A data profile of the people who buy, follow and care about Massively multiplayer online real-time strategy game in Germany — modelled from more than twelve digital signal sources. Massively multiplayer online real-time strategy game has an estimated audience of 1,260,430 people in Germany.
Massively multiplayer online real-time strategy game has an estimated audience of 1,260,430 people in Germany. 33.8% are female, 66.2% are male, average age 27.6. Top brand affinities: Strategy games, PlayStation Store, D&R, Trabzonspor, One Piece.
Top brand affinities include Strategy games, PlayStation Store, D&R, with strongest over-indexing on Strategy games (8.15× the country average).
Demographically, the Massively multiplayer online real-time strategy game audience skews more male with an average age of 27.6, and over-indexes on personality traits such as Early Adopter Mentality, Risk Appetite.
The typical Massively multiplayer online real-time strategy game fan in Germany is more male, around 27.6 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Strategy games.
The key figures that characterise the Massively multiplayer online real-time strategy game profile in Germany.
33.8% are female, 66.2% are male, average age 27.6.
| Metric | Value |
|---|---|
| Female | 33.8% |
| Male | 66.2% |
| Average age | 27.6 |
| Estimated audience size | 1,260,430 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 56% | |
| 20-29 | 20% | |
| 30-39 | 12% | |
| 40-49 | 8% | |
| 50+ | 5% |
of the worldwide Massively multiplayer online real-time strategy game audience comes from Germany.
| Country | Share |
|---|---|
| United States | 22.2% |
| Japan | 12.2% |
| Germany | 5.6% |
The strongest cross-interests of the Massively multiplayer online real-time strategy game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Tower defense | Games | 16.08× | ||
| 02 | PlayStation Portable | Games | 15.95× | ||
| 03 | D&R | Technology & Electronics | 12.49× | ||
| 04 | PlayStation Store | Games | 12.48× | ||
| 05 | Clash of Clans | Games | 8.67× | ||
| 06 | Strategy games | Games | 8.15× | ||
| 07 | Trabzonspor | Sports | 7.37× | ||
| 08 | Casual game | Games | 6.34× | ||
| 09 | Süper Lig | Sports | 5.32× | ||
| 10 | Bodrum | Travel & Leisure | 4.97× | ||
| 11 | One Piece | Movies & TV | 4.93× | ||
| 12 | Fenerbahçe S.K. | Sports | 4.51× | ||
| 13 | Real-time strategy | Games | 4.41× | ||
| 14 | Epic Games | Games | 4.37× | ||
| 15 | Anime convention | Literature | 3.77× | ||
| 16 | Steam | Games | 3.04× | ||
| 17 | Mobile game | Games | 2.82× | ||
| 18 | Internet & Social Media | 2.80× | |||
| 19 | Game of Thrones | Movies & TV | 2.50× | ||
| 20 | House music | Music & Radio | 2.38× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.51× | |
| Risk Appetite | THRILL | 1.50× | |
| Patriotism | CONSERVATISM | 1.49× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Healthy Lifestyle | BALANCE | 0.60× | |
| Mindfulness | BALANCE | 0.61× | |
| Creativity | OPEN | 0.62× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Massively multiplayer online real-time strategy game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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