Shin Megami Tensei: Persona Audience in United States

Shin Megami Tensei: Persona has an estimated audience of 256,319 people in United States. 46.6% are female, 53.4% are male, average age 35.1. Top regions: California, Texas, Florida. Top brand affinities: Faye Dunaway, Fire Emblem, Devil May Cry, Pokémon, Chrono Trigger.
The average Shin Megami Tensei: Persona fan in United States is 35.1 years old, balanced, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Faye Dunaway, Fire Emblem, Devil May Cry, with strongest over-indexing on Faye Dunaway (108.93× the country average). Demographically, the Shin Megami Tensei: Persona audience skews balanced with an average age of 35.1, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of Shin Megami Tensei: Persona fans
| Metric | Value |
|---|---|
| Female | 46.6% |
| Male | 53.4% |
| Average age | 35.1 |
| Estimated audience size | 256,319 |
Audience persona
The typical Shin Megami Tensei: Persona fan in United States is balanced, around 35.1 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Faye Dunaway.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 24,308 | 0.86× |
| Texas | 18,499 | 0.84× |
| Florida | 13,492 | 0.78× |
| New York | 11,326 | 0.79× |
| Georgia | 6,265 | 0.79× |
| Virginia | 5,735 | 0.92× |
| Illinois | 5,695 | 0.67× |
| Pennsylvania | 5,674 | 0.66× |
| North Carolina | 5,264 | 0.68× |
| Ohio | 5,242 | 0.66× |
| New Jersey | 4,839 | 0.74× |
| Michigan | 4,801 | 0.72× |
| Washington | 4,302 | 0.84× |
| Arizona | 3,999 | 0.76× |
| Maryland | 3,709 | 0.84× |
| Massachusetts | 3,213 | 0.64× |
| Indiana | 3,057 | 0.65× |
| Tennessee | 3,043 | 0.59× |
| Alabama | 2,826 | 0.79× |
| Missouri | 2,632 | 0.64× |
| Minnesota | 2,505 | 0.68× |
| South Carolina | 2,440 | 0.63× |
| Oregon | 2,323 | 0.79× |
| Louisiana | 2,244 | 0.68× |
| Colorado | 2,056 | 0.51× |
| Kentucky | 1,904 | 0.59× |
| Wisconsin | 1,869 | 0.48× |
| Oklahoma | 1,806 | 0.63× |
| Mississippi | 1,781 | 0.84× |
| Arkansas | 1,714 | 0.81× |
| Connecticut | 1,678 | 0.65× |
| Nevada | 1,471 | 0.59× |
| West Virginia | 1,471 | 1.23× |
| Alaska | 1,467 | 2.68× |
| Hawaii | 1,405 | 1.28× |
| Kansas | 1,358 | 0.67× |
| Idaho | 1,358 | 1.06× |
| Iowa | 1,289 | 0.61× |
| Montana | 1,279 | 1.8× |
| South Dakota | 1,263 | 2.13× |
| Utah | 1,251 | 0.54× |
| North Dakota | 1,229 | 2.33× |
| New Hampshire | 1,212 | 1.2× |
| Wyoming | 1,190 | 3.13× |
| Nebraska | 1,186 | 0.92× |
| New Mexico | 1,180 | 0.92× |
| Rhode Island | 1,170 | 1.43× |
| Maine | 1,169 | 1.27× |
| Vermont | 1,151 | 2.56× |
| Delaware | 1,048 | 1.48× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Faye Dunaway | 108.93× | Movies & TV |
| Fire Emblem | 84.87× | Games |
| Devil May Cry | 54.5× | Games |
| Pokémon | 12.9× | Games |
| Chrono Trigger | 82.28× | Games |
| Dragon Quest | 74.44× | Games |
| Sports betting | 17.8× | Games |
| Shōnen manga | 17.14× | Literature |
| Anime and manga fandom | 9.72× | Literature |
| Red Dead Revolver | 144.79× | Games |
| Final Fantasy | 16.03× | Games |
| Funimation | 14.52× | Movies & TV |
| Hello Kitty | 12.57× | Kids & Family |
| Action role-playing game | 10.55× | Games |
| The Legend of Zelda | 11.82× | Games |
| Shadow of the Colossus | 61.15× | Games |
| Superman | 3.09× | Movies & TV |
| Harry Potter | 3.97× | Movies & TV |
| League of Legends | 9.12× | Games |
| Kingdom Hearts | 17.31× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.12 |
| Early Adopter Mentality | POWER | 1.72 |
| Sustainability | BALANCE | 1.35 |
| Extroversion | THRILL | 1.25 |
| Risk Appetite | THRILL | 1.21 |
| DIY Mentality | THRILL | 1.21 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 49.9% |
| France | 7.7% |
| United Kingdom | 7.3% |
See Shin Megami Tensei: Persona audiences in other countries
- Shin Megami Tensei: Persona — Germany
- Shin Megami Tensei: Persona — United Kingdom
- Shin Megami Tensei: Persona — France
- Shin Megami Tensei: Persona — Italy
- Shin Megami Tensei: Persona — Spain
- Shin Megami Tensei: Persona — Brazil
- Shin Megami Tensei: Persona — Japan
- Shin Megami Tensei: Persona — South Korea
- Shin Megami Tensei: Persona — India
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Frequently asked questions
How many fans does Shin Megami Tensei: Persona have in United States?
Shin Megami Tensei: Persona has an estimated audience of 256,319 people in United States, concentrated in California and Texas.
What is the gender split and age of Shin Megami Tensei: Persona fans?
46.6% of Shin Megami Tensei: Persona fans are female, 53.4% are male, with an average age of 35.1 years.
Which brands do Shin Megami Tensei: Persona fans like most?
Shin Megami Tensei: Persona fans show strongest brand affinity for Faye Dunaway (108.93×), Fire Emblem (84.87×), and Devil May Cry (54.5×) over the country average.
Where do Shin Megami Tensei: Persona fans live in United States?
Shin Megami Tensei: Persona fans in United States are most concentrated in California (reach 24,308), Texas (reach 18,499), and Florida (reach 13,492). These three regions account for the largest share of the active audience.
What other brands do Shin Megami Tensei: Persona fans also like?
Beyond Shin Megami Tensei: Persona itself, the audience over-indexes on Fire Emblem (84.87×), Devil May Cry (54.5×), Pokémon (12.9×), and Chrono Trigger (82.28×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Shin Megami Tensei: Persona. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.