A data profile of the people who buy, follow and care about Limbo (video game) in United States — modelled from more than twelve digital signal sources. Limbo (video game) has an estimated audience of 318,429 people in United States.
The average Limbo (video game) fan in United States is 26.5 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Prince of Persia, Rayman, Wii Sports, with strongest over-indexing on Prince of Persia (134.4× the country average).
Demographically, the Limbo (video game) audience skews more male with an average age of 26.5, and over-indexes on personality traits such as Spirituality, Urban Lifestyle.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Limbo (video game) fan in United States is more male, around 26.5 years old, with strong Spirituality tendencies and a notable affinity for Prince of Persia.
The key figures that characterise the Limbo (video game) profile in United States.
31.4% are female, 68.6% are male, average age 26.5.
| Metric | Value |
|---|---|
| Female | 31.4% |
| Male | 68.6% |
| Average age | 26.5 |
| Estimated audience size | 318,429 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 60% | |
| 20-29 | 18% | |
| 30-39 | 12% | |
| 40-49 | 7% | |
| 50+ | 3% |
Where the Limbo (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | California | ~50K | 1.34× | |
| 02 | Washington | ~8K | 1.24× | |
| 03 | Texas | ~30K | 1.21× | |
| 04 | Oregon | ~4K | 1.19× | |
| 05 | Alaska | <1K | 1.14× | |
| 06 | Nevada | ~3K | 1.13× | |
| 07 | Georgia | ~10K | 1.12× | |
| 08 | Hawaii | ~2K | 1.12× | |
| 09 | New York | ~20K | 1.11× | |
| 10 | Virginia | ~9K | 1.11× | |
| 11 | Maryland | ~6K | 1.10× | |
| 12 | Utah | ~3K | 1.10× | |
| 13 | Illinois | ~10K | 1.05× | |
| 14 | New Jersey | ~8K | 1.05× | |
| 15 | Florida | ~20K | 1.04× | |
| 16 | Arizona | ~7K | 1.04× | |
| 17 | Washington, District of Columbia | <1K | 1.04× | |
| 18 | North Carolina | ~10K | 1.03× | |
| 19 | Oklahoma | ~4K | 1.03× | |
| 20 | Connecticut | ~3K | 1.02× | |
| 21 | Arkansas | ~3K | 1.02× | |
| 22 | New Mexico | ~2K | 1.02× | |
| 23 | Louisiana | ~4K | 1.01× | |
| 24 | Minnesota | ~5K | 0.99× | |
| 25 | Pennsylvania | ~10K | 0.98× | |
| 26 | Massachusetts | ~6K | 0.98× | |
| 27 | Indiana | ~6K | 0.98× | |
| 28 | Idaho | ~2K | 0.98× | |
| 29 | Rhode Island | <1K | 0.97× | |
| 30 | Kentucky | ~4K | 0.96× | |
| 31 | Mississippi | ~3K | 0.96× | |
| 32 | North Dakota | <1K | 0.96× | |
| 33 | Missouri | ~5K | 0.95× | |
| 34 | Colorado | ~5K | 0.95× | |
| 35 | Alabama | ~4K | 0.95× | |
| 36 | Delaware | <1K | 0.95× | |
| 37 | Ohio | ~9K | 0.94× | |
| 38 | Tennessee | ~6K | 0.93× | |
| 39 | Maine | ~1K | 0.92× | |
| 40 | Kansas | ~2K | 0.91× | |
| 41 | South Dakota | <1K | 0.91× | |
| 42 | South Carolina | ~4K | 0.90× | |
| 43 | Nebraska | ~1K | 0.90× | |
| 44 | New Hampshire | ~1K | 0.90× | |
| 45 | Vermont | <1K | 0.90× | |
| 46 | Michigan | ~7K | 0.89× | |
| 47 | Wisconsin | ~4K | 0.89× | |
| 48 | Iowa | ~2K | 0.89× | |
| 49 | West Virginia | ~1K | 0.85× | |
| 50 | Montana | <1K | 0.84× |
The strongest cross-interests of the Limbo (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Rayman | Games | 153.20× | ||
| 02 | Wii Sports | Games | 152.82× | ||
| 03 | Prince of Persia | Games | 134.40× | ||
| 04 | Hyrule Warriors | Games | 107.28× | ||
| 05 | Super Mario Galaxy | Games | 58.59× | ||
| 06 | Undertale | Games | 57.74× | ||
| 07 | Portal 2 | Games | 50.73× | ||
| 08 | Crash Bandicoot (video game) | Games | 41.40× | ||
| 09 | Real Sociedad | Sports | 25.39× | ||
| 10 | Super Mario World | Games | 25.07× | ||
| 11 | Dying Light | Games | 21.92× | ||
| 12 | Felicity Jones | Movies & TV | 20.00× | ||
| 13 | High School DxD | Movies & TV | 20.00× | ||
| 14 | Lyric poetry | Literature | 19.69× | ||
| 15 | Devil May Cry | Games | 18.39× | ||
| 16 | Madrid | Travel & Leisure | 10.77× | ||
| 17 | Shrek | Movies & TV | 9.57× | ||
| 18 | Micro Center | Shopping | 8.22× | ||
| 19 | Las Vegas | Travel & Leisure | 4.54× | ||
| 20 | FIFA World Cup | Sports | 3.24× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Spirituality | BALANCE | 2.16× | |
| Urban Lifestyle | OPEN | 1.62× | |
| Risk Appetite | THRILL | 1.34× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.62× | |
| DIY Mentality | THRILL | 0.66× | |
| Sustainability | BALANCE | 0.71× |
Limbo (video game) has an estimated audience of 318,429 people in United States, concentrated in California and Texas.
31.4% of Limbo (video game) fans are female, 68.6% are male, with an average age of 26.5 years.
Limbo (video game) fans show strongest brand affinity for Prince of Persia (134.4×), Rayman (153.2×), and Wii Sports (152.82×) over the country average.
Limbo (video game) fans in United States are most concentrated in California (reach ~50K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Limbo (video game) itself, the audience over-indexes on Rayman (153.2×), Wii Sports (152.82×), Hyrule Warriors (107.28×), and Super Mario Galaxy (58.59×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Limbo (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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