ~30K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Command & Conquer: Red Alert itself, the audience over-indexes on Dying Light (110.62×), Borderlands (series) (75.46×), Portal 2 (107.41×), and Uplay (147.88×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Command & Conquer: Red Alert. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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