Massively multiplayer online real-time strategy game Audience in Germany

Massively multiplayer online real-time strategy game has an estimated audience of 1,260,430 people in Germany. 33.8% are female, 66.2% are male, average age 27.6. Top brand affinities: Trabzonspor, Real-time strategy, D&R, Strategy games, Mobile game.
Top brand affinities include Trabzonspor, Real-time strategy, D&R, with strongest over-indexing on Trabzonspor (8.82× the country average). Demographically, the Massively multiplayer online real-time strategy game audience skews more male with an average age of 27.6, and over-indexes on personality traits such as Early Adopter Mentality, Patriotism.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Massively multiplayer online real-time strategy game fans
| Metric | Value |
|---|---|
| Female | 33.8% |
| Male | 66.2% |
| Average age | 27.6 |
| Estimated audience size | 1,260,430 |
Audience persona
The typical Massively multiplayer online real-time strategy game fan in Germany is more male, around 27.6 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Trabzonspor.
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Trabzonspor | 8.82× | Sports |
| Real-time strategy | 7.15× | Games |
| D&R | 12.54× | Technology & Electronics |
| Strategy games | 6.07× | Games |
| Mobile game | 3.69× | Games |
| Patrick Dempsey | 14.25× | Movies & TV |
| Fenerbahçe S.K. | 5.27× | Sports |
| Browser games | 7.37× | Games |
| Tower defense | 16.97× | Games |
| PlayStation Store | 7.79× | Games |
| Süper Lig | 6.05× | Sports |
| Anime convention | 4.16× | Literature |
| Vegetable Gardening | 5.68× | Food & Beverages |
| Deutschrap | 3.56× | Music & Radio |
| Forrest Gump | 8.38× | Movies & TV |
| Rick and Morty | 5.25× | Movies & TV |
| Game of Thrones | 2.35× | Movies & TV |
| Diablo (series) | 9.53× | Games |
| Action role-playing game | 4.24× | Games |
| Anime and manga fandom | 3.29× | Literature |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 1.28 |
| Patriotism | CONSERVATISM | 1.21 |
| Risk Appetite | THRILL | 1.13 |
| Extroversion | THRILL | 1.1 |
| Career Orientation | POWER | 1.07 |
| Social Media Usage | JOY | 1 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 22.2% |
| Japan | 12.2% |
| Germany | 5.6% |
See Massively multiplayer online real-time strategy game audiences in other countries
- Massively multiplayer online real-time strategy game — United States
- Massively multiplayer online real-time strategy game — United Kingdom
- Massively multiplayer online real-time strategy game — France
- Massively multiplayer online real-time strategy game — Italy
- Massively multiplayer online real-time strategy game — Spain
- Massively multiplayer online real-time strategy game — Brazil
- Massively multiplayer online real-time strategy game — Japan
- Massively multiplayer online real-time strategy game — South Korea
- Massively multiplayer online real-time strategy game — India
More Gaming genre audiences in Germany
- Video games (15,840,709)
- Mobile game (9,316,059)
- Online games (8,924,196)
- Adventure game (8,104,093)
- First-person shooter games (6,744,154)
How to read this data
Audience size is the estimated number of people in Germany who actively search for Massively multiplayer online real-time strategy game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.