Monster Hunter 4 Audience in United States

Monster Hunter 4 has an estimated audience of 283,863 people in United States. 19.2% are female, 80.8% are male, average age 29.1. Top regions: California, Texas, Florida. Top brand affinities: Battlefield 4, Humble Bundle, Devil May Cry, Pixiv, Final Fantasy.
The average Monster Hunter 4 fan in United States is 29.1 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Battlefield 4, Humble Bundle, Devil May Cry, with strongest over-indexing on Battlefield 4 (109.52× the country average). Demographically, the Monster Hunter 4 audience skews more male with an average age of 29.1, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of Monster Hunter 4 fans
| Metric | Value |
|---|---|
| Female | 19.2% |
| Male | 80.8% |
| Average age | 29.1 |
| Estimated audience size | 283,863 |
Audience persona
The typical Monster Hunter 4 fan in United States is more male, around 29.1 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Battlefield 4.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 34,728 | 1.11× |
| Texas | 23,871 | 0.98× |
| Florida | 18,038 | 0.94× |
| New York | 14,095 | 0.89× |
| Washington | 8,386 | 1.47× |
| Georgia | 8,384 | 0.96× |
| Pennsylvania | 8,165 | 0.85× |
| Virginia | 8,061 | 1.17× |
| Ohio | 7,813 | 0.89× |
| North Carolina | 7,723 | 0.9× |
| Illinois | 7,173 | 0.76× |
| Michigan | 6,753 | 0.91× |
| New Jersey | 5,864 | 0.81× |
| Tennessee | 5,206 | 0.91× |
| Indiana | 4,709 | 0.91× |
| Massachusetts | 4,561 | 0.82× |
| Missouri | 4,434 | 0.97× |
| Maryland | 4,340 | 0.89× |
| Oregon | 4,025 | 1.24× |
| Wisconsin | 3,838 | 0.9× |
| Colorado | 3,820 | 0.85× |
| Kentucky | 3,666 | 1.03× |
| Arizona | 3,638 | 0.63× |
| Louisiana | 3,507 | 0.96× |
| Oklahoma | 3,352 | 1.06× |
| Nevada | 3,285 | 1.2× |
| Minnesota | 3,054 | 0.75× |
| South Carolina | 3,021 | 0.71× |
| Utah | 2,945 | 1.16× |
| Arkansas | 2,514 | 1.07× |
| Connecticut | 2,395 | 0.84× |
| Iowa | 2,235 | 0.96× |
| Kansas | 2,158 | 0.96× |
| Alabama | 1,916 | 0.48× |
| Mississippi | 1,801 | 0.77× |
| Idaho | 1,569 | 1.1× |
| Hawaii | 1,499 | 1.23× |
| New Mexico | 1,420 | 1× |
| Nebraska | 1,314 | 0.92× |
| West Virginia | 1,274 | 0.96× |
| New Hampshire | 1,050 | 0.94× |
| South Dakota | 972 | 1.48× |
| Montana | 924 | 1.17× |
| Rhode Island | 901 | 1× |
| North Dakota | 888 | 1.52× |
| Alaska | 848 | 1.4× |
| Maine | 844 | 0.83× |
| Delaware | 807 | 1.03× |
| Wyoming | 744 | 1.77× |
| Vermont | 665 | 1.33× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Battlefield 4 | 109.52× | Games |
| Humble Bundle | 80.11× | Games |
| Devil May Cry | 48.41× | Games |
| Pixiv | 28.66× | Internet & Social Media |
| Final Fantasy | 19.12× | Games |
| DeviantArt | 11.2× | Internet & Social Media |
| The Legend of Zelda | 15.87× | Games |
| Action role-playing game | 13.15× | Games |
| Superman | 3.96× | Movies & TV |
| Pokémon | 8.59× | Games |
| Hatsune Miku | 33.63× | Literature |
| BlizzCon | 78.89× | Games |
| League of Legends | 11.69× | Games |
| Anime and manga fandom | 8.64× | Literature |
| Collectible card game | 11.75× | Games |
| World of Warcraft | 11× | Games |
| Beetlejuice | 6.29× | Movies & TV |
| Need for Speed | 26.7× | Games |
| Indeed.com | 5.29× | Business & Career |
| Dragon Quest | 44.94× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.38 |
| Early Adopter Mentality | POWER | 2.27 |
| Family Orientation | CONSERVATISM | 2 |
| Extroversion | THRILL | 1.33 |
| Patriotism | CONSERVATISM | 1.25 |
| Social Media Usage | JOY | 1.24 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 49.9% |
| France | 13.8% |
| Germany | 10.9% |
See Monster Hunter 4 audiences in other countries
More Video game audiences in United States
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- Rings of Saturn (41,917,477)
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- Crossword (17,651,059)
Frequently asked questions
How many fans does Monster Hunter 4 have in United States?
Monster Hunter 4 has an estimated audience of 283,863 people in United States, concentrated in California and Texas.
What is the gender split and age of Monster Hunter 4 fans?
19.2% of Monster Hunter 4 fans are female, 80.8% are male, with an average age of 29.1 years.
Which brands do Monster Hunter 4 fans like most?
Monster Hunter 4 fans show strongest brand affinity for Battlefield 4 (109.52×), Humble Bundle (80.11×), and Devil May Cry (48.41×) over the country average.
Where do Monster Hunter 4 fans live in United States?
Monster Hunter 4 fans in United States are most concentrated in California (reach 34,728), Texas (reach 23,871), and Florida (reach 18,038). These three regions account for the largest share of the active audience.
What other brands do Monster Hunter 4 fans also like?
Beyond Monster Hunter 4 itself, the audience over-indexes on Humble Bundle (80.11×), Devil May Cry (48.41×), Pixiv (28.66×), and Final Fantasy (19.12×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Monster Hunter 4. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.