A data profile of the people who buy, follow and care about Fallout 3 in United States — modelled from more than twelve digital signal sources. Fallout 3 has an estimated audience of 432,265 people in United States.
The average Fallout 3 fan in United States is 29.9 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Micro Center, Battlefield 4, Electronic Arts, with strongest over-indexing on Micro Center (48.74× the country average).
Demographically, the Fallout 3 audience skews more male with an average age of 29.9, and over-indexes on personality traits such as Patriotism, Family Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Fallout 3 fan in United States is more male, around 29.9 years old, with strong Patriotism tendencies and a notable affinity for Micro Center.
The key figures that characterise the Fallout 3 profile in United States.
12.5% are female, 87.5% are male, average age 29.9.
| Metric | Value |
|---|---|
| Female | 12.5% |
| Male | 87.5% |
| Average age | 29.9 |
| Estimated audience size | 432,265 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 43% | |
| 20-29 | 26% | |
| 30-39 | 16% | |
| 40-49 | 9% | |
| 50+ | 6% |
of the worldwide Fallout 3 audience comes from United States.
| Country | Share |
|---|---|
| United States | 31.9% |
| United Kingdom | 9.4% |
| France | 7.7% |
Where the Fallout 3 audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~1K | 1.41× | |
| 02 | Oregon | ~7K | 1.34× | |
| 03 | Oklahoma | ~6K | 1.31× | |
| 04 | Washington | ~10K | 1.27× | |
| 05 | West Virginia | ~3K | 1.24× | |
| 06 | Kentucky | ~7K | 1.22× | |
| 07 | Idaho | ~3K | 1.18× | |
| 08 | Missouri | ~8K | 1.14× | |
| 09 | Arkansas | ~4K | 1.13× | |
| 10 | Montana | ~1K | 1.12× | |
| 11 | Ohio | ~10K | 1.10× | |
| 12 | Kansas | ~4K | 1.10× | |
| 13 | Maine | ~2K | 1.10× | |
| 14 | Indiana | ~9K | 1.08× | |
| 15 | Colorado | ~7K | 1.08× | |
| 16 | North Dakota | <1K | 1.07× | |
| 17 | Arizona | ~9K | 1.06× | |
| 18 | New Mexico | ~2K | 1.06× | |
| 19 | New Hampshire | ~2K | 1.06× | |
| 20 | Tennessee | ~9K | 1.04× | |
| 21 | Michigan | ~10K | 1.02× | |
| 22 | Utah | ~4K | 1.01× | |
| 23 | Iowa | ~4K | 1.01× | |
| 24 | Nevada | ~4K | 1.00× | |
| 25 | Nebraska | ~2K | 0.99× | |
| 26 | California | ~50K | 0.98× | |
| 27 | Texas | ~40K | 0.97× | |
| 28 | Virginia | ~10K | 0.97× | |
| 29 | Illinois | ~10K | 0.96× | |
| 30 | Wisconsin | ~6K | 0.95× | |
| 31 | South Dakota | <1K | 0.95× | |
| 32 | Vermont | <1K | 0.95× | |
| 33 | Pennsylvania | ~10K | 0.94× | |
| 34 | Maryland | ~7K | 0.90× | |
| 35 | Minnesota | ~6K | 0.90× | |
| 36 | Massachusetts | ~8K | 0.88× | |
| 37 | Alabama | ~5K | 0.88× | |
| 38 | Rhode Island | ~1K | 0.88× | |
| 39 | North Carolina | ~10K | 0.86× | |
| 40 | South Carolina | ~6K | 0.86× | |
| 41 | Mississippi | ~3K | 0.86× | |
| 42 | Connecticut | ~4K | 0.85× | |
| 43 | Louisiana | ~5K | 0.83× | |
| 44 | Washington, District of Columbia | ~1K | 0.83× | |
| 45 | Florida | ~20K | 0.82× | |
| 46 | Georgia | ~10K | 0.81× | |
| 47 | Delaware | <1K | 0.81× | |
| 48 | Hawaii | ~1K | 0.76× | |
| 49 | New Jersey | ~8K | 0.74× | |
| 50 | New York | ~20K | 0.73× |
The strongest cross-interests of the Fallout 3 audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Battlefield 4 | Games | 159.92× | ||
| 02 | Hearthstone | Games | 77.55× | ||
| 03 | Micro Center | Shopping | 48.74× | ||
| 04 | Electronic Arts | Games | 44.83× | ||
| 05 | Need for Speed | Games | 27.44× | ||
| 06 | Husqvarna | Home & Garden | 21.37× | ||
| 07 | Mario Kart | Games | 18.70× | ||
| 08 | Charles Leclerc | Sports | 15.47× | ||
| 09 | Grand Theft Auto V | Games | 11.93× | ||
| 10 | Action role-playing game | Games | 11.89× | ||
| 11 | Apocalyptic and post-apocalyptic fiction | Literature | 10.37× | ||
| 12 | Massively multiplayer online games | Games | 10.10× | ||
| 13 | The Legend of Zelda | Games | 9.84× | ||
| 14 | Action-adventure game | Games | 6.91× | ||
| 15 | GameStop | Games | 6.35× | ||
| 16 | Mobile game | Games | 5.82× | ||
| 17 | Subway | Food & Beverages | 3.79× | ||
| 18 | Pizza Hut | Food & Beverages | 3.59× | ||
| 19 | Internet & Social Media | 3.32× | |||
| 20 | McDonald's | Food & Beverages | 3.20× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.19× | |
| Family Orientation | CONSERVATISM | 1.82× | |
| Early Adopter Mentality | POWER | 1.81× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.53× | |
| Creativity | OPEN | 0.59× | |
| Design Affinity | PREMIUM | 0.65× |
Fallout 3 has an estimated audience of 432,265 people in United States, concentrated in California and Texas.
12.5% of Fallout 3 fans are female, 87.5% are male, with an average age of 29.9 years.
Fallout 3 fans show strongest brand affinity for Micro Center (48.74×), Battlefield 4 (159.92×), and Electronic Arts (44.83×) over the country average.
Fallout 3 fans in United States are most concentrated in California (reach ~50K), Texas (reach ~40K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Fallout 3 itself, the audience over-indexes on Battlefield 4 (159.92×), Electronic Arts (44.83×), Hearthstone (77.55×), and Action role-playing game (11.89×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Fallout 3. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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