Rascasse Audience Intelligence

Browser games Audience in Denmark

A data profile of the people who buy, follow and care about Browser games in Denmark — modelled from more than twelve digital signal sources. Browser games has an estimated audience of 100,819 people in Denmark.

Browser games has an estimated audience of 100,819 people in Denmark. 37.2% are female, 62.8% are male, average age 42.8. Top brand affinities: Online games, CrazyGames, Free software, First-person shooter games, Word games.

Top brand affinities include Online games, CrazyGames, Free software, with strongest over-indexing on Online games (6.33× the country average).

Demographically, the Browser games audience skews more male with an average age of 42.8, and over-indexes on personality traits such as Patriotism, Need for Security.

The typical Browser games fan in Denmark is more male, around 42.8 years old, with strong Patriotism tendencies and a notable affinity for Online games.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-09-29.

Section 01

At a glance

The key figures that characterise the Browser games profile in Denmark.

Audience size
101K
in Denmark
Gender
37.2%♀
62.8% male
Age
42.8
average years
Country rank
#5205
Topic in Denmark
Fig. 01

Search interest · 12-month trend

+28%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Browser games fans

37.2% are female, 62.8% are male, average age 42.8.

Fig. 02

Gender split

37.2%
Female
62.8%
Male
Demographic split for Browser games audience in Denmark
MetricValue
Female37.2%
Male62.8%
Average age42.8
Estimated audience size100,819
Fig. 03

Age distribution

Ø 42.8
average years
Age distribution of the Browser games audience in Denmark
Age bracketShare%
16-1912%
20-2919%
30-3918%
40-4920%
50+31%
Fig. 04

Worldwide distribution

0.2%

of the worldwide Browser games audience comes from Denmark.

Worldwide audience distribution share by country for Browser games
CountryShare
United States13.5%
India7.8%
Brazil4.6%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Browser games audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Browser games audience
#·InterestCategoryAffinity×
01Word gamesGames14.15×
02Borgen (TV series)Movies & TV10.99×
03Racing gamesGames9.69×
04Free softwareTechnology & Electronics8.76×
05Simulation gamesGames8.07×
06CapCutTechnology & Electronics7.85×
07RobloxGames7.85×
08Puzzle video gamesGames7.79×
09First-person shooter gamesGames7.25×
10Online gamesGames6.33×
11CrazyGamesGames6.33×
12Romance novelsLiterature6.00×
13Card gamesGames4.63×
14GamblingGames4.22×
15Hip hop musicMusic & Radio3.20×
16Pop musicMusic & Radio2.69×
17Rock musicMusic & Radio2.48×
18ElgigantenShopping1.77×
19Google MapsInternet & Social Media1.74×
20d.b.a.Music & Radio1.68×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Browser games audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

↑ What stands out
The strongest tendencies
Top personality traits over-indexed by Browser games audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.78×
Need for SecurityCONSERVATISM1.64×
CreativityOPEN1.50×
0×1.00× baseline2×
↓ Rather not
The weakest tendencies
Top personality traits over-indexed by Browser games audience · Rather not
TraitClusterDeviationScore
SustainabilityBALANCE0.92×
Quality AwarenessPREMIUM0.93×
Luxury OrientationPREMIUM0.93×
0×1.00× baseline2×
Appendix

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How to read this data

Audience size is the estimated number of people in Denmark who actively search for Browser games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Denmark. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.

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