Limbo (video game) Audience in United States

Limbo (video game) has an estimated audience of 318,785 people in United States. 31.4% are female, 68.6% are male, average age 26.5. Top regions: California, Texas, Florida. Top brand affinities: Prince of Persia, Wii Sports, Rayman, Autism Awareness, Diabetes mellitus awareness.
The average Limbo (video game) fan in United States is 26.5 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Prince of Persia, Wii Sports, Rayman, with strongest over-indexing on Prince of Persia (194.58× the country average). Demographically, the Limbo (video game) audience skews more male with an average age of 26.5, and over-indexes on personality traits such as Risk Appetite, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of Limbo (video game) fans
| Metric | Value |
|---|---|
| Female | 31.4% |
| Male | 68.6% |
| Average age | 26.5 |
| Estimated audience size | 318,785 |
Audience persona
The typical Limbo (video game) fan in United States is more male, around 26.5 years old, with strong Risk Appetite tendencies and a notable affinity for Prince of Persia.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 48,432 | 1.38× |
| Texas | 34,269 | 1.25× |
| Florida | 23,173 | 1.07× |
| New York | 20,771 | 1.17× |
| Illinois | 11,595 | 1.09× |
| Georgia | 11,276 | 1.15× |
| Pennsylvania | 10,570 | 0.98× |
| North Carolina | 10,042 | 1.05× |
| Ohio | 9,624 | 0.98× |
| Virginia | 9,118 | 1.17× |
| New Jersey | 8,709 | 1.07× |
| Washington | 8,388 | 1.31× |
| Michigan | 7,514 | 0.9× |
| Arizona | 6,910 | 1.06× |
| Massachusetts | 6,643 | 1.06× |
| Tennessee | 6,179 | 0.97× |
| Maryland | 6,071 | 1.11× |
| Indiana | 5,801 | 1× |
| Missouri | 5,085 | 0.99× |
| Colorado | 5,061 | 1.01× |
| Oregon | 4,639 | 1.27× |
| Minnesota | 4,519 | 0.99× |
| South Carolina | 4,322 | 0.9× |
| Wisconsin | 4,273 | 0.89× |
| Alabama | 4,194 | 0.94× |
| Louisiana | 4,133 | 1.01× |
| Kentucky | 3,769 | 0.94× |
| Oklahoma | 3,691 | 1.04× |
| Nevada | 3,529 | 1.14× |
| Connecticut | 3,263 | 1.02× |
| Utah | 3,180 | 1.11× |
| Arkansas | 2,706 | 1.03× |
| Mississippi | 2,333 | 0.89× |
| Iowa | 2,263 | 0.86× |
| Kansas | 2,248 | 0.89× |
| New Mexico | 1,611 | 1.01× |
| Idaho | 1,507 | 0.94× |
| Hawaii | 1,485 | 1.08× |
| Nebraska | 1,335 | 0.83× |
| West Virginia | 1,213 | 0.82× |
| New Hampshire | 1,090 | 0.87× |
| Washington, District of Columbia | 1,059 | 1.11× |
| Maine | 1,035 | 0.91× |
| Rhode Island | 971 | 0.96× |
| Delaware | 786 | 0.89× |
| Alaska | 778 | 1.14× |
| Montana | 665 | 0.75× |
| South Dakota | 568 | 0.77× |
| North Dakota | 553 | 0.84× |
| Vermont | 420 | 0.75× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Prince of Persia | 194.58× | Games |
| Wii Sports | 161.51× | Games |
| Rayman | 136.77× | Games |
| Autism Awareness | 19.03× | Health |
| Diabetes mellitus awareness | 12.48× | Health |
| Super Mario Galaxy | 73.69× | Games |
| Undertale | 68.86× | Games |
| Super Mario World | 55.61× | Games |
| Hyrule Warriors | 97.92× | Games |
| LittleBigPlanet | 106.8× | Games |
| Microblogging | 12.67× | Technology & Electronics |
| Singer-songwriter | 5.51× | Music & Radio |
| Crash Bandicoot (video game) | 48.76× | Games |
| Kia Sportage | 27.6× | Cars & Mobility |
| Portal 2 | 65.28× | Games |
| Income tax | 13.19× | Business & Career |
| Madrid | 14.27× | Travel & Leisure |
| Dragon Quest | 34.88× | Games |
| Micro Center | 8.1× | Shopping |
| Utah Mammoth | 20.6× | Sports |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Risk Appetite | THRILL | 1.9 |
| LGBTQ+ Identity | OPEN | 1.55 |
| Spirituality | BALANCE | 1.47 |
| Luxury Orientation | PREMIUM | 1.36 |
| Urban Lifestyle | OPEN | 1.35 |
| Extroversion | THRILL | 1.19 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 14.7% |
| Japan | 9.8% |
| Mexico | 7.4% |
See Limbo (video game) audiences in other countries
More Video game audiences in United States
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- Housekeeping (25,980,968)
- Crossword (17,651,059)
Frequently asked questions
How many fans does Limbo (video game) have in United States?
Limbo (video game) has an estimated audience of 318,785 people in United States, concentrated in California and Texas.
What is the gender split and age of Limbo (video game) fans?
31.4% of Limbo (video game) fans are female, 68.6% are male, with an average age of 26.5 years.
Which brands do Limbo (video game) fans like most?
Limbo (video game) fans show strongest brand affinity for Prince of Persia (194.58×), Wii Sports (161.51×), and Rayman (136.77×) over the country average.
Where do Limbo (video game) fans live in United States?
Limbo (video game) fans in United States are most concentrated in California (reach 48,432), Texas (reach 34,269), and Florida (reach 23,173). These three regions account for the largest share of the active audience.
What other brands do Limbo (video game) fans also like?
Beyond Limbo (video game) itself, the audience over-indexes on Wii Sports (161.51×), Rayman (136.77×), Autism Awareness (19.03×), and Diabetes mellitus awareness (12.48×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Limbo (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.