A data profile of the people who buy, follow and care about Call of Duty: Ghosts in United States — modelled from more than twelve digital signal sources. Call of Duty: Ghosts has an estimated audience of 1,834,122 people in United States.
The average Call of Duty: Ghosts fan in United States is 27.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Battlefield 4, Mobile game, Need for Speed, with strongest over-indexing on Battlefield 4 (105.05× the country average).
Demographically, the Call of Duty: Ghosts audience skews more male with an average age of 27.1, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Call of Duty: Ghosts fan in United States is more male, around 27.1 years old, with strong Patriotism tendencies and a notable affinity for Battlefield 4.
The key figures that characterise the Call of Duty: Ghosts profile in United States.
19.1% are female, 80.9% are male, average age 27.1.
| Metric | Value |
|---|---|
| Female | 19.1% |
| Male | 80.9% |
| Average age | 27.1 |
| Estimated audience size | 1,834,122 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 55% | |
| 20-29 | 23% | |
| 30-39 | 11% | |
| 40-49 | 7% | |
| 50+ | 4% |
of the worldwide Call of Duty: Ghosts audience comes from United States.
| Country | Share |
|---|---|
| United States | 55.8% |
| Brazil | 12.8% |
| United Kingdom | 9.2% |
Where the Call of Duty: Ghosts audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~30K | 1.43× | |
| 02 | Kentucky | ~30K | 1.34× | |
| 03 | West Virginia | ~10K | 1.33× | |
| 04 | Idaho | ~10K | 1.21× | |
| 05 | Texas | ~200K | 1.20× | |
| 06 | New Mexico | ~10K | 1.19× | |
| 07 | Alaska | ~5K | 1.19× | |
| 08 | Indiana | ~40K | 1.15× | |
| 09 | Arkansas | ~20K | 1.14× | |
| 10 | Arizona | ~40K | 1.13× | |
| 11 | Alabama | ~30K | 1.13× | |
| 12 | Kansas | ~20K | 1.12× | |
| 13 | Missouri | ~30K | 1.09× | |
| 14 | Ohio | ~60K | 1.07× | |
| 15 | Montana | ~5K | 1.07× | |
| 16 | South Dakota | ~5K | 1.07× | |
| 17 | Utah | ~20K | 1.06× | |
| 18 | Tennessee | ~40K | 1.04× | |
| 19 | Mississippi | ~20K | 1.04× | |
| 20 | Oregon | ~20K | 1.02× | |
| 21 | North Dakota | ~4K | 1.02× | |
| 22 | Iowa | ~20K | 1.01× | |
| 23 | North Carolina | ~60K | 1.00× | |
| 24 | Washington | ~40K | 1.00× | |
| 25 | Nevada | ~20K | 1.00× | |
| 26 | Nebraska | ~9K | 1.00× | |
| 27 | California | ~200K | 0.98× | |
| 28 | Louisiana | ~20K | 0.97× | |
| 29 | Michigan | ~50K | 0.96× | |
| 30 | Maine | ~6K | 0.96× | |
| 31 | Virginia | ~40K | 0.95× | |
| 32 | South Carolina | ~30K | 0.95× | |
| 33 | Pennsylvania | ~60K | 0.93× | |
| 34 | Illinois | ~60K | 0.93× | |
| 35 | Georgia | ~50K | 0.93× | |
| 36 | Colorado | ~30K | 0.93× | |
| 37 | Wisconsin | ~30K | 0.92× | |
| 38 | Vermont | ~3K | 0.91× | |
| 39 | New Hampshire | ~6K | 0.89× | |
| 40 | Rhode Island | ~5K | 0.89× | |
| 41 | Delaware | ~5K | 0.89× | |
| 42 | Hawaii | ~7K | 0.87× | |
| 43 | Minnesota | ~20K | 0.83× | |
| 44 | Connecticut | ~20K | 0.82× | |
| 45 | Florida | ~100K | 0.81× | |
| 46 | Maryland | ~30K | 0.80× | |
| 47 | Massachusetts | ~30K | 0.78× | |
| 48 | Washington, District of Columbia | ~4K | 0.78× | |
| 49 | New Jersey | ~30K | 0.73× | |
| 50 | New York | ~70K | 0.72× |
The strongest cross-interests of the Call of Duty: Ghosts audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Battlefield 4 | Games | 105.05× | ||
| 02 | Need for Speed | Games | 60.00× | ||
| 03 | Call of Duty: Modern Warfare 2 | Games | 47.79× | ||
| 04 | 28 Days Later | Movies & TV | 42.72× | ||
| 05 | Borderlands (series) | Games | 30.86× | ||
| 06 | Bodrum | Travel & Leisure | 27.81× | ||
| 07 | Electronic Arts | Games | 25.79× | ||
| 08 | Disneyland Paris | Travel & Leisure | 19.77× | ||
| 09 | Historical fiction | Literature | 17.09× | ||
| 10 | Action role-playing game | Games | 16.42× | ||
| 11 | Massively multiplayer online games | Games | 14.94× | ||
| 12 | Mobile game | Games | 13.33× | ||
| 13 | Action-adventure game | Games | 12.80× | ||
| 14 | Nvidia | Technology & Electronics | 12.08× | ||
| 15 | Real-time strategy | Games | 9.33× | ||
| 16 | Dancehalls | Music & Radio | 8.41× | ||
| 17 | Adventure game | Games | 7.36× | ||
| 18 | Pokémon | Games | 5.47× | ||
| 19 | Game consoles | Technology & Electronics | 5.24× | ||
| 20 | Online games | Games | 4.50× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.72× | |
| Early Adopter Mentality | POWER | 1.78× | |
| Family Orientation | CONSERVATISM | 1.77× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.54× | |
| Sustainability | BALANCE | 0.57× | |
| DIY Mentality | THRILL | 0.58× |
Call of Duty: Ghosts has an estimated audience of 1,834,122 people in United States, concentrated in California and Texas.
19.1% of Call of Duty: Ghosts fans are female, 80.9% are male, with an average age of 27.1 years.
Call of Duty: Ghosts fans show strongest brand affinity for Battlefield 4 (105.05×), Mobile game (13.33×), and Need for Speed (60×) over the country average.
Call of Duty: Ghosts fans in United States are most concentrated in California (reach ~200K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Call of Duty: Ghosts itself, the audience over-indexes on Mobile game (13.33×), Need for Speed (60×), 28 Days Later (42.72×), and Call of Duty: Modern Warfare 2 (47.79×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Call of Duty: Ghosts. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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