Massively multiplayer online real-time strategy game Audience in Germany

Massively multiplayer online real-time strategy game has an estimated audience of 1,260,430 people in Germany. 33.8% are female, 66.2% are male, average age 27.6. Top brand affinities: Dog breed, Progressive rock, CAC 40, Therme Erding, Handmade Gifts.
Top brand affinities include Dog breed, Progressive rock, CAC 40, with strongest over-indexing on Dog breed (1.69× the country average). Demographically, the Massively multiplayer online real-time strategy game audience skews more male with an average age of 27.6, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Massively multiplayer online real-time strategy game fans
| Metric | Value |
|---|---|
| Female | 33.8% |
| Male | 66.2% |
| Average age | 27.6 |
| Estimated audience size | 1,260,430 |
Audience persona
The typical Massively multiplayer online real-time strategy game fan in Germany is more male, around 27.6 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Dog breed.
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Dog breed | 1.69× | Pets & Animals |
| Progressive rock | 2.61× | Music & Radio |
| CAC 40 | 1.62× | Business & Career |
| Therme Erding | 5.27× | Travel & Leisure |
| Handmade Gifts | 2.24× | Kids & Family |
| Personalised Gifts | 1.79× | Home & Garden |
| Buddy – The Buddy Holly Story | 3.35× | Music & Radio |
| Prozis | 3.04× | Shopping |
| Staycation | 2.44× | Home & Garden |
| Goon | 3.88× | Movies & TV |
| Baiersbronn | 5.01× | Travel & Leisure |
| Icon (magazine) | 1.52× | Arts & Culture |
| Ireen Sheer | 1.67× | Music & Radio |
| Building insulation | 2.43× | Home & Garden |
| Graham Greene (actor) | 2.15× | |
| Phil Campbell (musician) | 2.82× | Music & Radio |
| Footloose (1984 film) | 2.7× | Movies & TV |
| Graham Greene | 2.16× | Literature |
| Jaguar F-Pace | 3.03× | Cars & Mobility |
| Fantasy Earth: Zero | 2.94× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.28 |
| Patriotism | CONSERVATISM | 1.21 |
| Risk Appetite | THRILL | 1.13 |
| Extroversion | THRILL | 1.1 |
| Career Orientation | POWER | 1.07 |
| Social Media Usage | JOY | 1 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 22.2% |
| Japan | 12.2% |
| Germany | 5.6% |
See Massively multiplayer online real-time strategy game audiences in other countries
- Massively multiplayer online real-time strategy game — United States
- Massively multiplayer online real-time strategy game — United Kingdom
- Massively multiplayer online real-time strategy game — France
- Massively multiplayer online real-time strategy game — Italy
- Massively multiplayer online real-time strategy game — Spain
- Massively multiplayer online real-time strategy game — Brazil
- Massively multiplayer online real-time strategy game — Japan
- Massively multiplayer online real-time strategy game — South Korea
- Massively multiplayer online real-time strategy game — India
More Gaming genre audiences in Germany
- Video games (15,840,709)
- Mobile game (9,316,059)
- Online games (8,924,196)
- Adventure game (8,104,093)
- First-person shooter games (6,744,154)
How to read this data
Audience size is the estimated number of people in Germany who actively search for Massively multiplayer online real-time strategy game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.