Rascasse Audience Intelligence

Rockstar Games Social Club Audience in United States

A data profile of the people who buy, follow and care about Rockstar Games Social Club in United States — modelled from more than twelve digital signal sources. Rockstar Games Social Club has an estimated audience of 738,073 people in United States.

The average Rockstar Games Social Club fan in United States is 28.1 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Category: Games · Type: Website / Newspaper / Magazine

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Rockstar Games Social Club profile in United States.

Audience size
738K
in United States
Gender
22.2%
77.8% male
Age
28.1
average years
Country rank
#28935
Website / Newspaper / Magazine in United States
Fig. 01

Search interest · 12-month trend

-22%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Audience demographics of Rockstar Games Social Club

22.2% are female, 77.8% are male, average age 28.1.

Fig. 02

Gender split

22.2%
Female
77.8%
Male
Demographic split for Rockstar Games Social Club audience in United States
MetricValue
Female22.2%
Male77.8%
Average age28.1
Estimated audience size738,073
Fig. 03

Age distribution

Ø 28.1
average years
Age distribution of the Rockstar Games Social Club audience in United States
Age bracketShare%
16-1950%
20-2924%
30-3914%
40-498%
50+4%
Fig. 04

Worldwide distribution

29.6%

of the worldwide Rockstar Games Social Club audience comes from United States.

Worldwide audience distribution share by country for Rockstar Games Social Club
CountryShare
United States29.6%
United Kingdom7.6%
Germany4.8%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Rockstar Games Social Club audience in United States is strongest.

Fig. 05

Top regions by affinity

Rockstar Games Social Club fans by region: top regions in United States
#RegionReachAffinity×
01West Virginia~6K1.80×
02Kentucky~20K1.67×
03Oklahoma~10K1.50×
04Mississippi~9K1.39×
05South Carolina~20K1.38×
06Arkansas~9K1.38×
07Tennessee~20K1.33×
08Ohio~30K1.22×
09Alabama~10K1.22×
10Louisiana~10K1.22×
11Missouri~10K1.21×
12Indiana~20K1.14×
13Iowa~7K1.13×
14Montana~2K1.11×
15Michigan~20K1.10×
16New Mexico~4K1.10×
17Pennsylvania~30K1.06×
18Nebraska~4K1.04×
19South Dakota~2K1.04×
20Kansas~6K1.02×
21Texas~70K1.01×
22Georgia~20K1.01×
23North Carolina~20K1.01×
24North Dakota~2K1.01×
25Maine~3K1.00×
26Vermont~1K0.97×
27Idaho~4K0.96×
28New Hampshire~3K0.95×
29Wisconsin~10K0.88×
30Delaware~2K0.88×
31Illinois~20K0.87×
32Arizona~10K0.87×
33Alaska~1K0.86×
34Maryland~10K0.85×
35Oregon~7K0.85×
36Nevada~6K0.85×
37Rhode Island~2K0.85×
38Connecticut~6K0.82×
39California~70K0.81×
40Washington~10K0.80×
41Minnesota~9K0.78×
42Colorado~9K0.77×
43Florida~40K0.75×
44Virginia~10K0.75×
45New York~30K0.74×
46Utah~5K0.71×
47Hawaii~2K0.66×
48Massachusetts~10K0.64×
49New Jersey~10K0.63×
50Washington, District of Columbia~1K0.58×
Fig. 06

Affinity by region

Affinity by region — Rockstar Games Social Club, United States
0.58×1.00×1.80×
Appendix

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How to read this data

Audience size is the estimated number of people in United States who actively search for Rockstar Games Social Club. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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