A data profile of the people who buy, follow and care about GameFly in United States — modelled from more than twelve digital signal sources. GameFly has an estimated audience of 1,141,958 people in United States.
The average GameFly fan in United States is 31.7 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include A Million Ways to Die in the West, Run DMC, Roblox, with strongest over-indexing on A Million Ways to Die in the West (208.5× the country average).
Demographically, the GameFly audience skews more male with an average age of 31.7, and over-indexes on personality traits such as Early Adopter Mentality, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical GameFly fan in United States is more male, around 31.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for A Million Ways to Die in the West.
The key figures that characterise the GameFly profile in United States.
28.4% are female, 71.6% are male, average age 31.7.
| Metric | Value |
|---|---|
| Female | 28.4% |
| Male | 71.6% |
| Average age | 31.7 |
| Estimated audience size | 1,141,958 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 36% | |
| 20-29 | 27% | |
| 30-39 | 20% | |
| 40-49 | 11% | |
| 50+ | 7% |
of the worldwide GameFly audience comes from United States.
| Country | Share |
|---|---|
| United States | 90.3% |
| United Kingdom | 4.3% |
| Brazil | 1.5% |
Where the GameFly audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | West Virginia | ~9K | 1.70× | |
| 02 | Oklahoma | ~20K | 1.47× | |
| 03 | Kentucky | ~20K | 1.38× | |
| 04 | Michigan | ~40K | 1.35× | |
| 05 | Alabama | ~20K | 1.26× | |
| 06 | Indiana | ~30K | 1.25× | |
| 07 | Ohio | ~40K | 1.23× | |
| 08 | Arkansas | ~10K | 1.23× | |
| 09 | Mississippi | ~10K | 1.23× | |
| 10 | Maine | ~5K | 1.15× | |
| 11 | Washington | ~30K | 1.13× | |
| 12 | Oregon | ~10K | 1.13× | |
| 13 | Nevada | ~10K | 1.12× | |
| 14 | North Carolina | ~40K | 1.11× | |
| 15 | Louisiana | ~20K | 1.10× | |
| 16 | Tennessee | ~20K | 1.08× | |
| 17 | Missouri | ~20K | 1.08× | |
| 18 | Arizona | ~20K | 1.07× | |
| 19 | South Carolina | ~20K | 1.07× | |
| 20 | Iowa | ~10K | 1.07× | |
| 21 | Pennsylvania | ~40K | 1.04× | |
| 22 | Minnesota | ~20K | 1.04× | |
| 23 | Kansas | ~9K | 1.01× | |
| 24 | Vermont | ~2K | 1.00× | |
| 25 | Georgia | ~30K | 0.98× | |
| 26 | Wisconsin | ~20K | 0.98× | |
| 27 | Idaho | ~6K | 0.98× | |
| 28 | Virginia | ~30K | 0.96× | |
| 29 | Texas | ~90K | 0.94× | |
| 30 | New Mexico | ~5K | 0.94× | |
| 31 | New Hampshire | ~4K | 0.93× | |
| 32 | Delaware | ~3K | 0.92× | |
| 33 | California | ~100K | 0.91× | |
| 34 | Florida | ~70K | 0.91× | |
| 35 | Nebraska | ~5K | 0.91× | |
| 36 | Illinois | ~30K | 0.89× | |
| 37 | Utah | ~9K | 0.88× | |
| 38 | Maryland | ~20K | 0.86× | |
| 39 | South Dakota | ~2K | 0.86× | |
| 40 | North Dakota | ~2K | 0.85× | |
| 41 | New York | ~50K | 0.84× | |
| 42 | Rhode Island | ~3K | 0.84× | |
| 43 | Colorado | ~10K | 0.82× | |
| 44 | Montana | ~3K | 0.82× | |
| 45 | Connecticut | ~9K | 0.80× | |
| 46 | Alaska | ~2K | 0.79× | |
| 47 | Massachusetts | ~20K | 0.77× | |
| 48 | New Jersey | ~20K | 0.75× | |
| 49 | Washington, District of Columbia | ~2K | 0.72× | |
| 50 | Hawaii | ~3K | 0.62× |
The strongest cross-interests of the GameFly audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | A Million Ways to Die in the West | Movies & TV | 208.50× | ||
| 02 | Run DMC | Music & Radio | 79.08× | ||
| 03 | ASRock | Technology & Electronics | 75.72× | ||
| 04 | Dishonored | Games | 65.96× | ||
| 05 | Warehouse 13 | Movies & TV | 56.99× | ||
| 06 | Kirk Hammett | Music & Radio | 33.84× | ||
| 07 | Tom's Hardware | Technology & Electronics | 28.70× | ||
| 08 | Sleepless in Seattle | Movies & TV | 27.00× | ||
| 09 | Microsoft Store | Technology & Electronics | 24.97× | ||
| 10 | Ubisoft | Games | 22.01× | ||
| 11 | Roblox | Games | 16.87× | ||
| 12 | James Hetfield | Music & Radio | 16.74× | ||
| 13 | PlayStation Store | Games | 14.12× | ||
| 14 | KeyBank | Business & Career | 10.56× | ||
| 15 | GameStop | Games | 8.34× | ||
| 16 | Assassin's Creed | Games | 8.01× | ||
| 17 | NASDAQ | Business & Career | 6.62× | ||
| 18 | Pokémon | Games | 4.18× | ||
| 19 | The UPS Store | Shopping | 3.63× | ||
| 20 | Wendy's | Food & Beverages | 3.36× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 2.09× | |
| Convenience Orientation | PREMIUM | 1.78× | |
| Need for Security | CONSERVATISM | 1.62× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.49× | |
| Mindfulness | BALANCE | 0.62× | |
| Creativity | OPEN | 0.62× |
GameFly has an estimated audience of 1,141,958 people in United States, concentrated in California and Texas.
28.4% of GameFly fans are female, 71.6% are male, with an average age of 31.7 years.
GameFly fans show strongest brand affinity for A Million Ways to Die in the West (208.5×), Run DMC (79.08×), and Roblox (16.87×) over the country average.
GameFly fans in United States are most concentrated in California (reach ~100K), Texas (reach ~90K), and Florida (reach ~70K). These three regions account for the largest share of the active audience.
Beyond GameFly itself, the audience over-indexes on Run DMC (79.08×), Roblox (16.87×), Dishonored (65.96×), and GameStop (8.34×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for GameFly. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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