A data profile of the people who buy, follow and care about Monster Hunter 4 in United States — modelled from more than twelve digital signal sources. Monster Hunter 4 has an estimated audience of 283,734 people in United States.
The average Monster Hunter 4 fan in United States is 29.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Battlefield 4, Pokémon, Devil May Cry, with strongest over-indexing on Battlefield 4 (187.13× the country average).
Demographically, the Monster Hunter 4 audience skews more male with an average age of 29.1, and over-indexes on personality traits such as Family Orientation, Patriotism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Monster Hunter 4 fan in United States is more male, around 29.1 years old, with strong Family Orientation tendencies and a notable affinity for Battlefield 4.
The key figures that characterise the Monster Hunter 4 profile in United States.
19.2% are female, 80.8% are male, average age 29.1.
| Metric | Value |
|---|---|
| Female | 19.2% |
| Male | 80.8% |
| Average age | 29.1 |
| Estimated audience size | 283,734 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 43% | |
| 20-29 | 28% | |
| 30-39 | 16% | |
| 40-49 | 8% | |
| 50+ | 4% |
Where the Monster Hunter 4 audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~7K | 1.24× | |
| 02 | Alaska | <1K | 1.18× | |
| 03 | South Dakota | <1K | 1.15× | |
| 04 | North Dakota | <1K | 1.15× | |
| 05 | Vermont | <1K | 1.11× | |
| 06 | Oregon | ~4K | 1.09× | |
| 07 | Utah | ~3K | 1.06× | |
| 08 | Hawaii | ~1K | 1.06× | |
| 09 | Montana | <1K | 1.06× | |
| 10 | Nevada | ~3K | 1.04× | |
| 11 | Arkansas | ~2K | 1.04× | |
| 12 | Delaware | <1K | 1.03× | |
| 13 | California | ~30K | 1.02× | |
| 14 | Virginia | ~7K | 1.02× | |
| 15 | Idaho | ~1K | 1.02× | |
| 16 | Rhode Island | <1K | 1.02× | |
| 17 | West Virginia | ~1K | 1.01× | |
| 18 | New Hampshire | ~1K | 1.00× | |
| 19 | Kentucky | ~4K | 0.99× | |
| 20 | Oklahoma | ~3K | 0.99× | |
| 21 | New Mexico | ~1K | 0.99× | |
| 22 | Maine | ~1K | 0.99× | |
| 23 | Nebraska | ~1K | 0.98× | |
| 24 | Louisiana | ~4K | 0.97× | |
| 25 | Kansas | ~2K | 0.97× | |
| 26 | Iowa | ~2K | 0.96× | |
| 27 | Mississippi | ~2K | 0.96× | |
| 28 | Missouri | ~4K | 0.95× | |
| 29 | Washington, District of Columbia | <1K | 0.94× | |
| 30 | Connecticut | ~3K | 0.93× | |
| 31 | Texas | ~20K | 0.92× | |
| 32 | Indiana | ~5K | 0.92× | |
| 33 | Florida | ~20K | 0.91× | |
| 34 | Tennessee | ~5K | 0.91× | |
| 35 | Maryland | ~4K | 0.91× | |
| 36 | Wisconsin | ~4K | 0.91× | |
| 37 | Georgia | ~8K | 0.90× | |
| 38 | Michigan | ~7K | 0.90× | |
| 39 | Colorado | ~4K | 0.89× | |
| 40 | Ohio | ~8K | 0.88× | |
| 41 | North Carolina | ~8K | 0.88× | |
| 42 | Minnesota | ~4K | 0.88× | |
| 43 | Pennsylvania | ~8K | 0.86× | |
| 44 | South Carolina | ~4K | 0.86× | |
| 45 | Alabama | ~3K | 0.86× | |
| 46 | Arizona | ~5K | 0.85× | |
| 47 | Massachusetts | ~5K | 0.85× | |
| 48 | New York | ~10K | 0.84× | |
| 49 | New Jersey | ~6K | 0.84× | |
| 50 | Illinois | ~7K | 0.79× |
The strongest cross-interests of the Monster Hunter 4 audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Battlefield 4 | Games | 187.13× | ||
| 02 | BlizzCon | Games | 80.78× | ||
| 03 | Devil May Cry | Games | 49.44× | ||
| 04 | Chrono Trigger | Games | 47.88× | ||
| 05 | Drain cleaner | Home & Garden | 42.31× | ||
| 06 | Bloodborne | Games | 42.17× | ||
| 07 | Need for Speed | Games | 35.65× | ||
| 08 | SteelSeries | Games | 28.47× | ||
| 09 | One-Punch Man | Literature | 26.33× | ||
| 10 | The Legend of Zelda | Games | 14.52× | ||
| 11 | Pokémon | Games | 14.11× | ||
| 12 | Final Fantasy | Games | 13.44× | ||
| 13 | Magic: The Gathering | Games | 12.04× | ||
| 14 | Micro Center | Shopping | 12.01× | ||
| 15 | Action role-playing game | Games | 10.30× | ||
| 16 | Collectible card game | Games | 9.96× | ||
| 17 | Steam | Games | 8.90× | ||
| 18 | World of Warcraft | Games | 8.81× | ||
| 19 | Anime and manga fandom | Literature | 6.91× | ||
| 20 | Superman | Movies & TV | 3.20× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Family Orientation | CONSERVATISM | 2.75× | |
| Patriotism | CONSERVATISM | 2.45× | |
| Early Adopter Mentality | POWER | 1.85× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.59× | |
| Community Orientation | OPEN | 0.71× | |
| Healthy Lifestyle | BALANCE | 0.78× |
Monster Hunter 4 has an estimated audience of 283,734 people in United States, concentrated in California and Texas.
19.2% of Monster Hunter 4 fans are female, 80.8% are male, with an average age of 29.1 years.
Monster Hunter 4 fans show strongest brand affinity for Battlefield 4 (187.13×), Pokémon (14.11×), and Devil May Cry (49.44×) over the country average.
Monster Hunter 4 fans in United States are most concentrated in California (reach ~30K), Texas (reach ~20K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Monster Hunter 4 itself, the audience over-indexes on Pokémon (14.11×), Devil May Cry (49.44×), Need for Speed (35.65×), and Bloodborne (42.17×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Monster Hunter 4. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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