A data profile of the people who buy, follow and care about Mario Kart Wii in United States — modelled from more than twelve digital signal sources. Mario Kart Wii has an estimated audience of 315,388 people in United States.
The average Mario Kart Wii fan in United States is 33.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Wii Sports, Mario Kart, Hearthstone, with strongest over-indexing on Wii Sports (342.11× the country average).
Demographically, the Mario Kart Wii audience skews more male with an average age of 33.6, and over-indexes on personality traits such as Family Orientation, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Mario Kart Wii fan in United States is more male, around 33.6 years old, with strong Family Orientation tendencies and a notable affinity for Wii Sports.
The key figures that characterise the Mario Kart Wii profile in United States.
35.9% are female, 64.1% are male, average age 33.6.
| Metric | Value |
|---|---|
| Female | 35.9% |
| Male | 64.1% |
| Average age | 33.6 |
| Estimated audience size | 315,388 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 29% | |
| 20-29 | 26% | |
| 30-39 | 22% | |
| 40-49 | 13% | |
| 50+ | 9% |
Where the Mario Kart Wii audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~4K | 1.34× | |
| 02 | Idaho | ~2K | 1.29× | |
| 03 | Nebraska | ~2K | 1.23× | |
| 04 | Iowa | ~3K | 1.21× | |
| 05 | Indiana | ~7K | 1.20× | |
| 06 | Missouri | ~6K | 1.18× | |
| 07 | Montana | ~1K | 1.17× | |
| 08 | Kansas | ~3K | 1.16× | |
| 09 | Wisconsin | ~5K | 1.14× | |
| 10 | Ohio | ~10K | 1.13× | |
| 11 | South Dakota | <1K | 1.13× | |
| 12 | Michigan | ~9K | 1.12× | |
| 13 | North Dakota | <1K | 1.12× | |
| 14 | Oklahoma | ~4K | 1.10× | |
| 15 | New Hampshire | ~1K | 1.10× | |
| 16 | Connecticut | ~3K | 1.08× | |
| 17 | Minnesota | ~5K | 1.07× | |
| 18 | Kentucky | ~4K | 1.07× | |
| 19 | Oregon | ~4K | 1.07× | |
| 20 | Arkansas | ~3K | 1.04× | |
| 21 | West Virginia | ~2K | 1.04× | |
| 22 | Tennessee | ~6K | 1.02× | |
| 23 | Pennsylvania | ~10K | 1.01× | |
| 24 | Virginia | ~8K | 1.00× | |
| 25 | Alabama | ~4K | 0.99× | |
| 26 | Louisiana | ~4K | 0.99× | |
| 27 | Arizona | ~6K | 0.98× | |
| 28 | Washington | ~6K | 0.98× | |
| 29 | Maine | ~1K | 0.98× | |
| 30 | Illinois | ~10K | 0.95× | |
| 31 | North Carolina | ~9K | 0.95× | |
| 32 | Mississippi | ~2K | 0.95× | |
| 33 | Texas | ~30K | 0.94× | |
| 34 | Maryland | ~5K | 0.94× | |
| 35 | Delaware | <1K | 0.94× | |
| 36 | South Carolina | ~4K | 0.92× | |
| 37 | Massachusetts | ~6K | 0.91× | |
| 38 | Alaska | <1K | 0.91× | |
| 39 | Vermont | <1K | 0.90× | |
| 40 | Georgia | ~9K | 0.89× | |
| 41 | New Jersey | ~7K | 0.88× | |
| 42 | Colorado | ~4K | 0.88× | |
| 43 | Nevada | ~3K | 0.88× | |
| 44 | Rhode Island | <1K | 0.87× | |
| 45 | Florida | ~20K | 0.85× | |
| 46 | New York | ~10K | 0.84× | |
| 47 | California | ~30K | 0.83× | |
| 48 | New Mexico | ~1K | 0.81× | |
| 49 | Hawaii | <1K | 0.71× | |
| 50 | Washington, District of Columbia | <1K | 0.68× |
The strongest cross-interests of the Mario Kart Wii audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Wii Sports | Games | 342.11× | ||
| 02 | Hearthstone | Games | 122.53× | ||
| 03 | Mario Kart | Games | 84.30× | ||
| 04 | Cutco | Home & Garden | 69.40× | ||
| 05 | Chrono Trigger | Games | 48.01× | ||
| 06 | Super Mario Galaxy | Games | 45.10× | ||
| 07 | Electronic Arts | Games | 39.57× | ||
| 08 | The Sims | Games | 36.76× | ||
| 09 | Devil May Cry | Games | 25.43× | ||
| 10 | World of Warcraft | Games | 15.59× | ||
| 11 | Simulation games | Games | 15.31× | ||
| 12 | Minecraft | Games | 14.37× | ||
| 13 | Sony | Technology & Electronics | 11.84× | ||
| 14 | NASDAQ | Business & Career | 8.73× | ||
| 15 | League of Legends | Games | 8.68× | ||
| 16 | Call of Duty | Games | 8.43× | ||
| 17 | Xbox | Games | 8.18× | ||
| 18 | Action games | Games | 6.43× | ||
| 19 | Role-playing games | Games | 5.97× | ||
| 20 | Microsoft | Technology & Electronics | 5.63× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Family Orientation | CONSERVATISM | 2.12× | |
| Patriotism | CONSERVATISM | 1.84× | |
| Price Sensitivity | PREMIUM | 1.66× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.70× | |
| Individualism | JOY | 0.73× | |
| Creativity | OPEN | 0.74× |
Mario Kart Wii has an estimated audience of 315,388 people in United States, concentrated in California and Texas.
35.9% of Mario Kart Wii fans are female, 64.1% are male, with an average age of 33.6 years.
Mario Kart Wii fans show strongest brand affinity for Wii Sports (342.11×), Mario Kart (84.3×), and Hearthstone (122.53×) over the country average.
Mario Kart Wii fans in United States are most concentrated in California (reach ~30K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Mario Kart Wii itself, the audience over-indexes on Mario Kart (84.3×), Hearthstone (122.53×), The Sims (36.76×), and World of Warcraft (15.59×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Mario Kart Wii. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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