Rascasse Audience Intelligence

Massively multiplayer online real-time strategy game Audience in Germany

A data profile of the people who buy, follow and care about Massively multiplayer online real-time strategy game in Germany — modelled from more than twelve digital signal sources. Massively multiplayer online real-time strategy game has an estimated audience of 1,260,430 people in Germany.

Massively multiplayer online real-time strategy game has an estimated audience of 1,260,430 people in Germany. 33.8% are female, 66.2% are male, average age 27.6. Top brand affinities: Strategy games, PlayStation Store, D&R, Trabzonspor, One Piece.

Top brand affinities include Strategy games, PlayStation Store, D&R, with strongest over-indexing on Strategy games (8.15× the country average).

Demographically, the Massively multiplayer online real-time strategy game audience skews more male with an average age of 27.6, and over-indexes on personality traits such as Early Adopter Mentality, Risk Appetite.

The typical Massively multiplayer online real-time strategy game fan in Germany is more male, around 27.6 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Strategy games.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Massively multiplayer online real-time strategy game profile in Germany.

Audience size
1.3M
in Germany
Gender
33.8%
66.2% male
Age
27.6
average years
Country rank
#5260
Topic in Germany
Fig. 01

Search interest · 12-month trend

-48%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Massively multiplayer online real-time strategy game fans

33.8% are female, 66.2% are male, average age 27.6.

Fig. 02

Gender split

33.8%
Female
66.2%
Male
Demographic split for Massively multiplayer online real-time strategy game audience in Germany
MetricValue
Female33.8%
Male66.2%
Average age27.6
Estimated audience size1,260,430
Fig. 03

Age distribution

Ø 27.6
average years
Age distribution of the Massively multiplayer online real-time strategy game audience in Germany
Age bracketShare%
16-1956%
20-2920%
30-3912%
40-498%
50+5%
Fig. 04

Worldwide distribution

5.6%

of the worldwide Massively multiplayer online real-time strategy game audience comes from Germany.

Worldwide audience distribution share by country for Massively multiplayer online real-time strategy game
CountryShare
United States22.2%
Japan12.2%
Germany5.6%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Massively multiplayer online real-time strategy game audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Massively multiplayer online real-time strategy game audience
#·InterestCategoryAffinity×
01Tower defenseGames16.08×
02PlayStation PortableGames15.95×
03D&RTechnology & Electronics12.49×
04PlayStation StoreGames12.48×
05Clash of ClansGames8.67×
06Strategy gamesGames8.15×
07TrabzonsporSports7.37×
08Casual gameGames6.34×
09Süper LigSports5.32×
10BodrumTravel & Leisure4.97×
11One PieceMovies & TV4.93×
12Fenerbahçe S.K.Sports4.51×
13Real-time strategyGames4.41×
14Epic GamesGames4.37×
15Anime conventionLiterature3.77×
16SteamGames3.04×
17Mobile gameGames2.82×
18RedditInternet & Social Media2.80×
19Game of ThronesMovies & TV2.50×
20House musicMusic & Radio2.38×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Massively multiplayer online real-time strategy game audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Massively multiplayer online real-time strategy game audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.51×
Risk AppetiteTHRILL1.50×
PatriotismCONSERVATISM1.49×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Massively multiplayer online real-time strategy game audience · Rather not
TraitClusterDeviationScore
Healthy LifestyleBALANCE0.60×
MindfulnessBALANCE0.61×
CreativityOPEN0.62×
1.00× baseline
Appendix

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How to read this data

Audience size is the estimated number of people in Germany who actively search for Massively multiplayer online real-time strategy game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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