Costume Audience in United States

Costume has an estimated audience of 15,752,828 people in United States. 62.1% are female, 37.9% are male, average age 34.8. Top regions: California, Texas, Florida. Top brand affinities: Gaming, Otaku, Pokémon (video game series), Animated cartoon, Spirit Halloween.
The average Costume fan in United States is 34.8 years old, more female, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Gaming, Otaku, Pokémon (video game series), with strongest over-indexing on Gaming (6.11× the country average). Demographically, the Costume audience skews more female with an average age of 34.8, and over-indexes on personality traits such as Extroversion, Price Sensitivity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Fashion & Accessoires · Type: Topic
Demographics of Costume fans
| Metric | Value |
|---|---|
| Female | 62.1% |
| Male | 37.9% |
| Average age | 34.8 |
| Estimated audience size | 15,752,828 |
Audience persona
The typical Costume fan in United States is more female, around 34.8 years old, with strong Extroversion tendencies and a notable affinity for Gaming.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 2,559,534 | 1.48× |
| Texas | 1,825,850 | 1.35× |
| Florida | 1,103,928 | 1.04× |
| New York | 1,031,057 | 1.17× |
| Illinois | 645,109 | 1.23× |
| Georgia | 603,962 | 1.24× |
| Pennsylvania | 535,934 | 1.01× |
| Ohio | 525,676 | 1.08× |
| North Carolina | 454,531 | 0.96× |
| Michigan | 436,732 | 1.06× |
| New Jersey | 413,144 | 1.03× |
| Arizona | 397,613 | 1.24× |
| Virginia | 339,784 | 0.89× |
| Indiana | 325,324 | 1.13× |
| Tennessee | 323,300 | 1.02× |
| Louisiana | 285,989 | 1.41× |
| Washington | 278,089 | 0.88× |
| Maryland | 272,575 | 1.01× |
| Missouri | 267,805 | 1.05× |
| Alabama | 267,484 | 1.22× |
| Massachusetts | 265,160 | 0.85× |
| South Carolina | 251,798 | 1.06× |
| Kentucky | 234,606 | 1.19× |
| Colorado | 227,012 | 0.91× |
| Wisconsin | 219,740 | 0.93× |
| Minnesota | 216,250 | 0.96× |
| Oklahoma | 205,339 | 1.17× |
| Nevada | 182,453 | 1.2× |
| Oregon | 164,283 | 0.91× |
| Utah | 155,251 | 1.1× |
| Mississippi | 154,450 | 1.19× |
| Connecticut | 145,051 | 0.92× |
| Arkansas | 141,020 | 1.09× |
| Kansas | 123,137 | 0.99× |
| Iowa | 112,284 | 0.87× |
| New Mexico | 88,136 | 1.12× |
| West Virginia | 72,873 | 0.99× |
| Nebraska | 72,563 | 0.92× |
| Idaho | 69,055 | 0.87× |
| Hawaii | 65,085 | 0.96× |
| New Hampshire | 42,024 | 0.68× |
| Washington, District of Columbia | 40,105 | 0.85× |
| Delaware | 37,956 | 0.87× |
| Rhode Island | 36,897 | 0.74× |
| Maine | 35,648 | 0.63× |
| Alaska | 30,791 | 0.91× |
| Montana | 30,553 | 0.7× |
| South Dakota | 29,611 | 0.81× |
| North Dakota | 26,859 | 0.83× |
| Vermont | 17,470 | 0.63× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Gaming | 6.11× | Games |
| Otaku | 4.66× | Literature |
| Pokémon (video game series) | 4.76× | Games |
| Animated cartoon | 4.66× | Movies & TV |
| Spirit Halloween | 3.53× | Kids & Family |
| Burger King | 2.35× | Food & Beverages |
| Anime and manga fandom | 3.33× | Literature |
| Pizza Hut | 2.25× | Food & Beverages |
| Pizza | 2.52× | Food & Beverages |
| Illustration | 2.8× | Arts & Culture |
| Cuteness | 4.55× | Beauty & Wellness |
| Comic book | 2.46× | Literature |
| KPop Demon Hunters | 2.21× | Movies & TV |
| Shōnen manga | 4.7× | Literature |
| Nerd | 3.47× | Technology & Electronics |
| Anime convention | 2.98× | Literature |
| Motherhood | 1.57× | Kids & Family |
| Digital art | 3.36× | Arts & Culture |
| Digital illustration | 3.8× | Arts & Culture |
| Yu-Gi-Oh! Trading Card Game | 5.18× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Extroversion | THRILL | 1.36 |
| Price Sensitivity | PREMIUM | 1.34 |
| Social Media Usage | JOY | 1.33 |
| Patriotism | CONSERVATISM | 1.33 |
| Early Adopter Mentality | POWER | 1.23 |
| Individualism | JOY | 1.22 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 19.7% |
| Japan | 10.0% |
| Italy | 4.2% |
See Costume audiences in other countries
More Fashion & Accessoires audiences in United States
- Food and drink (182,612,063)
- Music (181,108,961)
- Shopping and fashion (177,150,005)
- Sports and outdoors (173,827,889)
- Sports (173,190,295)
Frequently asked questions
How many fans does Costume have in United States?
Costume has an estimated audience of 15,752,828 people in United States, concentrated in California and Texas.
What is the gender split and age of Costume fans?
62.1% of Costume fans are female, 37.9% are male, with an average age of 34.8 years.
Which brands do Costume fans like most?
Costume fans show strongest brand affinity for Gaming (6.11×), Otaku (4.66×), and Pokémon (video game series) (4.76×) over the country average.
Where do Costume fans live in United States?
Costume fans in United States are most concentrated in California (reach 2,559,534), Texas (reach 1,825,850), and Florida (reach 1,103,928). These three regions account for the largest share of the active audience.
What other brands do Costume fans also like?
Beyond Costume itself, the audience over-indexes on Otaku (4.66×), Pokémon (video game series) (4.76×), Animated cartoon (4.66×), and Spirit Halloween (3.53×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Costume. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.