A data profile of the people who buy, follow and care about Browser games in Denmark — modelled from more than twelve digital signal sources. Browser games has an estimated audience of 100,819 people in Denmark.
Browser games has an estimated audience of 100,819 people in Denmark. 37.2% are female, 62.8% are male, average age 42.8. Top brand affinities: Online games, CrazyGames, Free software, First-person shooter games, Word games.
Top brand affinities include Online games, CrazyGames, Free software, with strongest over-indexing on Online games (6.33× the country average).
Demographically, the Browser games audience skews more male with an average age of 42.8, and over-indexes on personality traits such as Patriotism, Need for Security.
The typical Browser games fan in Denmark is more male, around 42.8 years old, with strong Patriotism tendencies and a notable affinity for Online games.
The key figures that characterise the Browser games profile in Denmark.
37.2% are female, 62.8% are male, average age 42.8.
| Metric | Value |
|---|---|
| Female | 37.2% |
| Male | 62.8% |
| Average age | 42.8 |
| Estimated audience size | 100,819 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 12% | |
| 20-29 | 19% | |
| 30-39 | 18% | |
| 40-49 | 20% | |
| 50+ | 31% |
of the worldwide Browser games audience comes from Denmark.
| Country | Share |
|---|---|
| United States | 13.5% |
| India | 7.8% |
| Brazil | 4.6% |
The strongest cross-interests of the Browser games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Word games | Games | 14.15× | ||
| 02 | Borgen (TV series) | Movies & TV | 10.99× | ||
| 03 | Racing games | Games | 9.69× | ||
| 04 | Free software | Technology & Electronics | 8.76× | ||
| 05 | Simulation games | Games | 8.07× | ||
| 06 | CapCut | Technology & Electronics | 7.85× | ||
| 07 | Roblox | Games | 7.85× | ||
| 08 | Puzzle video games | Games | 7.79× | ||
| 09 | First-person shooter games | Games | 7.25× | ||
| 10 | Online games | Games | 6.33× | ||
| 11 | CrazyGames | Games | 6.33× | ||
| 12 | Romance novels | Literature | 6.00× | ||
| 13 | Card games | Games | 4.63× | ||
| 14 | Gambling | Games | 4.22× | ||
| 15 | Hip hop music | Music & Radio | 3.20× | ||
| 16 | Pop music | Music & Radio | 2.69× | ||
| 17 | Rock music | Music & Radio | 2.48× | ||
| 18 | Elgiganten | Shopping | 1.77× | ||
| 19 | Google Maps | Internet & Social Media | 1.74× | ||
| 20 | d.b.a. | Music & Radio | 1.68× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.78× | |
| Need for Security | CONSERVATISM | 1.64× | |
| Creativity | OPEN | 1.50× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Sustainability | BALANCE | 0.92× | |
| Quality Awareness | PREMIUM | 0.93× | |
| Luxury Orientation | PREMIUM | 0.93× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Denmark who actively search for Browser games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Denmark. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.