Rascasse Audience Intelligence

Xenoblade Chronicles Audience in United States

Xenoblade Chronicles has an estimated audience of 370K people in United States.

#107among Role playing in United States
#705among games in United States
#1123in Games

The average Xenoblade Chronicles fan in United States is 30.8 years old, more male, and lives primarily in California.

Its fans are 1.7 years younger than the group average of 32.5.

Women make up 32.6% of the fan base, 1.7 percentage points fewer than the group average.

Most fans live in California, Texas, New York.

Category: Games · Type: Video / Board Game · Subtype: Role playing

Data status: Q3/2026 · Source & method

Section 01

At a glance

Audience size
370K
in United States
Gender
32.6%♀
67.4% male
Age
30.8
average years
Country rank
#45299
among all objects in United States
Fig. 01

Search interest · 12-month trend

+18%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Solution
Section 02

Demographics of Xenoblade Chronicles fans

32.6% are female, 67.4% are male, average age 30.8.

Fig. 02

Gender split

32.6%
Female
67.4%
Male
Demographic split for Xenoblade Chronicles audience in United States
MetricValue
Female32.6%
Male67.4%
Average age30.8
Estimated audience size370K
Fig. 03

Age distribution

Ø 30.8
average years
Age distribution of the Xenoblade Chronicles audience in United States
Age bracketShare%
16-2438%
25-3431%
35-4419%
45-547%
55+5%
Fig. 04

Worldwide distribution

30.2%

of the worldwide Xenoblade Chronicles audience comes from United States.

Worldwide audience distribution share by country for Xenoblade Chronicles
CountryShare
United States30.2%
Japan10.0%
Italy7.8%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Fig. 05

Top regions by affinity

Xenoblade Chronicles fans by region: top regions in United States
#RegionReachAffinity×
01Washington~10K1.40×
02Oregon~6K1.32×
03Utah~4K1.24×
04Virginia~10K1.14×
05California~50K1.08×
06Michigan~10K1.08×
07North Carolina~10K1.07×
08Oklahoma~5K1.07×
09Missouri~7K1.06×
10Kentucky~5K1.06×
11Arkansas~3K1.05×
12Kansas~3K1.05×
13Idaho~2K1.04×
14Alaska<1K1.04×
15Indiana~8K1.03×
16Connecticut~4K1.03×
17Minnesota~6K1.02×
18Nebraska~2K1.02×
19Texas~30K1.01×
20Georgia~10K1.01×
21Maryland~7K1.01×
22Colorado~6K1.01×
23West Virginia~2K1.01×
24Arizona~8K1.00×
25Nevada~4K1.00×
26Iowa~4K1.00×
27Ohio~10K0.99×
28Massachusetts~8K0.99×
29Maine~1K0.99×
30Tennessee~8K0.98×
31South Carolina~6K0.98×
32North Dakota<1K0.98×
33New Jersey~10K0.97×
34New Hampshire~1K0.97×
35Rhode Island~1K0.97×
36Vermont<1K0.97×
37New York~20K0.96×
38Illinois~10K0.96×
39Hawaii~2K0.96×
40Pennsylvania~10K0.95×
41Wisconsin~6K0.95×
42Alabama~5K0.95×
43Delaware~1K0.95×
44Louisiana~5K0.94×
45Montana~1K0.93×
46South Dakota<1K0.93×
47Mississippi~3K0.92×
48New Mexico~2K0.92×
49Florida~20K0.90×
50Washington, District of Columbia<1K0.83×
Fig. 06

Affinity by region

Affinity by region — Xenoblade Chronicles, United States
0.83×1.00×1.40×
Appendix

Explore more audiences

Source & method

Source
Rascasse Solution, own modelling
What “fans” means here
Estimated number of people in United States with measurable interest in Xenoblade Chronicles over the last 12 months. Modelled, not counted; people interested in several video / board games count for each of them.
Data basis
Anonymised behavioural signals: search demand, social media signals, sponsorship and event data. Not a survey.
Period
10/2025 – 09/2026 · updated quarterly · data status Q3/2026
Confidence
high gender and age data available and an audience of at least 100,000 people

Cite as: “Rascasse Solution, Q3/2026, rascasse.com/explore/us/xenoblade-chronicles-12115” · Methodology