Logitech Audience in United States

Logitech has an estimated audience of 3,645,554 people in United States. 30.2% are female, 69.8% are male, average age 32.0. Top regions: California, Texas, Florida. Top brand affinities: PC game, Counter-Strike: Global Offensive, World of Warcraft, Call of Duty, Twitch.
The average Logitech fan in United States is 32.0 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include PC game, Counter-Strike: Global Offensive, World of Warcraft, with strongest over-indexing on PC game (7.8× the country average). Demographically, the Logitech audience skews more male with an average age of 32.0, and over-indexes on personality traits such as Early Adopter Mentality, LGBTQ+ Identity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Technology & Electronics · Type: Brand · Subtype: Computer / hardware
Demographics of Logitech fans
| Metric | Value |
|---|---|
| Female | 30.2% |
| Male | 69.8% |
| Average age | 32.0 |
| Estimated audience size | 3,645,554 |
Audience persona
The typical Logitech fan in United States is more male, around 32.0 years old, with strong Early Adopter Mentality tendencies and a notable affinity for PC game.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 583,679 | 1.46× |
| Texas | 362,707 | 1.16× |
| Florida | 261,499 | 1.06× |
| New York | 236,675 | 1.16× |
| Illinois | 131,181 | 1.08× |
| Pennsylvania | 120,865 | 0.98× |
| Georgia | 112,466 | 1× |
| North Carolina | 109,242 | 1× |
| Ohio | 103,921 | 0.93× |
| Washington | 102,937 | 1.41× |
| New Jersey | 98,790 | 1.07× |
| Michigan | 97,851 | 1.03× |
| Virginia | 97,477 | 1.1× |
| Arizona | 82,999 | 1.12× |
| Massachusetts | 80,812 | 1.13× |
| Tennessee | 68,681 | 0.94× |
| Colorado | 66,301 | 1.15× |
| Indiana | 64,278 | 0.97× |
| Maryland | 61,255 | 0.98× |
| Missouri | 57,805 | 0.98× |
| Minnesota | 56,203 | 1.08× |
| Wisconsin | 52,008 | 0.95× |
| Oregon | 51,832 | 1.24× |
| South Carolina | 45,044 | 0.82× |
| Kentucky | 43,900 | 0.96× |
| Alabama | 43,666 | 0.86× |
| Utah | 40,048 | 1.23× |
| Louisiana | 39,039 | 0.83× |
| Oklahoma | 38,916 | 0.96× |
| Connecticut | 36,502 | 1× |
| Nevada | 36,249 | 1.03× |
| Iowa | 29,221 | 0.97× |
| Kansas | 28,215 | 0.98× |
| Arkansas | 26,896 | 0.9× |
| Mississippi | 21,564 | 0.72× |
| Idaho | 18,221 | 1× |
| Nebraska | 17,689 | 0.97× |
| Hawaii | 15,317 | 0.98× |
| New Mexico | 15,133 | 0.83× |
| New Hampshire | 14,452 | 1.01× |
| West Virginia | 13,914 | 0.82× |
| Washington, District of Columbia | 11,505 | 1.05× |
| Maine | 11,099 | 0.85× |
| Rhode Island | 9,966 | 0.86× |
| Montana | 9,218 | 0.91× |
| Alaska | 9,072 | 1.16× |
| North Dakota | 8,004 | 1.07× |
| Delaware | 7,581 | 0.75× |
| South Dakota | 7,530 | 0.89× |
| Vermont | 5,399 | 0.84× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| PC game | 7.8× | Games |
| Counter-Strike: Global Offensive | 8.68× | Games |
| World of Warcraft | 6.05× | Games |
| Call of Duty | 8.4× | Games |
| Twitch | 3.97× | Games |
| Epic Games | 5.82× | Games |
| Staples Inc. | 3.42× | Business & Career |
| Graphics processing unit | 7.61× | Technology & Electronics |
| Fortnite | 4.32× | Games |
| MetroPCS | 7.05× | Technology & Electronics |
| Gamer | 3.15× | Games |
| Mobile game | 2.67× | Games |
| The Last of Us | 5.94× | Games |
| League of Legends | 4.85× | Games |
| Video game industry | 6.52× | Games |
| T-Mobile | 2.15× | Technology & Electronics |
| Outdoor Photographer | 4.01× | Arts & Culture |
| Nintendo Switch | 6.01× | Games |
| Digital electronics | 4.27× | Technology & Electronics |
| Call of Duty: Black Ops | 7.22× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.9 |
| LGBTQ+ Identity | OPEN | 1.78 |
| Indulgence | JOY | 1.59 |
| Luxury Orientation | PREMIUM | 1.43 |
| Convenience Orientation | PREMIUM | 1.41 |
| Sustainability | BALANCE | 1.4 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 20.4% |
| Germany | 7.0% |
| Brazil | 5.3% |
See Logitech audiences in other countries
More Computer / hardware audiences in United States
- Nvidia (7,599,677)
- Intel (5,570,332)
- Hewlett-Packard (5,053,604)
- Dell (4,771,768)
- Lenovo (4,549,986)
Frequently asked questions
How many fans does Logitech have in United States?
Logitech has an estimated audience of 3,645,554 people in United States, concentrated in California and Texas.
What is the gender split and age of Logitech fans?
30.2% of Logitech fans are female, 69.8% are male, with an average age of 32.0 years.
Which brands do Logitech fans like most?
Logitech fans show strongest brand affinity for PC game (7.8×), Counter-Strike: Global Offensive (8.68×), and World of Warcraft (6.05×) over the country average.
Where do Logitech fans live in United States?
Logitech fans in United States are most concentrated in California (reach 583,679), Texas (reach 362,707), and Florida (reach 261,499). These three regions account for the largest share of the active audience.
What other brands do Logitech fans also like?
Beyond Logitech itself, the audience over-indexes on Counter-Strike: Global Offensive (8.68×), World of Warcraft (6.05×), Call of Duty (8.4×), and Twitch (3.97×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Logitech. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.