Fallout 3 Audience in United States
Fallout 3 has an estimated audience of 432,950 people in United States. 12.5% are female, 87.5% are male, average age 29.9. Top regions: California, Texas, Florida. Top brand affinities: Micro Center, Battlefield 4, Hearthstone, Mario Kart, The Legend of Zelda.
The average Fallout 3 fan in United States is 29.9 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Micro Center, Battlefield 4, Hearthstone, with strongest over-indexing on Micro Center (53.45× the country average). Demographically, the Fallout 3 audience skews more male with an average age of 29.9, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Open world game
Demographics of Fallout 3 fans
| Metric | Value |
|---|---|
| Female | 12.5% |
| Male | 87.5% |
| Average age | 29.9 |
| Estimated audience size | 432,950 |
Audience persona
The typical Fallout 3 fan in United States is more male, around 29.9 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Micro Center.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 52,029 | 1.09× |
| Texas | 38,931 | 1.05× |
| Florida | 25,960 | 0.89× |
| New York | 18,857 | 0.78× |
| Illinois | 14,702 | 1.02× |
| Ohio | 14,125 | 1.06× |
| Pennsylvania | 13,814 | 0.95× |
| Washington | 11,881 | 1.37× |
| North Carolina | 11,864 | 0.91× |
| Michigan | 11,522 | 1.02× |
| Georgia | 11,286 | 0.85× |
| Virginia | 10,491 | 0.99× |
| Arizona | 9,379 | 1.06× |
| Tennessee | 9,057 | 1.04× |
| Indiana | 8,666 | 1.1× |
| New Jersey | 8,583 | 0.78× |
| Missouri | 8,262 | 1.18× |
| Massachusetts | 8,093 | 0.95× |
| Colorado | 7,779 | 1.14× |
| Maryland | 7,106 | 0.95× |
| Oregon | 6,943 | 1.4× |
| Kentucky | 6,526 | 1.2× |
| Oklahoma | 6,364 | 1.32× |
| Wisconsin | 6,271 | 0.96× |
| South Carolina | 5,790 | 0.89× |
| Minnesota | 5,772 | 0.93× |
| Alabama | 5,149 | 0.85× |
| Louisiana | 4,477 | 0.8× |
| Nevada | 4,132 | 0.99× |
| Utah | 3,982 | 1.03× |
| Connecticut | 3,729 | 0.86× |
| Arkansas | 3,723 | 1.04× |
| Kansas | 3,650 | 1.07× |
| Iowa | 3,555 | 1× |
| Mississippi | 2,886 | 0.81× |
| Idaho | 2,605 | 1.2× |
| West Virginia | 2,271 | 1.13× |
| New Mexico | 2,218 | 1.02× |
| Nebraska | 2,001 | 0.92× |
| New Hampshire | 1,803 | 1.06× |
| Maine | 1,651 | 1.06× |
| Montana | 1,318 | 1.1× |
| Hawaii | 1,311 | 0.7× |
| Alaska | 1,255 | 1.35× |
| Rhode Island | 1,163 | 0.84× |
| Washington, District of Columbia | 1,123 | 0.86× |
| North Dakota | 888 | 1× |
| Delaware | 878 | 0.74× |
| South Dakota | 841 | 0.84× |
| Vermont | 675 | 0.89× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Micro Center | 53.45× | Shopping |
| Battlefield 4 | 109.52× | Games |
| Hearthstone | 93.39× | Games |
| Mario Kart | 27.95× | Games |
| The Legend of Zelda | 15.17× | Games |
| Action role-playing game | 10.97× | Games |
| Electronic Arts | 28.68× | Games |
| Need for Speed | 25.29× | Games |
| Grand Theft Auto V | 14.94× | Games |
| Call of Duty | 8.69× | Games |
| GameStop | 5.96× | Games |
| Rick and Morty | 7.39× | Movies & TV |
| Red Dead Redemption | 17.71× | Games |
| Mobile game | 4.47× | Games |
| Cyberpunk 2077 | 18.35× | Games |
| Superman | 2.55× | Movies & TV |
| Magic: The Gathering | 10.41× | Games |
| Role-playing games | 4.91× | Games |
| Massively multiplayer online games | 6.69× | Games |
| Nico Rosberg | 51.92× | Sports |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 2.87 |
| Early Adopter Mentality | POWER | 1.77 |
| Family Orientation | CONSERVATISM | 1.29 |
| Patriotism | CONSERVATISM | 1.28 |
| Social Media Usage | JOY | 1.26 |
| Extroversion | THRILL | 1.15 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 32.1% |
| United Kingdom | 9.4% |
| France | 7.7% |
See Fallout 3 audiences in other countries
More Open world game audiences in United States
- Minecraft (12,520,645)
- The Legend of Zelda (9,292,801)
- The Witcher (6,835,462)
- Fallout (series) (4,355,953)
- The Legend of Zelda: Ocarina of Time (2,380,989)
Frequently asked questions
How many fans does Fallout 3 have in United States?
Fallout 3 has an estimated audience of 432,950 people in United States, concentrated in California and Texas.
What is the gender split and age of Fallout 3 fans?
12.5% of Fallout 3 fans are female, 87.5% are male, with an average age of 29.9 years.
Which brands do Fallout 3 fans like most?
Fallout 3 fans show strongest brand affinity for Micro Center (53.45×), Battlefield 4 (109.52×), and Hearthstone (93.39×) over the country average.
Where do Fallout 3 fans live in United States?
Fallout 3 fans in United States are most concentrated in California (reach 52,029), Texas (reach 38,931), and Florida (reach 25,960). These three regions account for the largest share of the active audience.
What other brands do Fallout 3 fans also like?
Beyond Fallout 3 itself, the audience over-indexes on Battlefield 4 (109.52×), Hearthstone (93.39×), Mario Kart (27.95×), and The Legend of Zelda (15.17×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Fallout 3. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.