A data profile of the people who buy, follow and care about Costume in United States — modelled from more than twelve digital signal sources. Costume has an estimated audience of 15,752,828 people in United States.
The average Costume fan in United States is 34.8 years old, more female, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Gaming, Otaku, Pokémon (video game series), with strongest over-indexing on Gaming (6.11× the country average).
Demographically, the Costume audience skews more female with an average age of 34.8, and over-indexes on personality traits such as Luxury Orientation, Quality Awareness.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Costume fan in United States is more female, around 34.8 years old, with strong Luxury Orientation tendencies and a notable affinity for Gaming.
The key figures that characterise the Costume profile in United States.
62.1% are female, 37.9% are male, average age 34.8.
| Metric | Value |
|---|---|
| Female | 62.1% |
| Male | 37.9% |
| Average age | 34.8 |
| Estimated audience size | 15,752,828 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 32% | |
| 20-29 | 21% | |
| 30-39 | 17% | |
| 40-49 | 15% | |
| 50+ | 14% |
Where the Costume audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | California | ~2.5M | 1.40× | |
| 02 | Louisiana | ~300K | 1.39× | |
| 03 | Texas | ~2M | 1.30× | |
| 04 | Alabama | ~300K | 1.24× | |
| 05 | Georgia | ~600K | 1.23× | |
| 06 | Mississippi | ~200K | 1.23× | |
| 07 | Arizona | ~400K | 1.22× | |
| 08 | Kentucky | ~200K | 1.18× | |
| 09 | Oklahoma | ~200K | 1.18× | |
| 10 | Nevada | ~200K | 1.18× | |
| 11 | Illinois | ~600K | 1.16× | |
| 12 | New Mexico | ~90K | 1.13× | |
| 13 | Indiana | ~300K | 1.11× | |
| 14 | Arkansas | ~100K | 1.10× | |
| 15 | New York | ~1M | 1.09× | |
| 16 | Ohio | ~500K | 1.07× | |
| 17 | Utah | ~200K | 1.07× | |
| 18 | Missouri | ~300K | 1.05× | |
| 19 | South Carolina | ~200K | 1.05× | |
| 20 | West Virginia | ~80K | 1.05× | |
| 21 | Michigan | ~400K | 1.03× | |
| 22 | Florida | ~1M | 1.01× | |
| 23 | Alaska | ~30K | 1.01× | |
| 24 | Pennsylvania | ~500K | 1.00× | |
| 25 | Tennessee | ~300K | 1.00× | |
| 26 | Kansas | ~100K | 1.00× | |
| 27 | New Jersey | ~400K | 0.99× | |
| 28 | Maryland | ~300K | 0.98× | |
| 29 | Hawaii | ~70K | 0.96× | |
| 30 | Nebraska | ~80K | 0.95× | |
| 31 | Wisconsin | ~200K | 0.94× | |
| 32 | Minnesota | ~200K | 0.94× | |
| 33 | North Carolina | ~400K | 0.93× | |
| 34 | Delaware | ~40K | 0.93× | |
| 35 | Connecticut | ~100K | 0.92× | |
| 36 | North Dakota | ~30K | 0.92× | |
| 37 | Oregon | ~200K | 0.91× | |
| 38 | Idaho | ~70K | 0.91× | |
| 39 | Iowa | ~100K | 0.89× | |
| 40 | Colorado | ~200K | 0.88× | |
| 41 | Washington | ~300K | 0.87× | |
| 42 | South Dakota | ~30K | 0.87× | |
| 43 | Virginia | ~300K | 0.85× | |
| 44 | Washington, District of Columbia | ~40K | 0.85× | |
| 45 | Massachusetts | ~300K | 0.83× | |
| 46 | Rhode Island | ~40K | 0.81× | |
| 47 | Montana | ~30K | 0.78× | |
| 48 | Vermont | ~20K | 0.76× | |
| 49 | New Hampshire | ~50K | 0.75× | |
| 50 | Maine | ~40K | 0.70× |
The strongest cross-interests of the Costume audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Gaming | Games | 6.11× | ||
| 02 | Pokémon (video game series) | Games | 4.76× | ||
| 03 | Shōnen manga | Literature | 4.70× | ||
| 04 | Otaku | Literature | 4.66× | ||
| 05 | Animated cartoon | Movies & TV | 4.66× | ||
| 06 | Cuteness | Beauty & Wellness | 4.55× | ||
| 07 | Digital illustration | Arts & Culture | 3.80× | ||
| 08 | Spirit Halloween | Kids & Family | 3.53× | ||
| 09 | Nerd | Technology & Electronics | 3.47× | ||
| 10 | Digital art | Arts & Culture | 3.36× | ||
| 11 | Anime and manga fandom | Literature | 3.33× | ||
| 12 | Anime convention | Literature | 2.98× | ||
| 13 | Illustration | Arts & Culture | 2.80× | ||
| 14 | Pizza | Food & Beverages | 2.52× | ||
| 15 | Comic book | Literature | 2.46× | ||
| 16 | Domino's Pizza | Food & Beverages | 2.45× | ||
| 17 | Burger King | Food & Beverages | 2.35× | ||
| 18 | Pizza Hut | Food & Beverages | 2.25× | ||
| 19 | KPop Demon Hunters | Movies & TV | 2.21× | ||
| 20 | Motherhood | Kids & Family | 1.57× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Luxury Orientation | PREMIUM | 1.72× | |
| Quality Awareness | PREMIUM | 1.52× | |
| Sustainability | BALANCE | 1.39× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 0.77× | |
| Career Orientation | POWER | 0.89× | |
| Community Orientation | OPEN | 0.90× |
Costume has an estimated audience of 15,752,828 people in United States, concentrated in California and Texas.
62.1% of Costume fans are female, 37.9% are male, with an average age of 34.8 years.
Costume fans show strongest brand affinity for Gaming (6.11×), Otaku (4.66×), and Pokémon (video game series) (4.76×) over the country average.
Costume fans in United States are most concentrated in California (reach ~2.5M), Texas (reach ~2M), and Florida (reach ~1M). These three regions account for the largest share of the active audience.
Beyond Costume itself, the audience over-indexes on Otaku (4.66×), Pokémon (video game series) (4.76×), Animated cartoon (4.66×), and Spirit Halloween (3.53×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Costume. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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